Grunker
RPG Codex Ghost
It certainly did compared to the Infinity Engine games. And Alpha Protocol was even worse.
It certainly did compared to the Infinity Engine games. And Alpha Protocol was even worse.
Those are infodumps. Useless made-up trivia as Lesi would say, the disease of geek pride and boring whiteys with no interesting culture of their own.
"But really, in that case, you've essentially just turned an NPC into an encyclopedia (especially if it's literally something like asking an unnamed character how to get to a location)."Those are infodumps. Useless made-up trivia as Lesi would say, the disease of geek pride and boring whiteys with no interesting culture of their own.
How is it a "dump" if it's just a sentence or two?
"But really, in that case, you've essentially just turned an NPC into an encyclopedia (especially if it's literally something like asking an unnamed character how to get to a location)."Those are infodumps. Useless made-up trivia as Lesi would say, the disease of geek pride and boring whiteys with no interesting culture of their own.
How is it a "dump" if it's just a sentence or two?
It's information without emotional content, which he says is shit and I agree.Derp, that's still not an infodump.
Anyway, I suspect that Sawyer has gotten too used to voice acting. Listening to infodumps is a lot less annoying than reading them. When it's text-only, you can skim.
What did I do..?Reported Roguey.
I prefer being engaged in gameplay (not necessarily combat) to passively reading things in games myself.The minimalistic approach of say Diablo or "Bioshock" as that image says might somewhat fit in Shooters and ARPGs where derp people just want to get back to clicking things dead, but isn't exactly preferable in any way.
Those Torment options are a mess tbqh and Bioware didn't do anything of the sort. Here were their writing guidelines for BG2 from their post-mortem:I thought one of the main reasons for choosing NOT to go with voiceovers was the freedom it gives when developing dialogues and the lack of "I want to be a dragon" options?
I understand, but I don't think this game is going to be anything like the old infinity engine games, where entering a town and clicking on the million npcs and seeing their neat names and dialogue options was one of my favorite parts. It's not "mundane exposition" to me - I don't need every dialogue to be super cool and exciting and I liked the idea that I was just a strange adventurer who needed to ask questions.
Good luck with this new game, from reading the kickstarter I thought P:E was going to feel a lot like Baldur's Gate, but from reading this thread it seems that only the isometric perspective is really staying. Not trying to be too much of a whiner - people seem to be really into the new ways and if they don't want "boring infodumps", they shouldn't have them.
It's Italian. Nobody likes Italians.Man people are complaining about my username in Obsidian forum, what's the big deal with it?
Oh, so Sawyer is VD. It's all starting to make sense now.