Mangoose
Arcane
You do realize all these quotes were from the beginning of last month, when he was STILL IN CHAPTER 2. Let me quote you the first line of the 4th link that you put up:Mrowak said:1)
http://rpgcodex.net/phpBB/viewtopic.php?p=1666461#1666461
2).Vault Dweller said:Betrayal at Krondor was a huge game with tons of places to explore and mini adventures at every step. Planescape had stronger writing and interaction with the world.I agree with the statment that the story-driven nature of the game somewhat limits player's freedom. However, I cannot say the end result makes the game flawed. Especially when I think of great story-driven RPGs which did C&C part much worse than TW2 such as Betrayal at Krondor, or Planescape.
The Witcher IS a great game, there is no doubt about it. However, I wouldn't call it an RPG and I wouldn't say that choices & consequences is a strong aspect of the game.
http://rpgcodex.net/phpBB/viewtopic.php?p=1667008#1667008
Vault Dweller said:Isn't that what I said?Then again, I think no one lamented that you couldn't join Delekhan in Betrayal at Krondor, or you had to fight Ravel in Planescape. There's simply a limit for C&C in story-driven RPGs, in the same way there is in a well prepared Pen&Paper campaign led by a competent DM.
The Witcher 2 is a very enjoyable game. I like it more than the first game, but the C&C aspect isn't strong and I suspect it's because the game is too story-driven, much like PST, which also wasn't known for non-linearity or choices & consequences.
3).
http://rpgcodex.net/phpBB/viewtopic.php?p=1668651#1668651
Vault Dweller said:Multiple quest solutions and alternative ways to play the game (it's almost impossible to beat the game with high hunger without the devourer ability) aren't the same as different weapons or costs rewards.Black_Willow said:Gragt said:Black_Willow said:But it's still insignificant. Who needs one more way to deal with Myrkul or yet another soul devourer ability?
How's that insignificant? You arbitrarily decide that there is no need for those, but C&C is about closing some doors and opening others.
I't insignificant because it doesn't change the gameplay. It's like choosing weapon A or B as a reward for a quest.
Either you just don't get it, in which case trying to explain is a waste of time, or you see absolutely no value in multiple quest solutions and paths, in which case, why are you arguing? Nobody's saying that the Witcher 2 is a bad game.
4). This one is from IronTower forums
http://www.irontowerstudio.com/forum/index.php/topic,2064.msg67660.html#msg67660
So, basically, it sounds like a well done adventure game with actiony combat and a fork in the middle. The game's short, from what I've heard, so instead of doing a lengthy linear sequence with minor options, they did a Y design, shortening the game.
VD said:Played some more, still in Chapter 2. Random thoughts:...
So, yes, VD did change his fucking mind after he finished the game, or at least passing Chapter 2. Especially given that the talent selection overpowers your character when you play past Chapter 2.
The review's conclusion is very simple, if you have some reading comprehension and don't miss out on important details (see above): The game is bad except for graphics. That's it.