Excidium
P. banal
He casts a magic missile iircYou can fling almost any combat based low level spell at him and interrupt him...
He casts a magic missile iircYou can fling almost any combat based low level spell at him and interrupt him...
Nah first he mirror images himself, then casts the horror spellHe casts a magic missile iircYou can fling almost any combat based low level spell at him and interrupt him...
And some of these jokers thought PE wouldn't have interesting spells. "Josh Sawyer is ruining wizards with cooldowns" they said.
A lot of people truly are a retarded bunch. Specially since wizards being overpowered is not an inherent feature but a result of vancian spellcasting being broken by metagame knowledge or a simple reload.And some of these jokers thought PE wouldn't have interesting spells. "Josh Sawyer is ruining wizards with cooldowns" they said.
What a lot of people thought is that wizards (in BG2, etc) were interesting because they were unbalanced. But IMO that really had nothing to do with it. Wizards are interesting because they have diverse abilities, irrespective of how balanced those abilities are.
Things like spell sequencers and resistance breaches are inherently cool. They don't need to be unbalanced to be cool.
I've read accounts from other people who said they kept failing against that mage you run into near the beginning of BG until they turned on pause on enemy sighted. Interrupting a spellcaster can be a pretty big deal.
It's BG 2 with TOEE graphics and MMO abilitiesCan someone give me a tl;dr on why this game looks promising because I haven't been paying attention to it at all
Or am I gonna have to work some google fu
It's all the things that are good about D&D and its licensed CRPGs with none of the bad.*Isn't it more IWD hack fest than BG crossbreed.
Cooldowns have been out for a while.A lot of people truly are a retarded bunch. Specially since wizards being overpowered is not an inherent feature but a result of vancian spellcasting being broken by metagame knowledge or a simple reload.
I still don't like cooldowns. I'd like it much more if spellcasting was related to stamina, and mages basically just exerted themselves for spellcasting. Maybe even tapping into health for more destructive stuff. Cooldowns just feel artificial and arbitrary.
Yeah, same thing with a less offensive implementation.Cooldowns have been out for a while.A lot of people truly are a retarded bunch. Specially since wizards being overpowered is not an inherent feature but a result of vancian spellcasting being broken by metagame knowledge or a simple reload.
I still don't like cooldowns. I'd like it much more if spellcasting was related to stamina, and mages basically just exerted themselves for spellcasting. Maybe even tapping into health for more destructive stuff. Cooldowns just feel artificial and arbitrary.
Abilities are either at-will, per encounter or daily.
What do you mean? Vancian spellcasting? Or the spontaneous variety?Do you prefer D&D's per day only resources?
What a lot of people thought is that wizards (in BG2, etc) were interesting because they were unbalanced. But IMO that really had nothing to do with it. Wizards are interesting because they have diverse abilities, irrespective of how balanced those abilities are.
And this is why i believe half the stuff they quote from him is retarded.^ this
Balance isn't some god rule of rpg's. Especially single player ones. Challenge is important yes, but unless you derive every ability and spell into statistical + and - concerns people will find cheese builds. No one forces you to make kensai/mage builds or paladin/sorcerer terminators. Unless the encounter's are designed really really badly a player should be able to choose for himself the level of balance they require to enjoy a game. Josh Sawyer seems to approach making single player games from an mmo perspective, where god forbid an item or spell is overpowered.