Nah, it's pretty easy to approach the hallowed rank of ninja cartographer in vanilla New Vegas without doing too much in the way of cheesy exploits. Just maxing INT as quickly as possible while picking up Educated ASAP will give you enough skill points to easily max out 6 or 7 skills, perhaps more. And given that out of the 13 skills, four are mostly combat focused, you're pretty well rounded as is. But if you exploit the buff-outfits and the magazines to scrimp on skill points, you can "effectively" be maxed in probably every single skill worth investing in and pass all relevant skill checks in such a way as to make the Nerevarine blush.
Maxing INT and picking up educated will net you 489, you need 1060 to max all skills. Take into account that there are combat skill checks. But here's the real problem with your bethesda man, maxing INT means that you have lower in other good SPECIAL stats. If Charisma is your dump stat, then your companions are way weaker, may not matter if you're hands on, but it is a fact. My pesudo bethesda man would be:
S:5
P:5
E:5
C:1
I:10
A:9
L:5
He can get 15 perks out of the 88 perks in game, 2 of which are educated, and weapon handling. He'll have low critical chance, fairly low hp, rad resistance, chem resistance, lmb damage resistance, shitty companions, and STILL not be able to max all skills and misses out on some pretty great implants. The build itself is definitely meta gaming, because it requires you know how much stat requirements the perks have, and the str requirement of the gun you want to use. As well as raising the 20,000 caps required to get the skills to where they need to be. The level 30 Fallout 3 char by comparison has 10 in every stat, 100 in every skill, is 80% resistant to damage, has pretty much every non roleplay based perk, and can carry any weapon, and take endless shots in vats. Skyrim's endgame character has maxed perks, skills, etc etc.
It's definitely not perfect, but that's what I use the jsawyer mod for, it's the design that FNV deserved.
Logical with bullets against power armor, not so much logical when you look at lasers on chitin or super mutant trash cans. But that's universal DT for ya.
I'm pretty sure all energy weapon ammo negates about 5 DT. But I see where you're coming from, I'd prefer they had the resistances like they did in FO1 and 2. But I don't see the flaws with the DT system to be as glaring as you do.[/quote]