The_Sloth_Sleeps
Arcane
- Joined
- Oct 26, 2016
- Messages
- 2,440
Just when you thought the hardship was over. It has only begun! I have overhauled the UI yet it is only the very beginning.
All base features are now done. Its bug fixing now. And there are a lot of bugs.
The trading/inventory window is done, fully functional.
Talent trees added. Fully done.
And character screen. Done.
Scripting system.
The script system is very basic but scripts can be combined and chained together. Scripts can also be embedded in conversation trees, which may be called from scripts and also the other way around.
There is also a map and questing system, linked together which all work with the scripting system. (not shown)
A level editor has started, lots of work to do here, along with save/load which is postponed until design is finalised.
I have also setup a discord channel to share info, developer demos, and most importantly getfree QA valuable feedback.
Certainly nothing is finalised but we are closing in on an insider private demo. We are getting really close to a baseline engine which means a playable demo is also getting a lot closer. I am really looking forward to putting the engine to bed for a while and creating some content.
All base features are now done. Its bug fixing now. And there are a lot of bugs.
The trading/inventory window is done, fully functional.
Talent trees added. Fully done.
And character screen. Done.
Scripting system.
The script system is very basic but scripts can be combined and chained together. Scripts can also be embedded in conversation trees, which may be called from scripts and also the other way around.
There is also a map and questing system, linked together which all work with the scripting system. (not shown)
A level editor has started, lots of work to do here, along with save/load which is postponed until design is finalised.
I have also setup a discord channel to share info, developer demos, and most importantly get
Certainly nothing is finalised but we are closing in on an insider private demo. We are getting really close to a baseline engine which means a playable demo is also getting a lot closer. I am really looking forward to putting the engine to bed for a while and creating some content.
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