Delterius
Arcane
How much more of a one trick pony can non-spellcasters be when the one thing melee specialists did back then was auto-attack?I hope they dont dare to make non wizards just one trick ponies like it sounds they are...
How much more of a one trick pony can non-spellcasters be when the one thing melee specialists did back then was auto-attack?I hope they dont dare to make non wizards just one trick ponies like it sounds they are...
If the BG2 devs were focused on making all sorts of builds and character archetypes as close as possible to equally effective and/or mechanically deep as one another what do you think the odds of them having spectacular spellcaster gameplay would have been? Do you think mages would have been nearly as in-depth and interesting if the devs were constantly worried about making fighterd00ds as tactically rich as mageguyz?
If the BG2 devs were focused on making all sorts of builds and character archetypes as close as possible to equally effective and/or mechanically deep as one another what do you think the odds of them having spectacular spellcaster gameplay would have been? Do you think mages would have been nearly as in-depth and interesting if the devs were constantly worried about making fighterd00ds as tactically rich as mageguyz?
Chanters can absolutely do other things while chanting. They have good Stamina/Health, balanced defenses, and balanced melee/ranged Accuracy. Also, as their phrases tick over, they generate the ability to unleash Roars, which are powerful active-use (often offensive) abilities. Chanters are meant to mix it up in standard weapon combat and periodically unleash super slams.
He casts a magic missile iircYou can fling almost any combat based low level spell at him and interrupt him...
No IWD style portraits though:
Yeah, we're doing head and shoulders portraits because it will allow us to do many more of them. Also, it's generally easier for players to match a portrait to a variety of character concepts if the body/equipment isn't visible. The IWD/2 "knees-up" portraits were cool but very time-consuming. On IWD, it took almost all of Jason Manley's time on the project just to generate the portraits.
Probs get BG1 style instead albeit more stylized.
Found this too:
We may still have two separate assets, but for our portraits we will be going for a "head and shoulders" (BG1/BG2) approach rather than the "knees-up" (IWD1/IWD2) style. The full body portraits are dramatically more time-consuming and much more limiting when it comes to player concepts. Our "paper dolls" are pretty detailed because they're using the same 3D models of the characters that you see in the game. The knees-up portraits create more visual discontinuity when you see them next to the game models.
They actually weren't even at the level of sophistication of a one trick pony, because as the name implies, they must have a trick to qualify. Anyway, i like the treatment the book of the 9 swords gave to warriors in general.How much more of a one trick pony can non-spellcasters be when the one thing melee specialists did back then was auto-attack?
I hope they won't try to replicate the terribly gaudy art style of the Baldur's Gate portraits. Icewind's Dale's portraits looked good because they had a cool art style, not because they showed the character's bodies. Torment went for that weird pseudo 3D that was so popular in the late 90's, but the underlying art design was great.No IWD style portraits though:
Yeah, we're doing head and shoulders portraits because it will allow us to do many more of them. Also, it's generally easier for players to match a portrait to a variety of character concepts if the body/equipment isn't visible. The IWD/2 "knees-up" portraits were cool but very time-consuming. On IWD, it took almost all of Jason Manley's time on the project just to generate the portraits.
Probs get BG1 style instead albeit more stylized.
Found this too:
We may still have two separate assets, but for our portraits we will be going for a "head and shoulders" (BG1/BG2) approach rather than the "knees-up" (IWD1/IWD2) style. The full body portraits are dramatically more time-consuming and much more limiting when it comes to player concepts. Our "paper dolls" are pretty detailed because they're using the same 3D models of the characters that you see in the game. The knees-up portraits create more visual discontinuity when you see them next to the game models.
But they do have one trick: getting their asses to class and learning the supreme powers of manipulating the fabric of reality. Really, I had no qualms with spellcasters being 'overpowered' in BG2 simply because it sort of makes sense and, of course, characters without spellcasting ability and way, way in the minority of possible builds.They actually weren't even at the level of sophistication of a one trick pony, because as the name implies, they must have a trick to qualify. Anyway, i like the treatment the book of the 9 swords gave to warriors in general.How much more of a one trick pony can non-spellcasters be when the one thing melee specialists did back then was auto-attack?
But they do have one trick: getting their asses to class and learning the supreme powers of manipulating the fabric of reality. Really, I had no qualms with spellcasters being 'overpowered' in BG2 simply because it sort of makes sense and, of course, characters without spellcasting ability and way, way in the minority of possible builds.
I also thought of another trick: pack mule. =D
I sort of see your point, but I disagree. When you're in a fight, you can't just cheese and wait until an ability recharges, and you can you use all abilities available in a single whenever you want to.Yeah, same thing with a less offensive implementation.
They should really try to come up with a name already, otherwise it could end up hurting the marketing potential of the finished product. All the other big projects already had their games titled either before or shortly after launching the Kickstarter.
I doubt this is really true. All you have to do is write "Death of Dyrwood: the famous Project: Eternity Kickstarter by Obsidian Entertainment".They should really try to come up with a name already, otherwise it could end up hurting the marketing potential of the finished product. All the other big projects already had their games titled either before or shortly after launching the Kickstarter.
Just call it "Eternity", with a subtitle related to the villain's plan or something like that.
Use a nice font and add a cool abstract symbol and you're set.
ETERNITY
Curse of the Soultaker
FUCK
SUBTITLES
FUCK
SUBTITLES