Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,410
What does Hyper & Trajectory
Makes bullets much faster, so combat plays faster. They hit instantly like the shotguns do. It does add a bullet trail that remains for a few seconds after the bullet is fired to see the path. Very cool to see barrages of bullets.
Facility Expansion
Adds garages (starting facility for cars) and advanced hangers that hold more craft. It does make the early game slightly harder since it also limits storage and living quarters until promotion 1.
Super Bughunt
Turns on bughunt mode (the thing that shows remaining enemies on the minimap) after 30 turns. It is basically cheating but its freaking annoying finding things sometimes.
Sounds too chancy for me since you might kill them. I find just shooting everything and taking captives/people who get stunned by bullets works fine early game, past that I have better weapons. Milkor MGL is actually really good I'm finding, convenient to carry and great range/arc so multiple soldiers can spam a single target, 6 shots too.making it easier for the stunners to nab them non-lethally.
I agree that Colt is better than Magnum, range-wise, but you shouldn't be using either at long range for very long. At medium range and beneath, the Magnum owns because it has far better firepower.
13 range is still a little limiting. I do think Magnum is definitely eventually better vs. things that start having even moderate armor though. But by then you're like 90% using rifles, and there's even stronger guns coming shortly (wildey, UAC pistol, blackops magnum).
Kludge and Mateba? Not that good imo. 12x5 damage is a joke vs. even 5 armor zombies and 10 armor ones don't flinch at all. UAC pistol could punch through though.I need to try the two Shotgun Revolvers sometime, I suspect they can be very good as 1h pistols for zombie missions.
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