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MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
the only professional game dev who posts here
what's your game again?
Tournament poker if there’s a game going.

Everything I have worked on in some way, too long to list.

Relevant or well known highlights where I wasn’t just the founder of the company doing finance, deals and overseeing from 40K feet.

NWN2 - Planescape Xpac until WOtC cancelled the setting
NWN2 - Xpacs
Aliens RPG
Alpha Protocol
Rocksmith
Several popular ARGs
A horror game with THQ that was cool until THQ went BK
Wasteland 1 update
Wasteland 2
TTON
Random Kickstarter consulting since I was the only freelance exec with multiple KS projects
DC Universe
Halloween (until Harvey rape BK destroyed the license)
Dozens of projects that didn’t get past prototype or we sold to someone else (The Thing, Star Trek, etc.)
Building Obsidian’s Game Engine
Rebuilding Gamebryo Engine
Prototyping Oculus Rift
Prototyping Deep Fakes
Raytheon things
Rebuilding CryEngine for Amazon

From pretty early on (Aliens RPG), my skill set, coming out of law school and politics, meant I was ID’d as a slash & burn producer and executive, so a lot of time I pulled duty on “try and stop the game from getting cancelled we already wasted $10M.”

Which was a good skill profile to have in a business where people are afraid to make decisions, especially if you prefer to work at arm’s length, unless it’s your company.

I also moved from junior producer to executive in a fairly stupid amount of time. I joined Obsidian January 2008, I was President of the largest game studio in Hollywood 12 months later.

About half the time, I was an exec, founder, board member and it was mostly about finance, licensing, transactions, M&A, payroll, etc.

About 20% of the time I worked in-house.

Rest of time I was what might be called a management consultant or sometimes a corporate raider.

Then I got a bit bored with games temporarily.

So, I made a movie.

At the founder/exec level nearly zero time is spent working on a game — it’s all an endless series of meetings around the world. Fly 3 places every week, everything is 5-7 mtgs a day, breakfast lunch dinner drinks. Look at thousands of proposals and licenses. Read books before they are movies to see if you want to make the game first. Go watch rough cuts of movies on studio lots to see if you want to build a deal around the new movie.

I’m more hands on. I got bored of the transactional process.

Made the movie. Premiered it Q4 2019. Went to Texas and Kansas City to line up theatrical. Locked those deals by, dun-dun-dun January 2020 for a 1,500 screen domestic run in Q4 of 2020.

Then everyone decided to stay in their houses for a few years and theaters were closed.

Travelled the country and some of the world past few years, released the movie straight to streaming.

Got one game and one movie in the pipe next. We’ll see what goes first.

My career is highly idiosyncratic, so it doesn’t really illuminate anything about how most people work in the game business.

It was 24 months between being just a modder and being in charge of the 1st Hollywood game studio repped by William Morris. There’s maybe 3 people that have directed an MPAA movie and an ESRB game in history.

I just started doing stuff and it all got gonzo around Barstow.

I do wonder about prototyping deep fakes. That was probably bad.
 

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Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
I can't be bothered to remember your actual name, or type your last name - which you insist on posting on a site full of people who openly say nigger and post things you (and I, for the record), find disagreeable.

I do find it ironic that you and Cleve both have Mark in your name though.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
I can't be bothered to remember your actual name, or type your last name - which you insist on posting on a site full of people who openly say nigger and post things you (and I, for the record), find disagreeable.
I was here as a gamer.

I stayed here as a developer.

Because I didn’t care what randos said.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
Do people who don't care ask for others to snitch on forum posters?

Do they start threads crying about moderator warnings and threaten to sue the site?

Face it, Morty, you care. You care a whole lot. :M
I’d never sue DU.

But dragging twiglard into this psychedelic thread was fun, confusing and more entertaining than any game in 5 years.
 

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,781
Location
[REDACTED]
the only professional game dev who posts here
what's your game again?
Tournament poker if there’s a game going.

Everything I have worked on in some way, too long to list.

Relevant or well known highlights where I wasn’t just the founder of the company doing finance, deals and overseeing from 40K feet.

NWN2 - Planescape Xpac until WOtC cancelled the setting
NWN2 - Xpacs
Aliens RPG
Alpha Protocol
Rocksmith
Several popular ARGs
A horror game with THQ that was cool until THQ went BK
Wasteland 1 update
Wasteland 2
TTON
Random Kickstarter consulting since I was the only freelance exec with multiple KS projects
DC Universe
Halloween (until Harvey rape BK destroyed the license)
Dozens of projects that didn’t get past prototype or we sold to someone else (The Thing, Star Trek, etc.)
Building Obsidian’s Game Engine
Rebuilding Gamebryo Engine
Prototyping Oculus Rift
Prototyping Deep Fakes
Raytheon things
Rebuilding CryEngine for Amazon

From pretty early on (Aliens RPG), my skill set, coming out of law school and politics, meant I was ID’d as a slash & burn producer and executive, so a lot of time I pulled duty on “try and stop the game from getting cancelled we already wasted $10M.”

Which was a good skill profile to have in a business where people are afraid to make decisions, especially if you prefer to work at arm’s length, unless it’s your company.

I also moved from junior producer to executive in a fairly stupid amount of time. I joined Obsidian January 2008, I was President of the largest game studio in Hollywood 12 months later.

About half the time, I was an exec, founder, board member and it was mostly about finance, licensing, transactions, M&A, payroll, etc.

About 20% of the time I worked in-house.

Rest of time I was what might be called a management consultant or sometimes a corporate raider.

Then I got a bit bored with games temporarily.

So, I made a movie.

At the founder/exec level nearly zero time is spent working on a game — it’s all an endless series of meetings around the world. Fly 3 places every week, everything is 5-7 mtgs a day, breakfast lunch dinner drinks. Look at thousands of proposals and licenses. Read books before they are movies to see if you want to make the game first. Go watch rough cuts of movies on studio lots to see if you want to build a deal around the new movie.

I’m more hands on. I got bored of the transactional process.

Made the movie. Premiered it Q4 2019. Went to Texas and Kansas City to line up theatrical. Locked those deals by, dun-dun-dun January 2020 for a 1,500 screen domestic run in Q4 of 2020.

Then everyone decided to stay in their houses for a few years and theaters were closed.

Travelled the country and some of the world past few years, released the movie straight to streaming.

Got one game and one movie in the pipe next. We’ll see what goes first.

My career is highly idiosyncratic, so it doesn’t really illuminate anything about how most people work in the game business.

It was 24 months between being just a modder and being in charge of the 1st Hollywood game studio repped by William Morris. There’s maybe 3 people that have directed an MPAA movie and an ESRB game in history.

I just started doing stuff and it all got gonzo around Barstow.

I do wonder about prototyping deep fakes. That was probably bad.
huh, that’s quite the resume. what is it that drives you?
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
the only professional game dev who posts here
what's your game again?
Tournament poker if there’s a game going.

Everything I have worked on in some way, too long to list.

Relevant or well known highlights where I wasn’t just the founder of the company doing finance, deals and overseeing from 40K feet.

NWN2 - Planescape Xpac until WOtC cancelled the setting
NWN2 - Xpacs
Aliens RPG
Alpha Protocol
Rocksmith
Several popular ARGs
A horror game with THQ that was cool until THQ went BK
Wasteland 1 update
Wasteland 2
TTON
Random Kickstarter consulting since I was the only freelance exec with multiple KS projects
DC Universe
Halloween (until Harvey rape BK destroyed the license)
Dozens of projects that didn’t get past prototype or we sold to someone else (The Thing, Star Trek, etc.)
Building Obsidian’s Game Engine
Rebuilding Gamebryo Engine
Prototyping Oculus Rift
Prototyping Deep Fakes
Raytheon things
Rebuilding CryEngine for Amazon

From pretty early on (Aliens RPG), my skill set, coming out of law school and politics, meant I was ID’d as a slash & burn producer and executive, so a lot of time I pulled duty on “try and stop the game from getting cancelled we already wasted $10M.”

Which was a good skill profile to have in a business where people are afraid to make decisions, especially if you prefer to work at arm’s length, unless it’s your company.

I also moved from junior producer to executive in a fairly stupid amount of time. I joined Obsidian January 2008, I was President of the largest game studio in Hollywood 12 months later.

About half the time, I was an exec, founder, board member and it was mostly about finance, licensing, transactions, M&A, payroll, etc.

About 20% of the time I worked in-house.

Rest of time I was what might be called a management consultant or sometimes a corporate raider.

Then I got a bit bored with games temporarily.

So, I made a movie.

At the founder/exec level nearly zero time is spent working on a game — it’s all an endless series of meetings around the world. Fly 3 places every week, everything is 5-7 mtgs a day, breakfast lunch dinner drinks. Look at thousands of proposals and licenses. Read books before they are movies to see if you want to make the game first. Go watch rough cuts of movies on studio lots to see if you want to build a deal around the new movie.

I’m more hands on. I got bored of the transactional process.

Made the movie. Premiered it Q4 2019. Went to Texas and Kansas City to line up theatrical. Locked those deals by, dun-dun-dun January 2020 for a 1,500 screen domestic run in Q4 of 2020.

Then everyone decided to stay in their houses for a few years and theaters were closed.

Travelled the country and some of the world past few years, released the movie straight to streaming.

Got one game and one movie in the pipe next. We’ll see what goes first.

My career is highly idiosyncratic, so it doesn’t really illuminate anything about how most people work in the game business.

It was 24 months between being just a modder and being in charge of the 1st Hollywood game studio repped by William Morris. There’s maybe 3 people that have directed an MPAA movie and an ESRB game in history.

I just started doing stuff and it all got gonzo around Barstow.

I do wonder about prototyping deep fakes. That was probably bad.
huh, that’s quite the resume. what is it that drives you?
I just like mountains.

Maybe adrenaline? I jumped out of an airplane before I could drive.
 

MLMarkland

Arcane
Developer
Joined
Dec 12, 2006
Messages
1,663
Location
Malibu, CA
Victor Salva.

Oh shit, were you the guy? If it makes you feel any better, Jeepers Creepers was worth what happened to you.
Nah, but I did wreck Hollywood for a year and a half on behalf of that guy.

I spoke to him on the phone once. He’s a nice guy.

Sam Rockwell was in the same movie.

Clownhouse. See also Something in the Basement.

Jeepers Creepers is trash. Halloween and F13 only horror licenses worth looking at.
 

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