Yeah, I remember now, he actually posted in one of the nwn threads. Going on about some module with resurrected Aribeth and stuff. Yeah I found his account: Luke Scull.Luke Scull has been teasing some stuff via newsletters. One of the upcoming projects is an unofficial NWN sequel called "The blades of netheril", and the other one is supposedly a licensed Pathfinder game.
Source.
professional nwn modders.Who is Ossian and why should I care?
Shadow Sun was on Unity as far as I remember.professional nwn modders.Who is Ossian and why should I care?
Never heard of it until now. Seems to be a dragon age ripoff for phones. Looks bad. But all their other stuff was NWN mods.Shadow Sun was on Unity as far as I remember.professional nwn modders.Who is Ossian and why should I care?
What exactly "sounds like vaporware"? They didn't announce anything yet.Sounds like vaporware to me. Why is this not tagged as vaporware?
GOG disabled that protection.I think they were the one doing the vampire module for NWN2? The one that was broken because license server get shutdown so game engine cant connect to get permission so no one can play that module?
They also did Mysteries of Westgate for NWN2. Prior to making Ossian Studios, Alan Miranda had worked as a producer on BG2: ToB and NWN at BioWare.they did Darkness over Daggerford and that newish premium module for the Enhanced Edition, Tyrants of the Moonsea for Neverwinter Nights.
From interest to apprehension in four little words."brand new visual style" Dread.
Looking forward to the Game Awards' new annual category, "Best Announcement of an Announcement."So they made a pre-announcement about how they're going to announce something 6 months from now?
I hate gamedevs so much
Back to the gaming stuff, if you follow my gaming projects, you’ll know that I’ve dived back into the world of Neverwinter Nights with the foolhardy aplomb of a man with a 100kg weight tied to his neck. That is but one of my projects. You see, Ossian Studios, for whom I’ve had the honour of serving as design lead for the last 15 years, will be sharing some huge news about its current project in the next few months. We’ve been working on a terrifically ambitious game for a great IP, and I’m very excited to be able to share more details in the months to come.
Luke Cuck