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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Cyberarmy

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Nice. More gore is always better.

I agree whole-heartly!

MUX68Jx.gif
 

Infinitron

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Fallout's violent deaths aren't gibs in the classical sense. They're prefabricated animations, not explosions of random gore.

Unfortunately, it looks like Wasteland 2 won't have either.
 

Rake

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Fallout's violent deaths aren't gibs in the classical sense. They're prefabricated animations, not explosions of random gore.

Unfortunately, it looks like Wasteland 2 won't have either.
Sawyer has said he wants prefabricated death animations though. There was a whole thread in PE about if people prefer death animations vs more attack animations where Sawyer commented that he was in favor of death animations.
 

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http://forums.obsidian.net/topic/64399-update-64-developer-qa-with-kaz/page-7#entry1378158

Josh Sawyer said:
On the inventory screen, you can see all of these things at once:

For the currently selected character:

* Name/portrait

* Health, Stamina, Accuracy (both hands, if dual-wielding), Damage Threshold (base)

* All four defenses

* "Paper doll"

* Primary/secondary and hair/skin colors for that character

* All equipment slots (including weapon sets and quick items)

and

For the party, either

* The packs (previously called Top of Pack) for all party members

OR

* The stash

There are also filters you can turn on and off for every item type. The inventory screen also displays the party funds.

Josh Sawyer said:
Now there's a feature that never really gets much use in the IE series: choosing primary/secondary colors for your character. Once you start wearing armor then your color selections become fairly useless.
We have made sure that almost all suits of armor have some pieces that can tint (usually cloth) exposed for that purpose.
 

Duraframe300

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Obsidian is looking for a contract writer. No previous industry experience seems to be required! And it's in-house!

Do we have any potential codex mole writers in the US?

:troll:
 

Duraframe300

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Obsidian is looking for a contract writer. No previous industry experience seems to be required! And it's in-house!

Do we have any potential codex mole writers in the US?

:troll:
Why don't they use Ziets?

As mentioned on the Obsidian forums it seems to be a position mainly focused on dialouge writing and reviewing/ediiting. Which isn't exactly Ziets favourite thing to do.
 

S2ensuki

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Whether they're labeled as "support" or "leader" types, the enjoyment of playing priests/clerics often comes down to how narrowly focused their activities are. Pre-4E, classes were so limited in personal healing capabilities that you practically had to overlap another healing class (e.g. a druid or another cleric) if you wanted the cleric to spend more than 50% of their time casting cure x wounds spells. In the IE games, 0 hp typically meant death, so even if choosing to not heal someone was a valid tactical choice, it was a bad strategic choice. This isn't really the case in PE.

I've personally played more clerics than anyone I know and I've always really enjoyed being the party support character. In 4E, their support abilities are typically rolled into attacks (e.g. Healing Strike), which I sort of get, but never really thought was necessary. You have a whole party full of characters. They don't all need to personally pound the life out of every target.
 

crawlkill

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Sawyer is too goddamn hot to be a nerd, shame him from the community and/or have sex with him

edit: the person above me is Aki-Zeta 5, nothing I say can have any significance
 

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Whether they're labeled as "support" or "leader" types, the enjoyment of playing priests/clerics often comes down to how narrowly focused their activities are. Pre-4E, classes were so limited in personal healing capabilities that you practically had to overlap another healing class (e.g. a druid or another cleric) if you wanted the cleric to spend more than 50% of their time casting cure x wounds spells. In the IE games, 0 hp typically meant death, so even if choosing to not heal someone was a valid tactical choice, it was a bad strategic choice. This isn't really the case in PE.

I've personally played more clerics than anyone I know and I've always really enjoyed being the party support character. In 4E, their support abilities are typically rolled into attacks (e.g. Healing Strike), which I sort of get, but never really thought was necessary. You have a whole party full of characters. They don't all need to personally pound the life out of every target.

Doesn't he mean "didn't want"?
 

Crooked Bee

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Sawyer is sexy, I admit :P Especially now that he's really fit. The earlier Sawyer wasn't as good as the current one :P
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Now I know how Bee feels whenever we're talking about hot chicks.

( ...or does she? :smug: )
 

S2ensuki

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Despite the fact that they have some decent group damage effects, ciphers can also be pretty "burly" with single-target damage.

If rangers and rogues shouldn't be top-dogs at dealing damage, what aspect of combat should they be good at? In our long-running 4E game, our ranger was easily the king (queen) of damage but she would get quickly annihilated if enemies closed with her. My warden bordered on indestructibility but was pretty ho-hum when it came to dealing damage. In the grand scheme of things, the damage he did was chump change compared to his marks and status effects he carried around with him.

Our paladin is based on a combination of the warlord and the 3.5 marshal.

The cleric's hit and heal powers, like the warden's hit and [status effect] powers never made me feel like, "Wow, I'm contributing more to combat because I did damage to the target." I can do basic math; what I was doing damage-wise was tiny compared to the ranger. The fact that everyone around me would suffer badly if they attacked anyone without including me -- or the fact that every square within a 2 square radius of me was difficult terrain -- seemed way, way more important.

You're asking me this as a theoretical question, but I've played clerics in almost every edition of A/D&D and always felt like I had interesting gameplay. It's interesting to mebecause I decide who gets the buff and when -- or if they get it at all. A lot of powerful cleric buffs pre-4E have short durations, so the order in which you use them -- again, IF you choose to use them -- is pretty important. Range and AoE are also limiting factors with a lot of cleric spells, so where you are relative to your teammates can be a big deal.

In 4E, limited use and range are still a big deal for certain cleric powers. E.g. Healing Word, one of the most bread-and-butter abilities for clerics, can only be used 2 or 3 times in an encounter and it has a range of 5. There's no conflict to resolve (typically) when using the power, but its use requires serious tactical consideration over the course of a fight.

Something more on support characters: I've played a lot of them in a lot of games, RPG or otherwise. I've seen TSR, WotC, and Paizo all stretch the imagination to make clerics, specifically, more appealing to players. 2nd Edition specialty priests, especially in the Forgotten Realms, were nuts. 3.5 and Pathfinder clerics and druids are off the rails on a crazy train. Still, you will find people who either a) don't accept that those characters are even good, much less great or b) just don't like playing them. I don't think our response should be to add more power to them or even to change their fundamental nature. Enough players recognize the value of support characters and enjoy playing them that I feel like they can retain their essence. Not every player is going to enjoy every class and we're not designing the game to require specific classes. If you don't want to play support-oriented characters, you don't have to. The party isn't going to drop over dead because of it. You're also controlling six characters, so if you have one support-oriented character, he or she is probably going to occupy a minority of your tactical thinking time.
 

Dreaad

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Interesting since from what I remember of 3.5 edition clerics, they could play support sure but they were infinitely better at just annihilating everything in sight by buffing themselves into bonuses most classes couldn't even dream of, especially after lvl 10 or so. Their heal spell was really basically just a distraction. I've always thought that clerics in general were rather poorly implemented in D&D mostly because the gods work in such completely different ways from each other. I think clerics would make perfectly good prestige classes, that way if a char has the requisite WIZ/alignment/skill levels he could turn to worshiping a particular god due to LARP and get a small pool of spells he could use in addition to his previous profession's skills... otherwise how do you justify a cleric of mask having one point in sneak? Probably over thinking it though.
 

Arkeus

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Anyway, i am a bit surprised there is no one commenting and talking about the fact that apparently there will be at least one class that doesn't do any direct fighting (Priest).

Doesn't this kind of go against some of the cricitcism of "Every classes are the same" thrown at Sawyer?
 

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Probably trolling.

Anyway, i am a bit surprised there is no one commenting and talking about the fact that apparently there will be at least one class that doesn't do any direct fighting (Priest).

Define "direct fighting".

I think there are some people who are attached to the idea of a class that just kinda overall sucks in combat except in very specific situations. I doubt the PE Priest will fit that definition.
 

S2ensuki

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A lot of the longer-duration buffs can only be cast in combat, so pre-buffing isn't an option for those abilities.

I actually have no problem with writing romances. They're just time consuming because the subtlety factor is amplified in romance plotlines. They're not hard to do, but they are hard to do well.
 
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Obsidian is looking for a contract writer. No previous industry experience seems to be required! And it's in-house!

Do we have any potential codex mole writers in the US?

:troll:
Why don't they use Ziets?
He and MCA have some internal beef, and he is p. much abandoned by Obsidian
Are you trolling or i missed something?
Treat it as a troll. But, its bit of a stretch really.

Perhaps some more enterprising codexers can find out more concrete details about what went on between MCA and Ziets just during/after FNV.
 

Duraframe300

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Obsidian is looking for a contract writer. No previous industry experience seems to be required! And it's in-house!

Do we have any potential codex mole writers in the US?

:troll:
Why don't they use Ziets?
He and MCA have some internal beef, and he is p. much abandoned by Obsidian
Are you trolling or i missed something?
Treat it as a troll. But, its bit of a stretch really.

Perhaps some more enterprising codexers can find out more concrete details about what went on between MCA and Ziets just during/after FNV.

First I heard of it. Also Ziets and MCA are working together on multiple Kickstarter projects, so I doubt that something serious is between them.
 

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