Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Our local interview with Frank K on KotOR2

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,449
Location
Behind you.
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

We have <A href="http://www.rpgcodex.com/content.php?id=103">an interview</a> with <A href="http://www.obsidianent.com">Obsidian</a>'s <b>Frank Kowalkowski</b> about his part of the programming on <A href="http://www.lucasarts.com/games/swkotor_sithlords/">Knights of the Old Republic 2</a>. Here's a little bit about the mod tools:
<br>
<br>
<blockquote><b>8) Many fans have been asking for mod tools for KOTOR 2. Several RPGs in the last few years have shipped with editors (Neverwinter Nights, Morrowind, Arcanum, etc.). I'm betting that the tools that you've worked with aren't as polished and friendly. Would a Neverwinter Nights module-maker be in for a shock if presented with the tools that you're using for The Sith Lords?</b>
<br>
<br>
FK: The Sith Lords levels are all pre-lit and exported from MAX. This already adds a level of complexity not seen in Neverwinter Nights and would remove the ability to create levels for most people. There are dozens of similarities between the engines, but just as many differences. No, I don’t think it would be a ‘good thing’ to release the toolset as it currently exists.</blockquote>
<br>
<br>
So yes, it does sound like there would be a little bit of a shock there.
<br>
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
It's a nice interview. Though i found a comment to be strange:

Frank Kowalkowski said:
As far a weaknesses, I can’t really say as there’s anything too drastic with either engine. What weaknesses people may perceive from playing the game are actually a result of some of the engine’s greatest strengths.

Now, i have no programming knowledge or background. But i find it hard how a player, when being confronted with an engine's bad pathfinding or other technical problems, would be assumed to be actually confronted with its strengths.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,449
Location
Behind you.
Role-Player said:
Now, i have no programming knowledge or background. But i find it hard how a player, when being confronted with an engine's bad pathfinding or other technical problems, would be assumed to be actually confronted with its strengths.

Weaker pathfinding = more interactivity!

Because you have to keep clicking to steer your man around objects he gets hung on.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
It's a two dimensional game rendered in three dimensions. There is no Y-Axis to speak of, and the game's physics are limited to wall boundaries.
 

Jung

Liturgist
Joined
Feb 12, 2004
Messages
444
Location
The seamy underbelly of your seamy underbelly
Exitium said:
It's a two dimensional game rendered in three dimensions. There is no Y-Axis to speak of, and the game's physics are limited to wall boundaries.

Yeah, kinda reminded me of Doom. No jumping, now! After playing Gothic 2, probably the most 3D game ever, KOTOR felt very restricting.
 

space captain

Liturgist
Joined
Jun 18, 2004
Messages
343
Location
U. S. of Fuckin' A. ...and dont forget it or we'l
KOTOR was so fucking lame... I got the X-box version in my continual attempt to justify having an X-box... and at one point one of my games got totally bugged out and put me into some kind of "god mode" whereby I could fly to any planet I wanted to, even the jedi homeworld which had already been destroyed in my current game, and also the very end level... I have NO FUCKING CLUE how it happened, I was just walking around inside the space ship and I saw this thing called the "galaxy droid" in the cockpit, and when you talk to him he lets you go ANYWHERE you want... and this was in the freaking X-box version... man it was so goddamn lame, that was the point I said "i dont need to even play this anymore"
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
You must have entered some kind of developer debug mode. And that's a stupid reason to dislike a game. You hit a one-in-a-million bug, fucked with stuff you weren't supposed to fuck with and suddenly the game is crap? Just play it normally. There's a whole bushel of other reasons to dislike KOTOR.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,715
Location
California
I wouldnt like a game if it fucked up while I was playing it, its a totally valid reason to dislike a game. Kinda like "toee is a buggy piece of shit"?
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Funniest bug I eer came across was when I was playing a virgin install of Max Payne a load of rats with guns started running up an shooting me. I was never able to recreate it and I never heard of anyone else encountering it.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
You're still an idiot for listing that complaint as a reason not to like KOTOR. It's fucking ridiculous. It's a developer debug mode: you weren't supposed to get in there. That's not how you're supposed to play the game. It's not representative of the game in general. The criticism is not valid.

Strait, that was an easter egg.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom