Hey Ropekid, I'm curious as to how you're thinking about handling equipment with the classes. What I mean is, for instance, will PE Rogues be assumed to be dual-wielding Daggers (classic Rogue) or could you equip a Greatsword and pump Str to dish out some sick sneak attacks? (a neat Pathfinder build).
Similarly with Fighters, say: are they optimized for sword and board or is two-handed/two-weapon/one-weapon Dualist-style viable?
I understand that not all equipment is equal and that, for running up and tanking the BBEG a sword and board is the best option, just wondering how much leeway there is.
BONUS QUESTION: What class would make the best Dualist/Swashbuckler and how viable would a lower damage, dodgy Dex melee fighter be?
Loving this game already.
PE rogues work best when they are using melee or missile weapons at close range, but they can use any "style". No matter what weapons they use, they do a lot of damage, crit more than other characters given the same Accuracy, and have Abilities to immediately spike damage if the circumstances are right. If you really want to do a ton of damage in one hit, a two-handed weapon like a pollaxe, estoc, or morning star is the way to go. If you want to do a bit more damage over time and have a more regular damage output, dual-wielding is the way to do it. If you find yourself in a situation where you're getting subjected to a lot of melee attacks, by all means, equip a shield.
Yes, for a fighter to be extra-fightery, a shield is great and can put his or her Deflection into the stratosphere. However, you may be in a situation where a) enemies aren't attacking your Deflection, but some other defense (e.g. druids can cast Flaming Brand and make melee attacks against Reflex) b) skyrocketing your Deflection isn't as important as doing more damage or c) enemies have shield-defeating attacks like flails. In the case of a) your shield gets you nothing and in the case of b) or c) it may make sense to equip a two-handed weapon or to dual-wield.
Specific weapon choice can also matter. E.g. if your enemies have shields, you might want to use a flail (or flails -- dual-wielding flails is one of my favorite things). If your rogue is getting squished in direct melee, use a pike (you can attack from farther away). If your enemies have annoying armor, use stilettos or an estoc (they negate a flat value of DT).
RE: Monks and fists: it's not really a matter of realism; I just don't want to make another class of weapons just to support what is ultimately a niche weapon type for one class. The idea behind monks is that they are the bare-fisted brawlers, so that's their "deal". Other characters can fight with fists, but they don't gain bonuses with them and they have a pretty huge array of other weapons to choose from.