LusciousPear
Savant
Good For What It Is.
Like 2Worlds2. Makes sense bro. You are a beacon of light in this sea of blind rage and hatred.commie said:overlooked RPG gems
made said:Fuck him bros! I hear in Dead Space 2 when you stomp on enemies corpses they pop open and loot comes out LOL! Fuck you EA release this game already!!
HOLY SHIT! Requesting mods to move thread to RPG discussion where it belongs!DalekFlay said:Not only that, but DS2 has different suits to choose from and find, and each boosts certain stats.
Dicksmoker said:That's pretty much the way it works in every single action-adventure game there is, of which survival horror is a sub-genre. The fuck are you complaining about?commie said:Bullshit. You don't get Statis straight away, you get it immediately before you need it. When you get them, all of a sudden you start seeing floor bridges and cranes that you need to push/pull You need the 'kinesis' power as well, immediately after you get it in yet another example of generic and lazy game design.
SimpleComplexity said:I heard EA is planning to churn out a new Dead Space every year.
made said:Like 2Worlds2. Makes sense bro. You are a beacon of light in this sea of blind rage and hatred.commie said:overlooked RPG gems
Fuck him bros! I hear in Dead Space 2 when you stomp on enemies corpses they pop open and loot comes out LOL! Fuck you EA release this game already!!
commie said:Making a fucking obstacle that exists solely for the use of a power that you just find beside it to overcome..
..is the equivalent of having a key to a locked door, right beside it: completely superfluous.
They are not. They are FPS/RPG hybrids. Get your shit straight.commie said:No it doesn't, unless you mean the faggot shit you play. System Shock, DX can be considered 'action-adventure' as well,
Dicksmoker said:They are not. They are FPS/RPG hybrids. Get your shit straight.commie said:No it doesn't, unless you mean the faggot shit you play. System Shock, DX can be considered 'action-adventure' as well,
Dicksmoker said:They are not. They are FPS/RPG hybrids. Get your shit straight.commie said:No it doesn't, unless you mean the faggot shit you play. System Shock, DX can be considered 'action-adventure' as well,
relootz said:Dicksmoker said:They are not. They are FPS/RPG hybrids. Get your shit straight.commie said:No it doesn't, unless you mean the faggot shit you play. System Shock, DX can be considered 'action-adventure' as well,
Adventure ? System Shock ?
They are primary FPS with RPG influences. Still FPS by heart though.
Multidirectional said:So that makes "action/adventure" a very wide definition that is hardly of any help when describing a game and therefore more narrow definitions should be used when comparing something,
commie said:Yes, that's what I'm getting at, it's a nothing term that can be used to describe most games with elements of exploration and puzzle solving.
Multidirectional said:commie said:Yes, that's what I'm getting at, it's a nothing term that can be used to describe most games with elements of exploration and puzzle solving.
Yes, but it is you who started comparing games based on it. Repent motherfucker!
commie, you are still pretending that comparison between a linear TPS Dead Space and FPS/RPG hybrids with multiple approaches is somehow valid. Why do you do that?
I heard they call these things "tutorials". It's not like you get a new power for every new obstacle to use it a single time.
Only if that key opens every single door in the game.
commie said:Shit if you love this shit then all well and good, just don't claim it's the second coming of Andhaira.
No, you're the one trying to turn the term "action-adventure" into a nothing term that can apply for almost anything.commie said:What the fuck you talking about? Dicksmoker called DS an 'action-adventure' in an effort to justify it's shittiness and I retorted that if he was trying to protect DS with the action-adventure' tag, then it wouldn't work as DX and SS could be called 'action-adventures' as well. In other words he tried using a nothing term to protect a pile of shit and got called out on it.
No they weren't. Multiple paths =/= linear. Why should I even have to point this out?It's not my fault that DS went linear, and it's perfectly valid to compare it to SS2 on the basis of setting. DX and SS are linear as well,
Yeah, and that's because there was no set point in the game where they knew you would get the power, or that you would get it at all. But in adventure games, it's set everytime, which was my whole point.Funny, I don't remember DX having a tutorial on every augmentation you find. I don't remember a tutorial half way into BG when you gain a high level spell for the first time.
Adventure ? System Shock ?
The entire nature of an adventure game is a linear progression through the game that involves manipulating your environment in order to progress.
Multidirectional said:I've read it has the same V. Sync bug, which doesn't bother me cause workaround is easy. Do you have any more details to give us on why it's a shit port?