DraQ said:I may feel inclined* to scribble a review even, but I don't have proper screenshots made at semi-decent settings.
Still have TW2 on the drive. I could help you with the screenshots.
DraQ said:I may feel inclined* to scribble a review even, but I don't have proper screenshots made at semi-decent settings.
Havoc said:DraQ said:I may feel inclined* to scribble a review even, but I don't have proper screenshots made at semi-decent settings.
Still have TW2 on the drive. I could help you with the screenshots.
Havoc said:Graphics are beatiful.
Characters aren't 2D.
Politics are great and you can get revenge on those that played you.
Combat is fast, console like, but for me it isn't that important. So I can get to the story which is great.
It's sad that they didn't do more with the game (like C&C, social skills, more exploring etc). Expanded and made more choices matter in the long run.
For me it's the best RPG in 2011. One of the best stories in a game that I experienced. I'm glad that I bought the CE edition.
Overall: It's a great game. It's nowhere near perfect. If I had to give it a score... 4/5 or 8/10. Could very well be one of the classics* for me.
* And by that I mean that I will come back to the game on later date, to play it again and again.
Same time zone here, man, same country.(2:30 AM here, so sorry for lack of deph in my summary )
Havoc said:Graphics are beatiful.
Characters aren't 2D.
Politics are great and you can get revenge on those that played you.
Combat is fast, console like, but for me it isn't that important. So I can get to the story which is great.
It's sad that they didn't do more with the game (like C&C, social skills, more exploring etc). Expanded and made more choices matter in the long run.
For me it's the best RPG in 2011. One of the best stories in a game that I experienced. I'm glad that I bought the CE edition.
Overall: It's a great game. It's nowhere near perfect. If I had to give it a score... 4/5 or 8/10. Could very well be one of the classics* for me.
* And by that I mean that I will come back to the game on later date, to play it again and again.
DraQ said:Pretty much the same here. There are numerous inexcusable flaws and derpy ideas, but thankfully they form the surface and don't reach the core. OTOH I liked the combat (when the controls didn't decide to have minute for themselves), since it required much more participation on part of the player than in TW1 and felt more like actual combat.
One thing puzzles me, though - controls were apparently designed to be easily adaptable to a gaypad - how the fuck are you going to play it with a gaypad when I almost ran out of easily accessible keys on my KB when configuring the controls? Is the idea here to mash the menu more often than the attack button?
Because playing TW2 without having separate keys for every sign is just awkward, as I've discovered.
Well, at least some of them are triggered by the events in game or dialogue mentioning stuff, so derpy art direction aside, flashbacks weren't bad.Mrowak said:* The fucking cutscenes in flash, man. I'm not talking about the art direction in them (which was shitty), but the fact that they spoonfed you with large chunks of the story that should have been gameplay. Instead of the player trying to figure out Geralt's past by doing some quests, asking people around and shit, we get some arbitrary, phrases which appear almost completely out of context (hydra's gorge, isle of apples) triggering almost totally disconected memories which explain just like that, the one thing that could have provided the game with a sense of mystery and awe. It's evident that none of the devs ever played Planescape.
I don't exactly agree. While the third act was visibly rushed (thankfully in terms of content, not quality) and some more immediate consequences (meaning those manifesting in the endgame itself) would have been welcome, Triss non-consequence was caused by the limitations of storyfag design, more than anything else. It's evident that the devs have a sequel in mind and that it'll allow savegame import, so I guess they couldn't let a major character die or otherwise become unavailable like this without having to duplicate nearly the entirety of their next game. Meeting with Letho, OTOH was the culminating point whole plot was leading to so it was inevitable - we're speaking of storyfag game, not a sandbox one here.* C&C. I succumbed to Vault Dweller's propaganda and say that C&C in TW2 aren't what I was hoping for. Sure, the story-fork in Ch 2 is pretty impressive but it's just that. 16 endings my arse! Goddamn, there have been pure console action adventure games (which had better gameplay than TW2) that done C&C better than this shit . I expressed my butthurt over this in more detail on TW2 boards, here:
http://en.thewitcher.com/forum/index.php?/topic/22927-on-the-fakeness-of-cc-in-tw2-in-the-end/
Well, quen is definitely overpowered compared to all the other signs (or other signs are nerfed) and should be more balanced, same with blocking being of little worth, but I liked that the game emphasized mobility in combat, with enemies actively trying to stab you in the kidneys.I would have liked the combat if it weren't about Quen spam and Roll-Playing.
Get out of here stalker.Also, playing with gamepad I didn't notice any major slow-ups
Even if you're just switching between Quen and another sign all the time, you're still switching all the time.You don't really need to switch between spells that often - Quen and Aard are enough - and, once you get used to controls, you can swith the signs on the fly.
Yeah, the whole problem is they made those 3 "paths". If they focused on sword fighting (like they should have, because this game is called The fucking Witcher, not Suicide Bomber on Drugs) and only have alchemy and sign skills as secondary extras, they could have made the combat better without the need to accommodate for completely different builds.Monocause said:As it is now skills and skill trees are lacking balance (the alchemist one being pretty crap compared to the other two unless you like spamming bombs which is basically cheating)
DraQ said:What are your impressions of the game?
(Sorry, >70 pages of dicksuction, search only partly functional.)
Matt7895 said:I liked how Witcher 2 didn't have the sex cards, I remember having some friends over and showing them the game, then for some insane reason I showed them the sex cards... one of them, a girl, said "That is really dodgy" and suddenly I felt ashamed. I still feel that way when I talk about that game, it makes it look really stupid.
Gordon Freeman said:Matt7895 said:I liked how Witcher 2 didn't have the sex cards, I remember having some friends over and showing them the game, then for some insane reason I showed them the sex cards... one of them, a girl, said "That is really dodgy" and suddenly I felt ashamed. I still feel that way when I talk about that game, it makes it look really stupid.
Can anyone please explain it to me? Why sexcards are so much worse then sex cutscenes?
I'm not asking this in any kind of confrontational way; I'm genuiely curious about reasoning behind all that.
I used to joke about prudish Americans, but there must be more to it. I kind of understand why someone may be against any sex in video games. But if I was more prudish, I think I'd be much more offended by sex animations, then mere still images.
And, judging by internet's reaction, it is the other way around.
Maybe it is my blind spot. Maybe it is mild case of culture shock. But I cannot twist my mind enough to understand the reaction these quite innocent paintings have caused. Some people (not here) have literally been up in arms about it.
Is there any kind soul, wiling to shed some light on this mystery?
Gerrard said:Yeah, the whole problem is they made those 3 "paths". If they focused on sword fighting (like they should have, because this game is called The fucking Witcher, not Suicide Bomber on Drugs) and only have alchemy and sign skills as secondary extras, they could have made the combat better without the need to accommodate for completely different builds.
Gordon Freeman said:Can anyone please explain it to me? Why sexcards are so much worse then sex cutscenes?
The main problem with potions and oils is that they have hilariously short duration.Monocause said:As it is right now you can just get the three useful talents from the alchemist tree (bomb upgrade, vitality upgrade, potion duration upgrade) and forget about it. The adrenaline skill sucks dwarf cock when compared to heliotrope or group finishers and potions are generally unreliable as you can't just quaff them during the fight like in the first game.
Well, sex cards were pretty lame because they were such an obvious tack-on. Sex scenes might be arguably more classy if they were less overt, but I'm not a prude and don't have any problems staring at Triss' pubes or boobs.I never had anything agains sex cards or TW2 sex scenes
DraQ said:Well, sex cards were pretty lame because they were such an obvious tack-on.
That's true but you could say the same if the game shipped with an optional furry replacer or gay Geralt mod.Monocause said:DraQ said:Well, sex cards were pretty lame because they were such an obvious tack-on.
That's true, and I agree. However I seriously do not understand why some people felt the cards are a reasonable target for critique as they were optional content that you could instantly skip.
You can skip them as well if you wish. Witcher 2 sex scenes are at least less plentiful and tie-in with the story. Plus I lul'd heartily at that Scoia'tael dwarf hearing Geralt and Triss in the bath below.TW2 sex scenes taken together take more gameplay time than all of the TW1 sex cards combined.
I won't.Criticise the TV series as you will, but when it comes to acting and casting it was top-notch most of the time.
Was it essentially the same as in the film?Still can't forgive them for making the pitiful dragon scene.
Basing Yennefer on Wolszczak will add to the CDPR's astounding success of making every single sorceress in the game instantly nailable, as it should be according to Sapkowski's prose.
Monocause said:For all you western types who aren't necessarily convinced by the photo, check this out: http://www.youtube.com/watch?v=LUJOwe1UC64
DraQ said:Being optional doesn't mean being exempt from criticism.
I avoided the series like plague since the film made me really queasy.
Was it essentially the same as in the film?
I simultaneously laughed, facepalmed and raged when I saw the latter.
What was really retarded was that dragon was also extremely derp from the art design point of view. Had they designed a good looking dragon, it might have withstood even being crappy and obviously low-tech CGI while still being cool, but looking the way it was, it simply had no chance.Monocause said:Was it essentially the same as in the film?
I simultaneously laughed, facepalmed and raged when I saw the latter.
Yeah, the same. Whomever thought that 10 years ago extremely low-cost CGI was the way to go should die painfully. Fortunately I think that's the only episode in which CGI was used extensively.
I still don't get how could they consider it a good idea. The whole series have a theatrical vibe as the monsters Geralt fights are basically never really shown and it works. I'd wager it was like this: they paid a 'studio' for making the dragon, the dragon turned out to be extreme crap so they cancelled the deal with the studio (hence no more digital monsters) but had the episode completed and had to use the dragon since otherwise the episode couldn't be salvaged even with extensive montage - all the scenes were directed with the dragon in mind.
Admiral jimbob said:It kind of frightens me that less than 3/4 players complete the fucking prologue.
DraQ said:What was really retarded was that dragon was also extremely derp from the art design point of view.Monocause said:Was it essentially the same as in the film?
I simultaneously laughed, facepalmed and raged when I saw the latter.
Yeah, the same. Whomever thought that 10 years ago extremely low-cost CGI was the way to go should die painfully. Fortunately I think that's the only episode in which CGI was used extensively.
I still don't get how could they consider it a good idea. The whole series have a theatrical vibe as the monsters Geralt fights are basically never really shown and it works. I'd wager it was like this: they paid a 'studio' for making the dragon, the dragon turned out to be extreme crap so they cancelled the deal with the studio (hence no more digital monsters) but had the episode completed and had to use the dragon since otherwise the episode couldn't be salvaged even with extensive montage - all the scenes were directed with the dragon in mind.
Monocause said:Basing Yennefer on Wolszczak will add to the CDPR's astounding success of making every single sorceress in the game instantly nailable, as it should be according to Sapkowski's prose.
Leave Wawelski alone!!!!1Storyfag said:Behold their likely inspiration!
That's not a problem in an electronic medium.The problem with Wolszczak is her height. She's quite tall, completely unlike Yennefer.