Good example. Is "AC" supposed to be Assassin's Creed?AC/GTA clones? They're open world but progression is still linear and you don't have much freedom for it to qualify as "sandbox"
Yeah.Good example. Is "AC" supposed to be Assassin's Creed?
So it's all 3?What about Minecraft? You can go anywhere (open world), build shit and shape the environment (sandbox), but has no story or plot.
I don't think so.So it's all 3?
Mount & Blade has no story last time I played. Good suggestion though.Mount and Blade in the middle.
So, explain something to me: how can a sandbox game not have nonlinear gameplay? I can understand how a game like Fallout has nonlinear gameplay, but is not considered a sandbox because it still has a clearly defined endgoal. I can't wrap my head around the opposite. Or is non-linear gameplay supposed to imply having some sort of plot/objective that progresses in a freeform fashion? Then maybe nonlinear gameplay is not the best term to use, as it seems to refer to a certain kind of systems design: you are given a set of tools and are free to fuck around with them in whatever way you see fit, regardless of whether there is an endgoal or not. So non linear progression or something like that would be a better choice. Or am I just beinghere?
Manipulate the environment, yes.I'm not clear on how you're defining sandbugz. The ability to build things?
Thanks for the suggestions!CYOAs or RPGs with different routes (but not open-world or sandbox) fit into "non-linear progression".
Examples: Age of Decadence, SMT: Devil Survivor, visual novels