Sooo has anyone here played it yet? I am just downloading it.
In my oppinion it is an amazing game, especially if you care about historical authenticy (and if you don't mind several quirks it has)
The economy system is probably one of the best I've seen in any strategy game. It requires you to think and plan ahead, instead of just spamming buildings that give +10 goldthings each turn. It feels like playing a survival game almost, because you are always stretching the limits of your peasant patience, need for growth, income and expense for armies etc. Everything is a huge investment especially early on, and deciding what to build where is extremely important, because of trade system. You can only trade goods from a place that produces it to a place that needs it. Therefore, if you build ceramic factories in all your cities, that means no income, because there is no need to trade. Also, the income depends on the demand. The bigger the city you trade with, the more money you get. When trading with other civs, the higher culture you have, the better your goods are and you might push their goods of the market (by the virtue of yours being more advanced). What also matters are the road and river networks to move the goods around.
Additionally you have a sweet unrest system with natural disasters that are a HUGE deal. Every farm field you build, to satisfy your peasants needs, who breed like rabbits, requires forced labour. Which peasants dislike. But what they hate even more is, is starvation. So you, as the wannabe emperor have to balance all that, and everything can go straight to hell the moment a drought or flood hits. Of course you could always levy troops to put the goddamn riceeaters in line, but when doing so remember to NOT levy peasants, because they will just join in with the rebellion. You need therefore either specialized buildings that reduce unrest (which cost money), mercenaries (that also stretch your budget) or to levy nobles. However, you also have to keep them happy, and if they revolt...
Since I started talking about the military a little bit, there are essentially 3 classes of troops. Peasant levies, Noble levies and Professionals. What is really cool is that peasants and nobles cost nothing to muster, so you are naturally put in very historically accurate position of a leader who musters a force for a campaign, to disband it just afterwards, to save on upkeep. Peasants are in general garbage tier, but cheap and numerous, nobles are decent (especially mounted) but cost more and have smaller squads. Professional army is your security valve to take care of rebellions or conduct lenghty (and pricey) full scale campaigns from midgame onwards.
The other thing of note is edict system, which is what really forces historical accuracy on this game. Edicts are decisions (all based upon real historical events), that you can enforce for various bonuses, for example, you can tell your nobles to practice horseriding, which would unlock noble cavalry, or you can prohibit peasants from carrying weapons (which makes nobles happy and reduces revolt chance, but makes your levies less numerous). Also all taxation is introduced via edicts. Enforcing an edict obviously creates unrest, and it is another thing to take into account when managing your state.
There are however some problems. Some don't like the battle system (which is fully automatic with orders a'la dominions, but less elegant, units sometimes derp hard, but it makes the game proceed faster and I personally enjoy it). The resource system is much less varied than in any of the 4x contenders. There is also severe lack of variety between civs, as there are basically two kinds of them with some minor bonuses (like +10% strenght to mounted warriors, singular civs get one special unit), that is herders and farmers. The generals and leaders are very underdeveloped and the exploration is somewhat poorly balanced and rng based (you can find camps that can give you quite meaningful permanent bonuses or you can lose a lot of gold instead)
All in all, it is a solid strategy game, with a lot of effort put into making it feel historically authentic, where the main theme is balancing it out, military conquest with peaceful prosperity, peasants and nobles, your ambitions with disasters and things outside your power which, funnily enough is extremely fitting for a game set in ancient China.
I already wrote a hefty essay here, but if you have any detailed questions, feel free.