Angry? Why, you are obviously trolling. -10/10oh gawd... not that avellone guy... again!
let me guess, he is going to be nice and everything will be relative and everyone just do what they have to do and you have to understand the other side of the coin and BLAH; BLAH; BLAH; BLAH!
- get angry man! ANGRY!
I have a feeling that that's just a placeholder UI. The final one will be totally different.Aha, I think I now see what they're gonna do with the UI. The Combat log and menu will be collapsible so that the UI mimimalist poofs get their minimalist UI.
I have to say that I do like that design better than the first UI but that portrait size makes me cry inside. Why the hell can't we have larger portraits like Baldur's Gate and World of Xeen. We certainly have the screen space for it.
I have a feeling that that's just a placeholder UI. The final one will be totally different.Aha, I think I now see what they're gonna do with the UI. The Combat log and menu will be collapsible so that the UI mimimalist poofs get their minimalist UI.
I have to say that I do like that design better than the first UI but that portrait size makes me cry inside. Why the hell can't we have larger portraits like Baldur's Gate and World of Xeen. We certainly have the screen space for it.
Was interesting with Chris. Major publishers taking notice of the kickstarter successes isn't really surprising, obviously its going to CATCH attention when 70K people pitch in 4m on an idea...If anything good will come out of it I dunno...
I still think devs need a far larger budget then 4m to produce a cult game like BG2 these days so perhaps major publishers taking an interest is the best we could of hoped for...
Your price for a staff year sounds way to low like 1/4-1/10 of what an actual staff year would costs.
Was interesting with Chris. Major publishers taking notice of the kickstarter successes isn't really surprising, obviously its going to CATCH attention when 70K people pitch in 4m on an idea...If anything good will come out of it I dunno...
I still think devs need a far larger budget then 4m to produce a cult game like BG2 these days so perhaps major publishers taking an interest is the best we could of hoped for...
Well that's an interesting question. If this article is to be believed, Baldur's Gate 1 took 90 staff-years. This screenshot from the DFA documentary suggests a staff-month in SF costs ~$12,700 all in (this is covering overheads as well as wages), so BG1 would've cost $14m in today's dollars. Of course that's for the engine as well as the game, and it was made back in 1998 when bug tracking was done on whiteboards in the hallway and Maya wasn't even a thing yet.