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http://www.gamasutra.com/view/news/201490/GDC_Next_10_adds_Project_Eternity_CounterSpy_talks.php
'Future of games' conference GDC Next organizers have announced the latest two titles to be included in the 'GDC Next 10' special session series of innovative, yet-to-debut games: Obsidian Entertainment's retro-revival RPG Project Eternity, and Dynamighty's procedurally-generated action game CounterSpy.
As part of the November LA-based 'future of games' conference's cutting-edge content, representatives of each game will be invited to give a world-exclusive talk about the concept, inspiration, and design behind the title.
Every GDC Next 10 game has been picked by GDC organizers as a game to watch for the future; one that is doing something decidedly different in today'’s increasingly crowded game market.
This week's first addition to the Next 10 is Obsidian Entertainment's Project Eternity [trailer], an original PC game that aims to revive the 2D isometric design and hand-drawn aesthetic established by classic party-based role-playing games Planescape: Torment, Baldur's Gate, and Icewind Dale. Project Eternity initially made waves as one of last year's crowdfunding hits, pulling in over $4 million to break the Kickstarter record for games at the time.
However, bringing back the 2D isometric RPG isn't all magic missiles and lightning bolts. Project Eternity director Josh Sawyer (Icewind Dale, Neverwinter Nights 2) will elaborate upon the challenges involved in balancing contemporary development and design practices with classic RPG fans' expectations in a talk titled 'Gathering Your Party with Project Eternity'. Attendees will learn how 13440 x 7560 renders sound cool until you see how big they are on disk; how classic challenge is good, as long as you avoid classic obfuscation; and how a few words with a loose illustration can be a scene's greatest illustrator.