Cyberarmy
Love fool
No need for floating numbers when we have some combat feedback text in dialog window.
It's technically incorrect to refer to decimal numbers as "floats" (because they might as well be fixed point variables), so it's very unlikely that Sawyer would be using this term in that meaning.My point exactly. I am not sure whether Josh meant floats as in the tracking of decimal numbers, or floats as in floating numbers above the unit. I asked the question on SA but he didn't reply to it and skipped me.
If the former is true a float = 14.88 and floats off = 14 (or 15 rounded up)
I think it's fine if you like floating numbers, but how is it any more transparent than a combat log?Floating numbers should be an option in all games with HP. Transparency ftw.
The best way to refer to decimal when talking with a person not familiar with programming is to call it decimal.
Lotish said:If a character's armor and weapons can give you an idea of what kind of damage and resistances to expect, is there any way to visually predict what kind of magical effects are going to be coming your way? So, like, if your fighter is upfront and sees a wizard, will you have any way of knowing if this particular wizard will zap him like an angry Zeus?
Well, i imagine different kinds of spells they will have different casting animation like in BG2.These SA people ...
Lotish said:If a character's armor and weapons can give you an idea of what kind of damage and resistances to expect, is there any way to visually predict what kind of magical effects are going to be coming your way? So, like, if your fighter is upfront and sees a wizard, will you have any way of knowing if this particular wizard will zap him like an angry Zeus?
Then he is a retard and i hope Josh tells him no.Yeah but I have a feeling he meant more than that, based on the current discussion.
Lotish said:I was thinking if tomes could have an aura that was the color of their dominant element or, like, an electric tome literally had lightning crawling over it that could be one way. We know Wizards are supposed to be versatile, but being able to tell at a glance what kind of spells may be raining down on you would be pretty nice especially if we're meant to rely on visual cues for trading out weapons types, etc.
Etalommi said:How do DOTs work with grazes and crits? Do they do more damage or have more duration or both?
rope kid said:IIRC, when damage is an element of an effect, it is always the thing that is modified. If it's a "flat" status (like a Stun), duration is modified.
rope kid said:IIRC, when damage is an element of an effect, it is always the thing that is modified. If it's a "flat" status (like a Stun), duration is modified.
I don't follow that logic
Why wouldn't duration also be modified down? There is nothing in the quote to indicate it wouldn't.
Josh Sawyer said:IIRC, when damage is an element of an effect, it is always the thing that is modified. If it's a "flat" status (like a Stun), duration is modified.
I need them because darting my eyes to the combat window and back again all the freaking time makes my eyes hurt.No need for floating numbers when we have some combat feedback text in dialog window.
He ignored it because proper reading comprehension would let you know he's referring to damage numbers floating out of people.My point exactly. I am not sure whether Josh meant floats as in the tracking of decimal numbers, or floats as in floating numbers above the unit. I asked the question on SA but he didn't reply to it and skipped me.
If the former is true a float = 14.88 and floats off = 14 (or 15 rounded up)
Floats don't have icons (also, floats can be disabled),So can we get broken down damage floats?
Like, in that case you get a little 'crush' icon and 10 along with a little 'shock' icon and 5.
I like damage floats.