Kit Performance, simply put, takes the place of all of the profession-specific skills that used to improve different kit modules in different ways. Now, investment in this single skill has the same effect as previously spending in all of your profession-specific skills would have had. The skills being replaced by Kit Performance are:
- Engineering: Demolitions, Repairs, Generators, Turrets & Drones and Modification Specialist
- Science: Medic, Physiology, Scientist, Probability Logistics and Particle Physics
- Tactical: Grenades, Special Forces, Squad Command and Advanced Tactics
The new skill behaves the same as the old ones did, except that you no longer have to make the choice between improving the duration of your Weapons Malfunction debuff vs. the amount of Shields your Phaser Turret has, or the damage of your Chroniton Mines.