Mebrilia the Viera Queen
Guest
i am not telling to make everything super clumsy i am telling about diversify a little the system to add depth... Divinity original sin 2 example but even avernum have actually a lovely thing for loot... you stumble in a rich room for nobles and you can gather gold cup,plates or even paintings that are valuable...
This is enrich the deph of a title and get rid of that gamey feel... like for example diversify the coins presented as solution for weight of coins...
To me help much more to immerse myself and roleplay in that world.. we are talking about roleplay games after all....A credible world is amazing in an rpg...
Kills the fun?: Not quite... fun is subjective and i usually don't find fun in the american meaning such as,,,Mindless fun.
I always disliked how adventurers in rpg are walking armories... Is a thing that can easily be solved implementing a nice safe house or cart mechanic....
But i guess i am too much complicated.
This is enrich the deph of a title and get rid of that gamey feel... like for example diversify the coins presented as solution for weight of coins...
To me help much more to immerse myself and roleplay in that world.. we are talking about roleplay games after all....A credible world is amazing in an rpg...
Kills the fun?: Not quite... fun is subjective and i usually don't find fun in the american meaning such as,,,Mindless fun.
I always disliked how adventurers in rpg are walking armories... Is a thing that can easily be solved implementing a nice safe house or cart mechanic....
But i guess i am too much complicated.