Alienman
I salute the effort but I can't help to think it's just a matter of personal taste.
A lot of options to make the game more difficult along with more weapons and ammo to make the game ... easier.
Seems quite autistic to me.
Also, a lot of fixes for player exploits I've never used, self discipline beats balance mods every day.
Psi-capture and auto end turn are nice QoL mods though.
Yeah, of course, it's highly subjective, I just find this setup the most enjoyable experience personally. I have tried the other popular mods, but I do find them a bit too bloated for my taste, so I stick with FMP.
I'm not sure the weapons makes the game easier, or harder, I just prefer more options. Mind, the aliens also get new weapons too. Plasma shotguns, heavy plasma, repeaters etc. Also, the mod makes human weapons last a lot longer, it's the reason why you have to research new ammo. In vanilla X-com you can have laser-rifles in the same month, here it takes time. I really like this aspect myself, autism or not. I find it fairly balanced with the new aliens and such, some can really take a beating, so the new weapons like incendiary grenades will play a crucial role.
I don't find the weapon categories overwhelming otherwise, really. There are pistols, standard rifles, shotguns, sniper rifles and smgs. All with their own niche to fill. I will always prefer more options, than just having everyone equipping the same weapons.
Hmm...I thought the concensus was that 2 resulted in the most "realistic" explosion. It definitely feels right to me, but I haven't tried 3 to compare.
I think 3 is supposed to be "round shaped", with equal vertical and horizontal spread. But apparently, the titles are longer vertical, so people don't like 3 that much since it makes the explosion to be more cylinder shaped. I'm not 100% sure, though. I just want most potential destruction myself