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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
You say you are hardcore. Go back a few months worth of posts and you'll find yourself complaining about difficulty and saying you're going to play on Hardest Difficulty with Path of the Damned and Ironman Mode on your first playthrough.

God save us all if Sawyer starts pandering specifically to my tastes. Even me: he shouldn't just listen to me. I know fuck-all about game design. I just know what I've liked and what I haven't. I know I enjoy tough games. But when it comes to coming up with good RPG mechanics, I don't presume to be an expert.

When I said what I just said, I realized what I was saying. Even I have from occasion noticed that when a game gets a little tough, I'd like to dial back the ass-beating and stroll through baby-land. Even I, on occasion, have rest-spammed or whatever. If I put myself up to a challenge, I'll go back to finish the challenge, but it doesn't mean that if they mechanics allow me to fuck around, I won't.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
IMO fighters were the most boring class to play in IE games. They did nothing interesting. His changes seem to be inspired by this more than anything else.

The Fighter to me (and many others here) is the DPS class, not the Rogue.

What does it mean to be "canonical?" Why does D&D have to be the canon? Tolkien came up with this stuff a lot earlier than Gygax ever did.

D&D canon, not overall canon.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
The Fighter to me (and many others here) is the DPS class, not the Rogue.

Right, but when I played my character as a rogue, I made him a backstabbing machine. Gave him ring of invisibility and stocked him up on potions and backstabbed the fuck out of everything. Oh and occasionally, he'd pick locks and set/detect traps too.

Double wielded katanas too. That seems pretty DPS to me.

My fighter just sat there and took the hits while I would back-stab and hide, back-stab and hide. Rinse and repeat.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,831
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
This is a frustrating conversation. I am talking about the Fighter archetype (overall P&P etc), not how it plays in Baldur's Gate 2.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
I guess I just take these mechanic changes in stride because I don't see IE as the culmination of D&D combat mechanics. That wasn't what made the IE games exciting for me. Torment sucked from a combat perspective, but it's still a favorite IE game. I'm not sure if he's doing the right thing, but we'll see. I agree with the overall design philosophy as a gamer. It makes sense to me. These finer details are too detailed for me to make a judgement about the overall experience. Too many moving parts and interworking mechanics.

Other RPGs also didn't use D&D mechanics and many of those are also favorites: Fallout 1/2 didn't use it, Arcanum didn't. The specific mechanics played very differently, but I still categorize them with IE games.

Alright, now I'm going to go play some Deus Ex, Warcraft III, and then maybe start up Betrayal at Krondor.
 
Last edited:

Osvir

Learned
Joined
Oct 7, 2012
Messages
193
Some games are hardcore. Those games should be designed for the hardcore.

Just wanted to pop in here with this. Not that you are addressing PE in your post, but in relevance to this thread, might be good for others to have in handy to know which level of difficulty PE is designed for. You asked the question on Formspring so I know you already know.

I personally would have wanted PE to have been designed for hardcore, then tuned down from there for the lesser minds difficulties. Then fanmods "making it harder". It would've been glorious!
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
sensuki and i are min-maxers. we won't get portraits until we get the KKK from not having portraits.
 

coffeetable

Savant
Joined
Dec 18, 2012
Messages
446
Those avatars are fucked up, its creppy to follow Sensuki and Hormalakh convos now
That can be fixed.

Code:
Who's Ignoring Sensuki...
#    Username        Posts
1    Mantic          39
2    Sitra Achara    377
3    Vargr Raekr     0

Who's Ignoring Hormalakh...
#    Username           Posts
1    codexian reject    122
2    Mantic             39
3    Sitra Achara       377
4    Soilent Green      13
 

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