Safav Hamon
Self-Ejected
- Joined
- May 15, 2018
- Messages
- 2,141
Why can't these developers just make reasonable sized open worlds?
Ahhh in some sense it is,but it becomes too annoying after some time. There is a lot of pointless running around to sell your shit for a few coins. The Backpack thing is cool,but i never needed to use it. For now i could just smash people with my big halbard.Only tried it for like 20 minutes, but I fucking love that you have to drop your backpack before fights to get a proper roll and that it contains all your stuff so fuck you if you forget it after the fight. The devil is in the detail.
Money also has weight. Is this game actual incline, as much as an action RPG can be? Combat seems fine if a bit simple. Not just mindless mashing at least.
I am raiding bandit fortresses in the first area. There are not many quests i have seen up until now and the game feels easy. The combat is very janky and it needs getting use to. I have spend 3-4 hours killing shit in it,where are you?How long have you been playing that is seems light on content already? There has been plenty to do in the few hours I've been trying it out.
Have a lot more content compared to what i have seen in this game.Two Worlds
Why can't these developers just make reasonable sized open worlds?
They have fanboys?Eh, I dislike the game.
Gameplay, at it's core, not hard, it is annoying and slow, like a discount Dark Souls. Oh you got hit by a dog...here have a big debuff. Seriously, the enemies are dumb as rocks. Target player...stick to him. Friend kills them.
Crafting is okay, exploration is...lacking. Basically here, have a big level. Add a couple of chests.
Inventory management is solid, the UI is a little buggy. It feels like a less shit Dungeon Lords with survival slapped on it.
Seriously, for 20 bucks that game would be a solid 2.5/5. But for 40 bucks I expect more. Refund pending. On top of that...their fanboys are morons.
where are you?
So yeah the 5 days limit to find 150 silver and pay your debt isnt hard. But boy if it isn't fun.
So with the quest, you are basically given a task to fetch a mushroom. Bring that and you get 70 silver. That is basically it. The fun thing is all the mechanical decision you do to get it.
First the quest giver give the description of the mushroom. It is a round, large red mushroom that is shaped like a roundshield. I quote loosely from in game dialogue. So from that alone, there forms in your mind a goal that you have to work yourself remembering it. Then she describe where to get it. Get out of town, take the left road, until a large wooden gate, but before the gate you have to turn left again, until you reach a stone door to the dungeon. You reach the dungeon and search for the mushroom.
The first obvious decision is you have to do it by the day. Night is DARK. you dont know where the enemies are. Your lantern is just a pathethic thing thay tells you maybe the most immediate surrounding. At day, there were enemoes visible wandering tje road. The next obvious choice is to engage and risk it or not. I choose not to engage them avoiding unecessary risk .
I reached the dungeon, looted some corpse and fight basically goblins. I managed to sneak on some of them and lure them out 1 by 1. Fighting with or without backpack is another mechanical decision. It is alot safer just to drop your backpack for added mobility. The combat is great too so far and mouse + keyboard control works. I havent even fully explore the dungeon, but i found good loot and the quest item. After finding tje quest item, i am basically bleeding, tired (your max stamina deplete over time if you dont rest) so yeah , i decided to be smart and not pushing my luck. I left a bunch of heavy loot like the goblins weapons and some other loot i left from adventurer corpses. The dungeon is really dark, and aside from some glowing mushrooms, it is impossible to navigate without lanterns. That is where other mechanical decisio comes in. At the beginning your backpack is shit, so you only have your hands. Using 2 handed weapons means you cannot hold your lantern while fighting, and the dungeon is really dark. You cN lure the enemy to well lit area, or use a 1 handed weapon. I also luckily found a piece of emerald that helped alot as it sells for 40 silver.
Oh yea, money have weight so carrying 10000 pieces of coins simply isnt realistic. You have to keep it in storage where your house is and just carry what you need.
I think the no save system works in favor to how i play the game at the very very basic level of engaging because there is always immediate danger outside and i dont have god like powers to rewind time.
As for complaints, i havent ventured far, but the only invisible wall so far are water because you cannot swim.
Alot of the mechanics and survival thing are really good. Regular berries rot, so cook them if you can. NPCs gives decently useful tips and nothing really hold your hand. In a more complex dungeon, i can picture easily getting lost because there are no dungeon map. You have to rely 100% on memory and landmarks. In that first dungeon for example, the adventurers coprses are good lanmarks, to find a way out especially if you have to escape.
There are alot of lacking feature i guess, especially in town where there arent a crime system, so towns basically are worry free zone. You cant do wrong in towns, but outside. The outdoors of this game is fucking great.
Definitely, at least in this early hours you will get the adventurer simulator the game advertise. All the little itty bitty details even the icky details and all the incoveniences. Adventuring without bandages, water or lantern is basically suiciden. It let go your typical videogame insurance, and leave you in the wild. For the first time, i feel like coddled gamers are have to learn actual logic when adventuring.
There are alot of mechanical planning, learning, and feel of accomplishment in playing this game.
games trash. Idk why they even call it a rpg. Its a piss poor adventure game if you want to even call it that with tacked on survival elements that add nothing to the experience. The game has all these buzzword tags rpg, action, adventure, survival but its none of them. But its definitely indie shit 2/10 game made to scam kids that for the the survival game meme and retards.
i played gothic 1,2 elex. Loved them all. This game ain't piranha byte level (i still think it is aboe risen 2 and 3, but those games are kinda crap compared to gothic/elex/risen 1so ywah)Sounds great and worthy of a day one purchase ? HoboForEternity do you like elex ?
Been playing for about 15 hours so far and your description is spot on.... Which is great because before today there wasn't really a game that did this. STALKER is probably the closest thing I've played to this but that's a whole different setting.Played for a bit, too early for real impressions, but I wouldn't say that it's a gothic/elex style game. More like something between gothic 3 and divinity 2, with a layer of simulation/survival thrown in.
Sleeping's the only way to save, right? Or does the game autosave when you transition between areas, too?
Oh and how the fuck do you pick up a bag if you already have one on you? To stash and sell later, I mean.
More like something between gothic 3 and divinity 2, with a layer of simulation/survival thrown in.
that's called a roguelike.You can lose everything.
Imagine playing 60 hours, getting legendary equipment, dying a cheap death, and not being able to reload a previous save...