Osvir
Learned
- Joined
- Oct 7, 2012
- Messages
- 193
IIRC engagements work while moving and as soon as your character enters the engagement he will stop and require further input to continue moving to avoid accidental engagement attacks. I don't see it as a problem, in the chase scenario every class have disengagement ability that immediately puts some distance between you and the attacker so further engagements will only happen if you are slower or stop running for some reason.
I seem to remember something about each character having a number of opponents they can engage, and each engagement is triggered by proximity. This allows fighters (with a high engagement count limit) to block chokepoints. If an opponent tries to leave after having engaged you, you get a free attack.
I haven't followed this discussion entirely but just wanted to reply to this. Remember that it works both ways, if you try to leave the area, the enemy gets a free attack. Not to mention "Escape" mechanics, "Tumble" perks/talents or boosts that the AI enemies can possibly have as well (I admit this is more of potential outcome, speculation, but not necessarily what Obsidian will do). Knockback attacks to push you out of proximity or short "stuns", "shocks" or whatnot to disengage you from "proximity", or more formerly called: "Engagement Circle". If the AI triggers some sort of "I need to run away!"-code/parameter, I think it would try to push you away before doing so (unless "Panic" or something).
Also, not all classes or characters have the ability to engage more than 1 enemy. I think the only statement thus far is that a Fighter can engage 2 or 3 enemies at once when he is in a certain stance and "lock them down". This means that if you are facing an enemy Fighter you'd be facing the same challenge.