el Supremo
Augur
Story driven? That just an excuse. The game have been hyped as C&C heavy. That's why I expected more choices with real consequences from it. I'm about to start ch.2, on the path of the elves, so I guess it will feel better in that regard for now.Mrowak said:I wouldn't call the choices fake. Ther's choice, and there's consequence. So what the consequence does not hold the significance you wanted it to have? Certainly, the fact that you can't contact Squirrels earlier it is kind of disappointing but things like that to be expected from a heavily story-driven game. I would argue that there was not a single C&C heavy game in existence boasting the level of the narrative half as high as TW2. In order to achieve that some concessions had to be made.
Also the fake choices would be Bioware Mass Effect style: 'you have two options but one outcome', or jRPG style: '-You must carry out this task. -No. -But you must! -No! -Ok, I'm glad you saw the things our way. -Bugger'.
Still, ch.1 was, barring it's very ending, completly linear. And, in the Roache path, I remember one dialog "decision": 'you have three options but one outcome'
when that dragon killer asked me to join her, to switch sides. IIRC there were three different answers, all of them accounting to "no". Simliar thing, when Helseth wanted me to become his bodyguard. I could choose "No way!", or "Sorry, your majesty, but no", something like that.
Oh well, I could choose to bang soldier girl or not
Well, maybe "completly linear" is overstatement. The quests can be done in different order there is some nice exploration and stuff, etc, but the final outcome is always the same.