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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

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Obsidian is looking for a contract writer. No previous industry experience seems to be required! And it's in-house!

Do we have any potential codex mole writers in the US?

:troll:
Why don't they use Ziets?
He and MCA have some internal beef, and he is p. much abandoned by Obsidian
Are you trolling or i missed something?
Treat it as a troll. But, its bit of a stretch really.

Perhaps some more enterprising codexers can find out more concrete details about what went on between MCA and Ziets just during/after FNV.

First I heard of it. Also Ziets and MCA are working together on multiple Kickstarter projects, so I doubt that something serious is between them.
Nothing serious. But they don't exactly like each other.
 
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Nothing serious. But they don't exactly like each other.
Based on...?

You will need to find accomplished social media stalkers for exact source. But see photos/tweets whatever of Chris/George before and after the shipping of FNV. Also, in a few cases in form springs George and Chris have been contradicting each other.

I am too lazy to sort through all the years of social media stuff... but yeah I am grasping at straws here.
 

Rake

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Nothing serious. But they don't exactly like each other.
Based on...?

You will need to find accomplished social media stalkers for exact source. But see photos/tweets whatever of Chris/George before and after the shipping of FNV. Also, in a few cases in form springs George and Chris have been contradicting each other.

I am too lazy to sort through all the years of social media stuff... but yeah I am grasping at straws here.
Bah, nothing serious then. I was hoping for a bad break up after hawt sex, drama, crying etc.
 

Infinitron

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The only "Formspring contradiction" I've heard of is on the matter of the Obsidian boycott of the RPG Codex, where Avellone claimed there was none. But that was some kind of misunderstanding and it has nothing to do with his relations with Ziets.

And it was actually an email. MCA doesn't have a Formspring.
 

Duraframe300

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See, what I mean by social media stalkers. I don't tend to remember the specifics. But what we have witnessed is just the surface. There might be lots of sheit hidden deeper.

I got nuthin'. I haven't followed F:NV stuff that closely, but whatever seemed to be between them seems to buried since at least late 2012.

Avellone was enthusiastic about getting him on board and he seems to work well with him on Torment and stuff.

If anything Avellone seems to be more enthusiastic about working on W2/Torment than working on PE.
 
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See, what I mean by social media stalkers. I don't tend to remember the specifics. But what we have witnessed is just the surface. There might be lots of sheit hidden deeper.

I got nuthin'. I haven't followed F:NV stuff that closely, but whatever seemed to be between them seems to buried since at least late 2012.

Avellone was enthusiastic about getting him on board and he seems to work well with him on Torment and stuff.

If anything Avellone seems to be more enthusiastic about working on W2/Torment than working on PE.

Hmm, then i am reading too much most probably. its just that Patrick Rufus with no experience in video game writing (King killer chronicles is p. solid though...even if it has lot of undomesticated snowmen influence which tends to break the verisimilitude sometimes) And Geore Ziets, with MotB (and SoZ) behind him was offered financially a lot less than Patrick for Torment. (a combination of Patrick's Blog, George from form springs and some stuff from Colin McComb too).

Oh and MCA's interest is obvious. PE is supposed to be p. much a survival project to capitalize on nostalgia of BG and IWD (more closer to IWD) of RTwP which was probably what most people think about "old school RPG". They said it so themselves, p. conservative for a new IP.

Also PE is Josh's experiment of the perfect mechanics in a RTwP cRPG. Lets see how fun it turns out to be.
 
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Rake

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See, what I mean by social media stalkers. I don't tend to remember the specifics. But what we have witnessed is just the surface. There might be lots of sheit hidden deeper.

I got nuthin'. I haven't followed F:NV stuff that closely, but whatever seemed to be between them seems to buried since at least late 2012.

Avellone was enthusiastic about getting him on board and he seems to work well with him on Torment and stuff.

If anything Avellone seems to be more enthusiastic about working on W2/Torment than working on PE.

Hmm, then i am reading too much most probably. its just that Patrick Rufus with no experience in video game writing (King killer chronicles is p. solid though...even if it has lot of undomesticated snowmen influence which tends to break the verisimilitude sometimes) And Geore Ziets, with MotB (and SoZ) behind him was offered financially a lot less than Patrick for Torment. (a combination of Patrick's Blog, George from form springs and some stuff from Colin McComb too).
Because he will be less involved. Remember, Ziets was working on PE at the time. If they deside they need him more and he has the time, he will be paid more.
Oh and MCA's interest is obvious. PE is supposed to be p. much a survival project to capitalize on nostalgia of BG and IWD (more closer to IWD) of RTwP which was probably what most people think about "old school RPG". They said it so themselves, p. conservative for a new IP.

Also PE is Josh's experiment of the perfect mechanics in a RTwP cRPG. Lets see how fun it turns out to be.
BG2 is the model they will follow. They said so multiple times, and it makes sense as it's the most popular and the "safe bet" among IE games. And PE will be a storyfag game first. If it'll be a storyfag game with good tactical combat remains to be seen. For all of Sawyer's talk, from the "design pillars" of PE, fun tactical combat is the one Obsidian has always failed to deliver, in contrast with narrative and C&C.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've always found that accusation bizarre. No mainstream RPG developer has delivered good tactical combat since 2003 or possibly even 2000 depending on how much you dislike bugbears.
(or maybe even 1993 depending on how much you dislike RTwP :smug: )

Yes, Virginia, the decline is real. It's not just a word we made up.
 
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See, what I mean by social media stalkers. I don't tend to remember the specifics. But what we have witnessed is just the surface. There might be lots of sheit hidden deeper.

I got nuthin'. I haven't followed F:NV stuff that closely, but whatever seemed to be between them seems to buried since at least late 2012.

Avellone was enthusiastic about getting him on board and he seems to work well with him on Torment and stuff.

If anything Avellone seems to be more enthusiastic about working on W2/Torment than working on PE.

Hmm, then i am reading too much most probably. its just that Patrick Rufus with no experience in video game writing (King killer chronicles is p. solid though...even if it has lot of undomesticated snowmen influence which tends to break the verisimilitude sometimes) And Geore Ziets, with MotB (and SoZ) behind him was offered financially a lot less than Patrick for Torment. (a combination of Patrick's Blog, George from form springs and some stuff from Colin McComb too).
Because he will be less involved. Remember, Ziets was working on PE at the time. If they deside they need him more and he has the time, he will be paid more.
Oh and MCA's interest is obvious. PE is supposed to be p. much a survival project to capitalize on nostalgia of BG and IWD (more closer to IWD) of RTwP which was probably what most people think about "old school RPG". They said it so themselves, p. conservative for a new IP.

Also PE is Josh's experiment of the perfect mechanics in a RTwP cRPG. Lets see how fun it turns out to be.
BG2 is the model they will follow. They said so multiple times. And PE will be a storyfag game first. If it'll be a storyfag game with good tactical combat remains to be seen. For all of Sawyer's talk, from the "design pillars" of PE, fun tactical combat is the one Obsidian has always failed to deliver, in contrast with narrative and C&C.

Oh yeah, forgot about the PE involvement of George in PE thread :lol:

And I hope you are right about the storyfagness of PE.

I am getting a nagging feeling that PE story will be kinda similar to NWN2 OC..partly due to the stronghold I suppose... but lets see.

I don't have high hopes for the combat stuff though.
 
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Rake

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I've always found that accusation bizarre. No mainstream RPG developer has delivered good tactical combat
Maybe it sticks out more in Obsidian games because it's the weak part in them. Bioware? Bethesda? When i'm swimming in shit, they tend to blend together. Obsidian games would be masterpieces if they were actually fun to play instead of suffer the gameplay to enjoy their stories.
 

Dreaad

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To be fair that mainly seems to be the case because Obsidian seem to end up working with half crippled engines where almost nothing can be done to fix the combat. Even then Obsidian mange to insert (harhar) half decent gameplay into essentially dead systems i.e. MotB, NV, KotOR 2... mostly they achieve this by making unique/ hand placed loot and scaling down... level scaling. Fascinating how much more incentive I felt for exploring Mask of the Betrayer over OC just because I might find a kewl item hidden away behind a secret door.
 

Duraframe300

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I have an avatar now.

In other *news* I don't know if this from George has been posted yet

Josh and I both contributed to the lore on Dunryd Row (though only a little was in the update). But as far as I know, the lore that pertains specifically to Ciphers is primarily from Josh.
 
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Grunker

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I've always found that accusation bizarre. No mainstream RPG developer has delivered good tactical combat since 2003 or possibly even 2000 depending on how much you dislike bugbears.
(or maybe even 1993 depending on how much you dislike RTwP :smug: )

Yes, Virginia, the decline is real. It's not just a word we made up.

How exactly does that invalidate Rake 's claim that Obs has yet to deliver?
 

Infinitron

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I've always found that accusation bizarre. No mainstream RPG developer has delivered good tactical combat since 2003 or possibly even 2000 depending on how much you dislike bugbears.
(or maybe even 1993 depending on how much you dislike RTwP :smug: )

Yes, Virginia, the decline is real. It's not just a word we made up.

How exactly does that invalidate Rake 's claim that Obs has yet to deliver?

It doesn't, but the implication is that Obsidian is somehow uniquely inept at delivering such.

also sup alkeides
 

Grunker

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^ I had this avatar before alkeides, ain't my fault I'm forced back to it because of DU :M

Also, Infinitron, DA:O tactical combat was genuinely good. Mainstream Codex ragin' might not agree, but our most thorough review of it certainly does. The decline is real, but it ain't a case of "everything is shit" as the average unreflecting Codex generalist might claim.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I would say it was passable.
 

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