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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Didn't you hear man? Simulation is bad design :troll:
 

Lhynn

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Wonder if using heavy armor is a must as a warrior, id like to play like a kensai.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Wonder if using heavy armor is a must as a warrior, id like to play like a kensai.
I'd think you'd be better of taking a mage class and picking martial feats than picking the warrior and picking magical feats based on the snippets released so far.
 

Lhynn

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Wonder if using heavy armor is a must as a warrior, id like to play like a kensai.
I'd think you'd be better of taking a mage class and picking martial feats than picking the warrior and picking magical feats based on the snippets released so far.
Kensais are not mages, they are warriors that search for a higher level of mastery with their weapons by leaving behind anything that may encumber them. They use their weapons for offense and defense, and they rely on their heightened senses and speed to make up for the lack of protection.
 

Lhynn

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Infinitron
Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
 

Rake

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Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
Propably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games
 

Delterius

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I wonder if there won't be an amazing terminology issue when the game comes out. People complain that figuring out Thac0 was confusing. Hope the tooltips are thorough and effective.
 
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Excidium

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People had trouble figuring out thac0 because it was only explained in the manual. I doubt you'll have any sort of that trouble with this game.
 

Grunker

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Infinitron
Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
Propably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games

I wonder how they will handle companions and stuff like that so as to maintain awesome "I knew them from last game"-feelings but avoid Jaheira + Minsc in cages no matter what you do.
 

Rake

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Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
Propably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games

I wonder how they will handle companions and stuff like that so as to maintain awesome "I knew them from last game"-feelings but avoid Jaheira + Minsc in cages no matter what you do.
I imagine they will move the second game to diferent regions of the world, so you will have the same character with diferent companions, and every game will be stand alone with a bigger arc hidden in them. Maybe i'm wrong, but since propably every NPC will be killable, i cannot imagine them trying to pul a mass effect thing. And we saw how well that ended.
 

Grunker

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Infinitron
Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
Propably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games

I wonder how they will handle companions and stuff like that so as to maintain awesome "I knew them from last game"-feelings but avoid Jaheira + Minsc in cages no matter what you do.
I imagine they will move the second game to diferent regions of the world, so you will have the same character with diferent companions

That sucks. I hate games that reuse protagonist and themes but disposes of all central companions from game to game for convinience.
 
Self-Ejected

Excidium

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Can't they just have part of the cast return where it makes sense, but if they are dead in an imported save they stay dead? Even if that would leave you with slots to fill, there's always the adventurer's hall.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Probably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games

Josh has stated that you will be able to import your party into the Project Eternity sequel, rather than just the PC.

Some attribute-stuff:

Some people aren't fans of our overall Attribute design, which I've focused on always providing benefits to characters of any class even if that means the Attributes aren't very realistic. If you want to make a Strength-based rogue, that's viable. So is a Strength-based wizard, an Intellect-based barbarian, etc. As with taking Talents, you may be de-emphasizing some core aspect of your character by using a non-traditional Attribute array, but there aren't class/attribute combos that are fundamentally bad.

No IWD style portraits though:

Yeah, we're doing head and shoulders portraits because it will allow us to do many more of them. Also, it's generally easier for players to match a portrait to a variety of character concepts if the body/equipment isn't visible. The IWD/2 "knees-up" portraits were cool but very time-consuming. On IWD, it took almost all of Jason Manley's time on the project just to generate the portraits.

Probs get BG1 style instead albeit more stylized.
 
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Athelas

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I'm not as hostile to Sawyer's ideas as some of the people here, but that really doesn't make any sense. Why would someone who's intelligent decide to become a barbarian rather than something more suited to their skills?
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Well this isn't D&D, so the only big difference between a Barbarian and a Rogue for example is how they fight. They get the same amount of skills and all that.

A Rogue and a Barbarian could wear the same gear, have the same stats and talents and the differences between the characters would come down to class abilities and skill bonuses.
 
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Excidium

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The "problem" is that all boils down to combat scalings in the end. Intelligent barbarian gets his calculated blows as opposed to Strong Barbarian with his brutal cleave.
 

Lhynn

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I'm not as hostile to Sawyer's ideas as some of the people here, but that really doesn't make any sense. Why would someone who's intelligent decide to become a barbarian rather than something more suited to their skills?
wouldnt call it barbarian, would call it savage, and untapping the power of your body by using your own emotions isnt a bad idea, anger, hatred, fantatism, passion, they can be powerful tools when it comes to doing physical stuff. If you were born smart and are able to see it from a logical standpoint it only makes sense, especially if some kind of training is readily available.
I had a pretty smart fighter that spent a prolongued amount of with a tribe during a big conflict, he ended up becoming a sort of champion of the tribe, got his own animal totem and spiritual counceling from the shaman.

Anything can be justified by roleplaying, if you think its silly then its really you that is being too narrowminded.
 
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Excidium

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So you larp you are very smart about anatomy and strike where it hurts more or some shit because your attacks now scale off int?
 
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Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You're all assuming there's going to be an "Intelligence" stat in the first place
 

Rake

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You're all assuming there's going to be an "Intelligence" stat in the first place
Isn't that quoted post up there by Sawyer?

I interpret that as a hypothetical example. He hasn't actually revealed what the attributes are, but he has said they aren't very realistic.
The way they work or the way they are named though? You can have an inteligence stat and having it affect damage output for example
 

Athelas

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I think they mentioned somewhere that all the stats will have some relation to your soul, which is also what the narrative centers around.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
So you larp you are very smart about anatomy and strike where it hurts more or some shit because your attacks now scale off int?
Or int affects the number of active abilities you get, and have to use them intelligently while a strong dumb fighter would just smash shit with a few abilities.
 

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