Logic_error
Self-Ejected
- Joined
- Jul 2, 2013
- Messages
- 137
So... like party based diablo?
Another funny thing about Skyrim is that it involves pretty decent system naturally limiting swinging and casting - you need hands to cast spells. Some can be cast with one hand, some require both.
You will attack, cast spells, and perform most other actions (not including standard movement) more quickly. A character in the heaviest armor will likely have somewhere in the range of a 30% speed (again, not movement) penalty to his or her actions. In the time it takes an unarmored character to complete a given action 10 times, a character in the heaviest armor will have completed the same action 7 times (roughly).What are some of the incentives to using a lighter armor type in PE? Is it just an encumbrance thing? Is will your movement speed be affected even if you have the strength to carry heavy armor?
We are using this trade-off because it seems to pose a more interesting problem for players than a combat vs. non-combat trade (e.g. protection vs. carry weight or non-combat skill use) and it's not as mathematically straightforward as a damage avoidance vs. damage reduction model (i.e. dodging vs. absorbing hits).
Characters that stay away from the front lines (e.g. traditional long-range wizards and archery-focused rangers) may tend to wear less armor because they are not subjected to as many attacks. Some front-line combatants may wear light armor with the strategy that dealing damage more quickly will make up for their relative lack of protection.
So a mage/fighter/rogue/ninja/cleric/everything fucking class must/can look like this fucker without any penalties?Funny you mention that because Skyrim makes a pretty good case for being able to use shit you aren't specialized in - you can get disarmed, enemy melee attackers not infrequently decide to grab their fallen comrade's ranged weapon when they have no chance of reaching you directly, despite not being good with it and so on.Hmmm. Sounds a lot like Skyrim actually.
Unless you have a readily useful natural weapon you may have a perfectly good reason to pick something you are not good with at some point.
Another funny thing about Skyrim is that it involves pretty decent system naturally limiting swinging and casting - you need hands to cast spells. Some can be cast with one hand, some require both.
Ability to do so also removes artificial contrivances from the picture when building quests and plot.
Want to put on faction's armour to impersonate someone or maybe a suit of armour that has been built enchanted specifically to allow survival in some sort death-zone no spells cast readily in the field can shield you from, or maybe need a hammer made and enchanted by long extinct mysterious race to whack the heart of dead god and a matching armoured gauntlet to be able to hold this hammer without your eyes boiling out of your skull?
Do note that two out of three examples above appeared in Morrowind, one as obligatory plot point too.
A mage can use anything if he wants, nobody cares, but he shouldn't be good with fucking a two-handed great sword and full plate mail. He shouldn't even be decent with it, he should fucking suck with it.Nigga, pls. You're a mage, you can't use heavy armour or warhammers because your class restrictions say so.
Problem?
Yes, and all that is important except for... weight? That is what I am talking about you dipshit.Why? Because a mage can do more damage with great sword, that he can hardly lift, than with a dagger? That would mean that the game doesn't need any daggers at all then, because bigger is always better under any circumstance.
You're retarded, seek help.
Even in degenerate damage centric systems there is far more to weapon selection than just damage - you have speed, reach, encumbrance, bonuses and maluses from ease of use, additional effects such as different knockdown chance or different damage types and their modifiers.
30% seems like absolutely nothing, considering a ton of spells can be cast before combat and things like fireball are known to be battle changers in IE. Unless in PE fireball will do 3d6 damage and you'll have to cast 5 of them to see any effect, everyone will run around in full plate.
I want to cast Mass Hold Person five times in a row fast enough!!!!!
Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%.
Why would anyone do that?Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%.
What if they last long enough in this particular RtWP game? All signs indicate that PE is going for a more slow-paced, predictable and static form of combat, similar to some RTSes.
DA2 did that, with party slowly chunking enemy with melee and staff attacks. You should know how boring that type of gameplay is compared to chunks of meat shit disintegrated to dust fireballs flying IE provided us with.What if they last long enough in this particular RtWP game? All signs indicate that PE is going for a more slow-paced, predictable and static form of combat, similar to some RTSes.
Why would anyone do that?
Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%.
What if they last long enough in this particular RtWP game? All signs indicate that PE is going for a more slow-paced, predictable and static form of combat, similar to some RTSes.
Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%.
What if they last long enough in this particular RtWP game? All signs indicate that PE is going for a more slow-paced, predictable and static form of combat, similar to some RTSes.
Errr, combat in traditional RTSes is more fast-paced than in RTWP tactical games. Starcraft is way faster than IE, for example.
Most encounters? Sure, but not all encounters. The ones that go by so quickly 30% speed reduction doesn't matter, would also be the ones where your mages could be wearing their birthday suits and still not take a scratch. The harder fights that last long enough for the speed reduction to matter will also be the ones where having armor can make a difference.I want to cast Mass Hold Person five times in a row fast enough!!!!!
Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%. Who cares if a wizard or two cast a bit slower than usual, when for that you gain an option to up your artillery from cannon on two wheels to an armored bunker?
Should be minimum 50%, I think. Maybe with talents to lower that penalty for particular spells, like buffs and touch attacks, so a battle mage build would be possible and will have it's own style of combat.
"We don't have enough DPS here, so let's get naked".The harder fights that last long enough for the speed reduction to matter will also be the ones where having armor can make a difference.
IP check on Logic_error:
- Captain Shrek (Jul 9, 2011)
- JamesBond (Jul 3, 2012)
- Logic_error (Jul 2, 2013)
err? Why not?
The game has DT, talking in DPS doesn't make sense.