Josh Sawyer said:There are a few reasons why I don't think absolute XP/level parity across all potential companions is always a good thing.
In a class-based game, how you learn to use the classes (specifically, their abilities) often develops over the course of playing them. When characters who aren't in the party auto-gain XP and you level them in big jumps, the characters can often gain numerous abilities simultaneously. This can make it harder to "get" the significance of the individual abilities. It can also demand that the player make a series of choices in immediate succession without realizing how each of the individual choices may interact.
If all characters are perfectly XP-locked to each other, when it's time to level up one character, it's time to level up all of the characters. IMO, this can be bad for pacing and it's asking the player to make strategic decisions for all of their party members at once.
There is a strategic element to whom you take and whom you leave behind. I don't believe that unused party members should sit stagnant; I just think that there are pacing and learning advantages to staggering them somewhat. If a player uses the stronghold system to manage characters when they aren't in the party, they can have full XP parity if the player wants them to. If you choose to not use the stronghold at all, the folks at the stronghold will trail in XP somewhat, but not a margin of many levels.
Because there's no fixed average rate of damage that a character can dish out. It varies with enemy armour DT, weapon damage type, other modifiers.
You exaggerate "one spell you loose" part greatly.
You know, with nick like this...
So a mage/fighter/rogue/ninja/cleric/everything fucking class must/can look like this fucker without any penalties?
Except this is what the discussion is actually about - if it hasn't dawned on you yet, no one here wants mage to swing zweihanders like Longinus fucking Podbipięta, only for the game to not fucking assume what player may or may not want to do.A mage can use anything if he wants, nobody cares
Nope. So far *YOU* are proving to be an angry little retard flailing about like a rabid chimp with jalapeno-laced firecracker stuck up its ass for no discernible reason.But you're such a Skyshit loving retard
Look up "encumbrance", moron.Yes, and all that is important except for... weight?encumbrance
So far the only person bringing Skyrim into discussion and then mentioning it over and over again in this thread is you - get fucking over it already.All of this bullshit preaching on how much Skyrim's system makes sense because it reflects upon a human's physical capabilities ("and is totally awesome") yet you cannot grasp the fact that items have weight.
Actually, spells that could alter weight and other parameters of arbitrary objects (within certain limits) and creatures in game, with consequences varying depending on circumstances and target would be far more awesome than all the flame blades, stone aromurs and possibly even thunder farts together, but I do understand that as a person suffering from profound mental retardation you find superficial flashy shit irresistibly appealing.But maybe mages should be able to cast "make this sword/armor fucking feather light so I can use it" so that you can have your mage look like a knight - and you finally shut the fuck up. "flame blade" and "stone armor" would be a better fit for a high magic setting though.
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Jan 7, 2013
Now imagine playing an RPG where party members would get splattered as frequently and randomly as it happens in Myth.Yeah. Combat encounters rarely even last that long in RtWP to see any effect of those 30%.
What if they last long enough in this particular RtWP game? All signs indicate that PE is going for a more slow-paced, predictable and static form of combat, similar to some RTSes.
Errr, combat in traditional RTSes is more fast-paced than in RTWP tactical games. Starcraft is way faster than IE, for example.
I did say "some". I'm thinking more of in the direction of Total War, Myth, stuff like that.
Or X-COM: Apocalypse. It was pretty flawed game as a whole but had pretty good RTwP implementations - well paced, with speed options, configurable triggers for pause etc.I did say "some". I'm thinking more of in the direction of Total War, Myth, stuff like that.
only for the game to not fucking assume what player may or may not want to do.
If only party members get xp, player will take ones he likes the most and then try another game with ones he had missed
If everyone shares xp, player will try most of the characters, and then still stick to ones he likes and leave others for another playthrough
btw is there any word about character creation? will the initial party be free and every replaced char costs money, linear to the level of the party?
That sentence looks familiar...
IP check on Logic_error:
- Captain Shrek (Jul 9, 2011)
- JamesBond (Jul 3, 2012)
- Logic_error (Jul 2, 2013)
Welcome back, bro.
Why was cptn shrek banned?
In this case the expectation is completely reasonable, though - don't tell me if I want my mage to use full plate and/or GS. Tell me what disadvantages my mage will face, and leave the decision to me.That's too much to expect from games generally.
1. Generate independent adventuring parties you can meet and interact with in the gameworld.personally i don't like a system where companions left at home don't get any xp and are totally gimped after a few hours of play
DT reduces the average damage dished out by a fixed amount. It does not control it.
I vote for restoring (and dumbfuckening) Logic_error account but banning the Captain Shrek one.That sentence looks familiar...
IP check on Logic_error:
- Captain Shrek (Jul 9, 2011)
- JamesBond (Jul 3, 2012)
- Logic_error (Jul 2, 2013)
Welcome back, bro.
I wonder, when we only create a main character, will we receive the same retarded game over like it was in BGI/II ? Like, everyone can die and you can resurrect them, only the main chars death is "lol reload" ?
Depends on what the supernatural problem that hounds him will be. It might actually make plot sense for him not to be able to get resurrected.I wonder, when we only create a main character, will we receive the same retarded game over like it was in BGI/II ? Like, everyone can die and you can resurrect them, only the main chars death is "lol reload" ?
Of course in PS:T you can die all you want without a game over, with the exception of special circumstances which are more akin to non standard game over in other games.Hmm, that's a good question. I assume that it WILL be a game over of some kind since this is a PS:T-like game where only the main character can talk with NPCs. You can't exactly go on without him.