I completed my second playthrough as Rome on 'the good' difficulty (the one with no bonuses to AI). The lategame tedium is pretty bad, especially when you're unable to automate city management.
I've been playing on "The Great" for a while now. The management puzzle of OW is quite engaging. The main issue with lategame is the horrible lag, but there's plenty interesting things to do. I agree with popups about "Duke whats-his-face stumbled his toe (-1 courage)" being super annoying but:
Here's the settings I like to use
Semesters
Neutral difficulty
Small map (4-5 players)
7 bots
Coastal map
Score victory off
Razing enabled
You REALLY oughta turn Event Frequency to either Low or Minimal. Btw, what's the reasoning on Semesters? What's the difference?
Onagers and mangonels are way too strong. 5 tile range on mangonels with no range falloff is game breaking. Trees and hills should occlude tiles the same way mountains do to force siege units into archer range. They are unreasonably tanky for siege weaponry. It should not take more than 2 cataphracts to kill a mangonel. Unlimbering should take a turn too.
Agreed, except for the unlimbering part. It already takes a turn, so what do you want exactly? A full turn with no moves? That would make sieges even more of an asspain.
The whole promotion system for military units is extra micro I don't care about because of how disposable they are lategame. I end up always picking the most generally applicable bonus like Strike+, Herbalist or Heckler. Promotions from battlefield XP should be chosen for you based on the units combat history. Fight a lot of mounted units to get Horsebane. Kill siege units to get Engineer. You should be able to choose whatever upgrade you want from units being trained in a barracks or led by a general.
Disagree. I picked promotions based on what I'm facing in the near future, not what I'm facing right now. And besides, OW lets you promote units without fighting anyone, how would those work out?
Military units should be unlocked in earlier techs. It's boring to be stuck with warriors and slingers for the first 50 turns, especially if your luck is bad and you can't get the resources or techs to unlock the good shit. Give every civ Assyria's battering rams in a early tech. Sieges take too long early game.
The main issue with the tech tree is spears having no upgrade until the game is over. As for sieges taking too long early, this is not true at all. Before Porticulis cities simply MELT to archers and UU. What I really wish is that the game had better clarity in determining what tier of walls a given city has. Remember how I said this game suffers immensely from bad readability?
Tech tree in general need an overhaul. I dislike the ones that are purely military focused because there's no reason to research them until you need them as a prerequisite.
Have you tried the alt-tech tree mod by the devs themselves? IMO it makes things even worse.
Food is too abundant. I have never once had an issue with food production and always have tens of thousands surplus with nothing to spend it on. All military units should consume food as a resource. Cities should consume more food per citizen and food surplus should be a big factor in unhappiness.
Agreed. Also think the Grain Dole shouldn't be an event, but a slider/button in the city interface. Increasing/decreasing rations should be an integral part of dealing with unrest, similar to Stronghold.
Stone is the most expensive resource on earth apparently. Maybe because I keep buying wonders (what else am I going to spend all that gold on?)
Same, there's only so many mountains and volcanos, but your need for stone is endless.
Military units should consume gold too. Give the player a reason to use militia as garrisons at least. Anything to make military units cost more lategame is probably good because too many units is bad for the pacing of the game anyways.
As it stands right now Militia are completely worthless as they take orders just like a "real" unit. The main criticism is that expanding (in all senses) has ZERO downside in OW.
Religion is basically completely invalidated by the Tolerance law. +2 happiness per religion is extremely powerful and there's no downside to having four world religions in every city. Make religious unrest actually dangerous. It shouldn't be something that can be easily negated by giving gifts to the head honcho. Religions should have opinions on other religions.
The first part is simply wrong, Orthodoxy is
very powerful if you invest in a particular WR OR if you go Poly/Divine Rule. As for the unrest, yes, unrest in general has been handled in a pretty limp dicked and unsatisfying way. In the end, it all boils down to penalties to your empire's overall effectiveness. Things don't stop working due to unrest, they merely work less effectively. Even families at -300 don't really do anything against you, merely spawn "rebels" aka free XP. What I would change: religions should lose their perks when relations go negative.
National Alliances should be reset on leader death.
That's already the case...? The AI reevaluates its alliances on every ruler's death by default.
There ought to be a hard mode for family management that makes them do actually threatening rebellions against you when they have more cities/units than your main house in lategame. After a certain point, character management became pointless micro because of all the stacking relation buffs from just doing well in the game. It would be even cooler if they could succeed as their own faction or be granted independence but who knows if the game is capable of that. As of now there's really no reason to care about what family your military units are from other than garrison bonus and a mild combat boost.
Sorry, but this one is absolutely terrible. OW was not designed around a "Main House", what does that even mean? The family that holds your capital? That would force players to found their capital with the military family every single time, rendering 80% of strats not viable. TBH, I have
never seen a mechanic for internal turmoil being implemented properly, in a non-infuriating way. Paradox rebel whack-a-mole is garbage, Civ 4 RevDCM is a TERRIBLE mod (despite its popularity) and events that split your empire are the cream of the shitcake. Losing half your shit because RNG says fuck you makes me uninstall immediately. And having a bunch of relationship bonuses from doing well in the game is good design, great emperors like Augustus
did please everyone they didn't kill a decade earlier.