Grunker
RPG Codex Ghost
I would say it was passable.
Then what is your definition of good? I didn't say "perfect" or "great."
I don't ascribe to 'everything is shit' nor 'all RPGs fundamentally suck'.
I would say it was passable.
To be fair that mainly seems to be the case because Obsidian seem to end up working with half crippled engines
This could also apply to the turn based/real-time divide.Josh said:examining games critically is great but edition warriors pick sides and that ends up biasing them. they may be able to articulate the fundamental reasons why they enjoy a game, but it becomes difficult for them to recognize strengths of others games or acknowledge flaws in their preferred game. in many cases their defenses are either intentionally or subconsciously disingenuous. they dislike other games for relatively shallow or minor reasons and build up broad/vague critiques and stick by them rather than looking at things with less bias.
Josh said:i think that attitude is fine as long as you openly acknowledge it. e.g. endrite thinks d&d is a baby game for idiot children and that's pretty much the end of the critique.the big flaw of tradgames is that they're full on narratologists over there, they can't imagine anyone enjoying a game where you meticulously create an entire world with rigid rules like "harpies nest near cliffs in groups of 2d6"
he's right
Josh said:i think it's time for me to develop bizarre idiosyncrasies and pathological dysfunctions to celebrate my extensive shortcomings as a game developerit's amazing how single minded cage has been on weird, film-y shit and keeps getting huge money to do it.
Josh said:in the year 2013 it is worse to be a game designer who designs games than a film writer pretending to be a game designer/game designer pretending to be a film writer.david cage loves shower scenes but only if the showers are weird as hell
it's a weird thing to be about, his main failing is that he isnt weirder about all of his steez
also he's a film writer pretending to be a game designer
I've been forced off my avatar too. Can I have my old account un-ruined pls
We're still debating the merits of various ammo systems. IWD2 was the pinnacle of absurdity near the endgame with archers' inventories filled with stacks of arrows. Ammunition can be enjoyable as a consumable resource, especially if it's something you can craft, but it can very easily get annoying.
All of the melee weapons are distinguished from each other by properties separate from speed, damage, and damage type. E.g. estocs negate a flat amount of DT, pikes have increased range, flails negate a flat amount of Deflection provided by shields, morning stars use the more advantageous of two damage types (Pierce/Crush), etc.
Josh said:i think it's time for me to develop bizarre idiosyncrasies and pathological dysfunctions to celebrate my extensive shortcomings as a game developerit's amazing how single minded cage has been on weird, film-y shit and keeps getting huge money to do it.
Josh said:in the year 2013 it is worse to be a game designer who designs games than a film writer pretending to be a game designer/game designer pretending to be a film writer.david cage loves shower scenes but only if the showers are weird as hell
it's a weird thing to be about, his main failing is that he isnt weirder about all of his steez
also he's a film writer pretending to be a game designer
Dragon Age: Origins did this and it was correct to do so.I think this is a great idea. I am so smart.
yupDragon Age: Origins did this and it was correct to do so.I think this is a great idea. I am so smart.
He should rethink it. Even without the larger stacks tweak, you could buy 40 arrows for 1 gold which just creates pointless busywork and he's all about reducing that.
Yup.And PE will be a storyfag game first. If it'll be a storyfag game with good tactical combat remains to be seen. For all of Sawyer's talk, from the "design pillars" of PE, fun tactical combat is the one Obsidian has always failed to deliver, in contrast with narrative and C&C.
I believe this is what the fans said they wanted on the Obsidian forums. They should keep it this way too.During the Kickstarter or shortly afterwards, Josh told me all ammo would be limited. Don't remember where.
This. The magical limitless ammo containers are great rewards, the bows with unlimited magical ammo too.The best addition by BG2:ToB were truly the limitless ammo containers.
Then weapons should be breakable from use. Don't know if this is the case in this game though so far.