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Vaarna_Aarne

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Use of ECs for requisition boxes would still be just as bad lottery, because earning ECs takes time, and time = money.

EDIT: Btw, are said consoles Bind on Equip?
 

Jarpie

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I didn't mean the Ferengi/Cardassian Lockboxes but the Console Pack - The Radiation / Photonic Displacement-pack which you can trade.When you open the pack, you get the console which itself is Bind on Pickup.

The ferengi lottery box has either The Radiation console for feds or Photonic Displacement console for KDFs, and the cardassian lottery box had pack with Graviton Pulse Generator for Feds and Impulse Capitance Cell console for KDFs.

What electric blast console are you talking about?
 

Vaarna_Aarne

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Ah, then it isn't included in the Enemy Faction console list. It's the Isometric Charge console, comes with the Vor'cha refit.
 

Sukeban Cho

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Well, there is a random drop from Ferengi lockboxes that grants enemy faction consoles, which means you get to spend 100 CP for a chance to get a drop which gives you a chance of getting the console you want... So I'll say that in practical terms there isn't a way of getting such.

Yes, that really doesn't sound a smart thing to do. Maybe I'll buy some keys if I get lucky on my Defera loot.

By the way, how in the nine hells does everyone have such ridiculous, insane, massive truckloads of EC in this game? There's weapons listed on the exchange for 150 million! The most I ever had was just under 2 million and I've played the damn game for over 200 hours (according to Steam at least). Same with dilithum, I've only managed to get 40k, which I spent on a console eventually. What the dealeo yo?

Because they sell cash shop stuff for EC at brutally inflated prices.

Silver accounts can't have more than 10 million anyway, so if you are a silver you are better buying keys than saving for the really costly stuff.

Generally it's by selling those ridiculously expensive items. For example, I have recently made over 40 million just selling Mk XII consoles on the Exchange. And I got 74 million for a Tuffli Freighter unlock pack (used to buy a Ferengi D'Kora Marauder, will be used by a Ferengi character or sold for profit).

I am full of envy. I love those little Ferengi ships, but the only way I'm going to get one of those is either getting really lucky or finding a Galor to trade for one inside the three hundred Cardassian boxes I have on my old characters. @_@

Since we are at it, were do those Ferengi boxes drop? I bought a bunch for 1 credit each in case I get lucky with my loot and can buy a couple of keys, but I never seem to get a Ferengi box to drop.

Ah, then it isn't included in the Enemy Faction console list. It's the Isometric Charge console, comes with the Vor'cha refit.

Indeedy, the Klinks have some really nice universal consoles. For all their baaaw about not getting anything, Fed universal consoles are pretty fail in comparison.

MMOs: The final frontier. These are the voyages of the starship Nekomancer. It's ongoing Mission: To explore strange new jRPGs, to seek out new thingies and stuffies. To boldly NYA what no nerd could be arsed to NYA before!

:salute:

I would totally name a ship either Nekomancer or Nyautilus if I were able to make catgirls in the alien creator.

We can have catgirls in Champions Online, why not here? :(
 

Vaarna_Aarne

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Actually selling keys isn't that good for anything except a quick buck either, if you got the time it's better to sell Mk XII consoles (which doesn't cost you real money, but takes more effort since you need to get Traces and Alien Artifacts). Though when selling those, it's best to acquire lots of those artifacts and traces in store, since the outcome is random. Hence time-consuming, since the Exchange is pretty picky about what sells for much, and you still need a Critical Success so you get a Purple console. But if it's something like a phaser/disruptor damage bonus/resistance console, EPS or RCS, and it's purple Mk XII... 20 mil right there. I used some of the proceeds to buy the rest of the slots for our Fleet Bank, rest are stashed.


As for Ferengi Lockboxes, they drop just the same way as Cardassian lockboxes (which don't drop anymore). Usually you get 4+ of them in each story mission you run.

PS: Nyatilus would be the better name for a catgirl's ship.
 

Zarniwoop

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All the stuff you get from STF's (buying them in DS9 for Borg parts) are purple MK XII's, and they don't sell for anywhere near those amounts. I think the most expensive one I sold was like 300k, just cheaper than the next cheapest one on the list.
 

Vaarna_Aarne

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That's because purple Mk XII weapons are worth wayyyyy less in the min-maxing scheme of things than purple Mk XII consoles. Generally with weapons the increase in DPS is not stellar after you hit the blue Mk XI level and go upwards from there (and I think this is a very good thing), especially with Ground weapons.
 

Zarniwoop

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Yeah well it was a console or a shield or something... for weapons you don't even get the same value as just recycling it, normally.

BTW I fought one of those indestructible cruisers yesterday. Lured it away from everyone else at the beginning of the match and we just kept shooting at each other the whole time. I'd get his shields down for just a few seconds and suddenly they'd be back at full strength, and his beam weapons were too puny to take out my Guramba. Pretty funny actually.
 

Vaarna_Aarne

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Did you have two instances of Cannon and Torpedo special abilities? It provides you with near-constant massive firepower.
 

Zarniwoop

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Yep. Although I wouldn't say near constant, the cannon power still share a cooldown, even if they're on different officers.
 

Sukeban Cho

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A smallish question: The duty officer that reduces Tactical Team cooldown by two seconds reduces only the main cooldown (say, 30 secs to 28 secs) or also the shorter cooldown between instances of the same skill (15 seconds to 13 seconds)?

Also, can it be stacked at least once? (to get 4 seconds removed with two, for example)
 

Vaarna_Aarne

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I don't know about stacking, but the cooldown reduced is always the main cooldown. The 15 second cooldown is unaffected.
 

Sukeban Cho

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That's kind of a shame. It seems there's no way to be less than 10 out of every 30 seconds without Tactical Team, and having a third one would do nothing as their cooldowns are perfectly matched already with just two. :(

Thank you for the answer, in any case. :hug:
 

Vaarna_Aarne

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Oh, there are ways. Generally you can handle a long while with just doing shield redistribution properly, and using other abilities. Having the right gear (Borg set 3/4 most of the time, Cruisers can vary more) also helps.
 

treave

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No more lag. Hallelujah! Time to buy me some ships. Should a Science Captain be sticking with science vessels?
 

Vaarna_Aarne

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Absolutely not, your career has very little effect on what your ship should be, as the important elements will be Bridge Officers and equipment. If you want a science vessel, be prepared for playing a supporting role.


Though I did come up with a pretty cunning D'Kyr layout I tested two days ago, it used Photonic Shockwave III to replace the lack of torpedos (the ship was all plasma beams, gotta be canonical here).
 

Sukeban Cho

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treave

What Vaarna said about picking the ships.

However, SCI vessels (not carriers, which are technically SCI vessels but play completely different to actual SCI vessels) are nice ships to try weird stuff like Torpedo Boats, as you have to be always flying on full AUX to get the most of your abilities and have a lot of abilities that weaken or strip shields along a really good turn rate.

It's not that awesome in sheer power, but it is a pretty fun way to play all the same.

One of my favorite character was actually like that, a SCI torpedo boat captain with all extra Boff slot being more SCI officers with different skillsets to run away, switch my skillset around, and come back with a completely different game. That would also work really well with a Tactical Officer, I guess, as SCI vessels give you a bunch of innate stuff like aimed shots and, I believe, sensor scan along some other stuff.

And they have some really neat ships: The tier 3 SCI vessel looks awesome, and the D'Kyr is, or was at least, the second prettiest ship in the game IMO.

Now you make me miss my weird torpedo SCI. :(

Edit: And now there is a cool magical torpedo console! :'( Waaaaaa!
 

Zarniwoop

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No more lag. Hallelujah! Time to buy me some ships. Should a Science Captain be sticking with science vessels?

A science captain in an escort would probably be the ideal PvP layout, in fact that's the next charcter I'm making, when I have some Kwa Dolla to waste. You get the awesome firepower of an escort, and Subnucleonic Beam, which, if you PvP often, you will know is pretty much the only way to punch through the shields of a Fleet Escort as it increases their BO ability cooldown significantly. The tac captains don't really have very nice abilities, basically just Tactical Fleet, which reduces your cooldown slightly. Some people run Science officers in Tactical Odysseys for the same reason, although they don't have the firepower of an escort obviously.
 

Vaarna_Aarne

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Well, guess I'll have to set up a tribble characters so I can do my part for our future Fleet Marks.
 

Zarniwoop

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I already got mine. Season 6 looks like some serious incline. I just don't know about this Zen crap.

Edi: Also, I doubt anything we do on Tribble will be carried over when Season 6 goes live. Especially not the free 6000 Zen
 

Vaarna_Aarne

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Meh, Zen doesn't bother me at all. It took me a few minutes to realize they factor in PayPal taxes in the prices before PayPal page.

Also, the D'Kora is a cruiser, it's ill-suit to being a torpedo boat.

It also bears mention that the Lobi missile launcher is actually weaker than photon torpedos, someone ran the math for it and it kinda sucks compared to regular torps.
 

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