If Owlcat Games were to adapt EverQuest into a CRPG using their assets from Pathfinder: Wrath of the Righteous (PF
), they could likely recycle a significant amount of assets. Here’s a breakdown of what could realistically be reused or modified from PF
, with rough estimates for each type:
Game Engine and Core Mechanics (60-70%)
The mechanics of Pathfinder and EverQuest share many classic fantasy RPG elements like classes, spells, and hit points, which are broadly reusable. Systems for turn-based and real-time combat, basic AI, pathfinding, quest tracking, and inventory management could largely remain the same, as they’re typical RPG structures.
However, EverQuest has unique class dynamics, races, and abilities that Owlcat would need to develop specifically for this adaptation.
Character Models and Animations (40-50%)
Some of PF’s human and humanoid models (armor, weapons, animations) could be adapted with new textures, allowing for reuse. However, EverQuest has distinctive race designs, such as Iksar, Vah Shir, and Frogloks, which would require new 3D models and animations.
Spellcasting animations, idle movements, and general combat movements would need customization to match the EverQuest aesthetic and lore.
Environmental Assets (30-40%)
PF’s assets for forests, mountains, dungeons, and villages could be partially reused, especially for similar regions in EverQuest. Some generic assets like stone textures, trees, or cliffs could be recycled with minimal changes.
However, EverQuest includes distinct biomes (like the desert in Oasis of Marr or icy zones like Everfrost) that would require specific designs and textures.
Sound Effects and Music (15-20%)
While Owlcat could reuse some generic sound effects (sword clashes, spell casts), the atmospheric sounds of EverQuest are iconic. It would likely need unique sounds to capture the immersion, such as ambiance for zones like Kelethin’s treetops or the eerie dungeons of Guk.
Music would almost entirely need new compositions, as EverQuest’s original score is central to its nostalgic value.
UI and UX Elements (20-30%)
Basic elements like inventory slots, health bars, and ability icons could be carried over, with some adaptation for an EverQuest look. However, the UI would require adjustments to accommodate EverQuest’s unique spells, abilities, and grouping mechanics, which differ from PF
.
Lore, Dialogue, and Story (5-10%)
Almost all story and dialogue would be unique to EverQuest, as it has a vastly different lore, quest structure, and narrative style than Pathfinder.
Overall Estimate: ~40-50% Reusability
While many of the underlying game systems and engine mechanics could be recycled, EverQuest’s unique races, classes, world, and sounds would demand substantial new assets and re-tuning. Owlcat could save on foundational systems but would still face a large workload in adapting EverQuest faithfully.