Axioms
Arcane
- Joined
- Jul 11, 2019
- Messages
- 1,626
It ain't happening.You can't fix unity performance issues after you released the game.Would take too much time.Sadly there's no talk of improving the GODDAMN HORRIBLE PERFORMANCE.
Have you played Xcom 2 War of the Chosen? In that expac FIRAXIS pretty much redid the game engine and drastically improved performance compared to the base game. Couldnt we hope for something similar?That is the strength of having a in house engine.You can't do the same for unity,you are stuck with the flaws from the get go.
Unreal is better performance wise and the major issue of stuttering is not really present in tbs strategy games.Unity on the other hand is a mess when it comes to any genre.
So if you want to get something from unity in terms of performance you either:
-Have a very experienced engineer team that can actually do something(most of those people work for unity though)
-Invest a significant amount of time during development to get the engine to a respectable performance.Post launch most studios run a skeleton crew unless you are developing a big expansion or something.And the time wasted trying to make Unity run decently is time that could have been used for actual development,so most studios won't do that.
Old world devs are lazy on the other hand thanks the epic deal.They had the money upfront so they had no real worries,they could have tried to iron out performance,they just didn't care.
From my understanding and talking to devs the primary value of Unity is the theoretical platform agnosticism. And a few other convenience features. Not sure I personally think that outweighs the performance issues, especially for an established studio like Mohawk.