PWSteal.Ldpinch.D
Educated
I usually prefer watching Let's Plays of modern games instead of actually playing them but with DS2 I find it's the opposite way around. If you enjoyed ME2 then you'll enjoy this.
made said:game is just pure RAPE. I'm not exaggerating when I say it's IMPOSSIBLE to beat it on the higher difficulty levels. Ammo is scarce and necromorphs WILL brutalize you!
PWSteal.Ldpinch.D said:If you enjoyed ME2 then you'll enjoy this.
To support teh develpoers of course. I am a honest guy, you know.baronjohn said:Why would you buy a game when there's a free version :dizzy: :dizzy: :dizzy:
Gordon Freeman said:(I hate steam, steam is a reason enough to pirate a game and give it to all your friends, even if you don't want to play it yourself)
why would you supportGordon Freeman said:To support teh develpoers of course. I am a honest guy, you know.baronjohn said:Why would you buy a game when there's a free version :dizzy: :dizzy: :dizzy:
Admiral jimbob said:Gordon FreemanGordon Freeman said:(I hate steam, steam is a reason enough to pirate a game and give it to all your friends, even if you don't want to play it yourself)
baronjohn said:
BULLSHIT. DS2 > ME2!toro said:And is strange, but it feels like ME2.
Does it get better later or does it continue to focus on the herpderp cult shit instead of nice scifi goodness? Because so far in the LP I'm seeing way too many fucking dark places and candles and unexplicable bullshit scary moments.made said:Anyway, just finished it.
Explain please.toro said:they are both dishonest games.
Yea I guess. DS1 levels at least gave the illusion of non-linearity with their constant backtracking, but it got very annoying and predictable because the tasks always went down by the same pattern: some shit broke, go repair it, but onoes now power went out go fix reactor, but onoes that broke life support go fix it, but onoes can't get there coz lift broke... sheesh. In DS2 when you go somewhere you get shit done and it feels like things move forward instead of in circles. At the same time it feels much more linear (that FF13 map pic comes to mind). There were also a lot more puzzles in DS1 iirc. One I even had to look up cause I couldn't figure t out. There are none at all in the first half of DS2 and only a few trivial ones lateron, mostly rehashed from the first game. Instead there's a lame hacking minigame on a bunch of doors.toro said:My main complain is that the game feels like a regression from the original - they even removed the small nonlinear levels from the first game.