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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Self-Ejected

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You're all assuming there's going to be an "Intelligence" stat in the first place
Isn't that quoted post up there by Sawyer?

I interpret that as a hypothetical example. He hasn't actually revealed what the attributes are, but he has said they aren't very realistic.
I dunno. He could just have used the generic terms those abilities are usually associated in games.

The fact that he said they aren't very "realistic" only seems to indicate that he'll be using similar terms, I don't see how generic terms like Power (Strength) or Precision (Intelligence) could behave unrealistically.

So you larp you are very smart about anatomy and strike where it hurts more or some shit because your attacks now scale off int?
Or int affects the number of active abilities you get, and have to use them intelligently while a strong dumb fighter would just smash shit with a few abilities.
One of the few things I like about Sawyer's design philosophy is that I know he knows what a terrible idea that would be.
 
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Or int affects the number of active abilities you get, and have to use them intelligently while a strong dumb fighter would just smash shit with a few abilities.
One of the few things I like about Sawyer's design philosophy is that I know he knows what a terrible idea that would be.
Explain.
Spreading out or concentrating your abilities should be your decision, not something delineated by your baseline stats.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, he's not gonna do that. Just like there's no "skill class", there's also no "ability class".
 

Duraframe300

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Gonna take advantage of your vast knowledge.

Do you know if any/all of the inxile and obsidian proyects will support new game+ or character importing.
Propably. Sawyer said that he would like to be able to import your characters in the sequel ala BG/Gold Box games

I wonder how they will handle companions and stuff like that so as to maintain awesome "I knew them from last game"-feelings but avoid Jaheira + Minsc in cages no matter what you do.
I imagine they will move the second game to diferent regions of the world, so you will have the same character with diferent companions

That sucks. I hate games that reuse protagonist and themes but disposes of all central companions from game to game for convinience.

Eh, I'm sure Obsidian will have more ambition than that based on what they've said before and till now (including plot hooks in their previous games that promised a lot more)
 

Lhynn

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Or int affects the number of active abilities you get, and have to use them intelligently while a strong dumb fighter would just smash shit with a few abilities.
One of the few things I like about Sawyer's design philosophy is that I know he knows what a terrible idea that would be.
Explain.
Spreading out or concentrating your abilities should be your decision, not something delineated by your baseline stats.
The same baseline stats that you asign yourself, making it your decision directly?
 
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Or int affects the number of active abilities you get, and have to use them intelligently while a strong dumb fighter would just smash shit with a few abilities.
One of the few things I like about Sawyer's design philosophy is that I know he knows what a terrible idea that would be.
Explain.
Spreading out or concentrating your abilities should be your decision, not something delineated by your baseline stats.
The same baseline stats that you asign yourself, making it your decision directly?
What that means is that wanting to spread out and manage a lot of abilities or focus on a few should not be a stat choice.
 

Lhynn

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What that means is that wanting to spread out and manage a lot of abilities or focus on a few should not be a stat choice.
id like to read this fellow sawyer philosophy half of what i read is good, half of it is nonsense.
 

Roguey

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Never used auto-pause myself. Pointless lol. Manual all the way.

Still, I can see why people like it, requires less attention.
It's not pointless, it means I can be more efficient. See an enemy, immediate pause so I can select all and attack. An enemy dies, immediate pause so I can get a new target. Mage finishes a spell, immediate pause so I can segue into casting a new one.
 

Hormalakh

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it's too early to tell at this point, but if you're trying to come up with good build orders or best build orders, josh stated that you're gonna have a bad time. if it's possible to come to one unanimous agreement on what's the best thing to do, then josh failed as a developer.
 

Lhynn

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Hefty goal for a game where all character development revolves around combat efficiency.
Doubt it will be this way, but someone has to do the balancing so its not fundamentally borked.
Id still would love to have them swich around some of the character class concepts, not that they are bad, just that they are not very good, they could be made a lot more atractive and offer more possibilites... Tying a class to a role seems fundamentally flawed to me. They should tie it to several roles and let the player decide which one fits their RP vision and their tactical preference? dont know if am making sense at all, am tired, but i guess thats all i want.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
More ~* Stuff *~

The game will end if the protagonist actually capital-d Dies, but otherwise he or she can go down and get back up like other party members.

Wizards, druids, priests, ciphers, and even chanters all have levels of spells/prayers/powers/phrases/etc.

How much 'metamagic' will there be? Spell schools, spell sequencers, spell contingencies, spell turning, spell immunity, counter spells etc
We're still developing magic. I can say that wizard spells are the most expansive of any class' Abilities. Wizards currently have a 4th level spell called Minor Arcane Reflection that is effectively Spell Turning. They also have a 4th level spell called Minor Grimoire Imprint that allows them to temporarily "steal" spells from an enemy's grimoire and cast them for free. We'll probably be implementing more wacky wizard spells as time goes by. We started with the classics like Spell (Magic) Missile, Fireball, Crackling (Lightning) Bolt, etc.

It's not pointless, it means I can be more efficient. See an enemy, immediate pause so I can select all and attack. An enemy dies, immediate pause so I can get a new target. Mage finishes a spell, immediate pause so I can segue into casting a new one.

I don't think I've been in a situation where that 200ms human reaction delay of me pressing space bar got me killed or whatever.
 

Roguey

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And some of these jokers thought PE wouldn't have interesting spells. "Josh Sawyer is ruining wizards with cooldowns" they said.
 

Roguey

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I don't think I've been in a situation where that 200ms human reaction delay of me pressing space bar got me killed or whatever.
I've read accounts from other people who said they kept failing against that mage you run into near the beginning of BG until they turned on pause on enemy sighted. Interrupting a spellcaster can be a pretty big deal.
 
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That enemy is a special case, he always focuses the MC with his first cast that does enough damage to instakill even a warrior with max HP. It is basically interrupt or game over.
 
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Dreaad

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I don't think I've been in a situation where that 200ms human reaction delay of me pressing space bar got me killed or whatever.
I've read accounts from other people who said they kept failing against that mage you run into near the beginning of BG until they turned on pause on enemy sighted. Interrupting a spellcaster can be a pretty big deal.
It's amusing because I know who are talking about... but the way you structured that thought reminds me of suspicious things like "I've read accounts from other people on that website, you know the one? Well anyway other people have told me that a certain mage in a specific location in this game was really hard unless you use what I am recommending."

Also where do you keep finding accounts of people who find BG/2 IW/2 hard and keep failing??!! All I ever see is people boasting about how easy the game is to break in countless ways.
 

Roguey

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It's amusing because I know who are talking about... but the way you structured that thought reminds me of suspicious things like "I've read accounts from other people on that website, you know the one? Well anyway other people have told me that a certain mage in a specific location in this game was really hard unless you use what I am recommending."

Also where do you keep finding accounts of people who find BG/2 IW/2 hard and keep failing??!! All I ever see is people boasting about how easy the game is to break in countless ways.
I've read a bunch of threads in a bunch of different forums, can't remember 'em all beyond bits and pieces.

Anywaaaaaaaaaaays

http://www.gamerswithjobs.com/node/51848
http://forum.baldursgate.com/discussion/15107/help-friendly-arm-inn
http://www.escapistmagazine.com/forums/read/6.395411-Baldurs-Gate-Enhanced-Edition-Review?page=2
http://forum.baldursgate.com/discussion/7675/did-anyone-else-have-an-easy-time-with-tarnesh
http://social.bioware.com/forum/Bal...rs-Warning/How-to-kill-Tarnesh-6178216-1.html
http://www.sorcerers.net/forums/showthread.php?t=448
http://www.gamespot.com/baldurs-gate/forum/i-am-so-pathetic-44848851/

There are a lot of people on the internet who are very good at figuring out how to play RPGs. There are also a lot of people who are very bad, but still enjoy playing them for various reasons. It's Josh's thankless job to make a game welcoming enough for the latter while still remaining interesting enough for the former.
 

Dreaad

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Deep in your subconscious mind spreading lies.
It's amusing because I know who are talking about... but the way you structured that thought reminds me of suspicious things like "I've read accounts from other people on that website, you know the one? Well anyway other people have told me that a certain mage in a specific location in this game was really hard unless you use what I am recommending."

Also where do you keep finding accounts of people who find BG/2 IW/2 hard and keep failing??!! All I ever see is people boasting about how easy the game is to break in countless ways.
I've read a bunch of threads in a bunch of different forums, can't remember 'em all beyond bits and pieces.

Anywaaaaaaaaaaays

http://www.gamerswithjobs.com/node/51848
http://forum.baldursgate.com/discussion/15107/help-friendly-arm-inn
http://www.escapistmagazine.com/forums/read/6.395411-Baldurs-Gate-Enhanced-Edition-Review?page=2
http://forum.baldursgate.com/discussion/7675/did-anyone-else-have-an-easy-time-with-tarnesh
http://social.bioware.com/forum/Bal...rs-Warning/How-to-kill-Tarnesh-6178216-1.html
http://www.sorcerers.net/forums/showthread.php?t=448
http://www.gamespot.com/baldurs-gate/forum/i-am-so-pathetic-44848851/

There are a lot of people on the internet who are very good at figuring out how to play RPGs. There are also a lot of people who are very bad, but still enjoy playing them for various reasons. It's Josh's thankless job to make a game welcoming enough for the latter while still remaining interesting enough for the former.
Some of these are quite funny. Would brofist if was older.
 

Endemic

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To be fair the mage at the inn got me the first time I played BG too. Turned on auto-pause after that :lol:
 

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