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KickStarter Pantheon - (Brad "EQ" McQuaid's new MMO)

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,798
Brad really died or was that a joke?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,461
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Now I understand how they could end up with this art style. The big man in the house ins gone
Same here. I just cannot believe that he would have wanted this game to be the fucking wow cartoon shit.

I'll just keep eating my popcorn and enjoy this ride.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,439
Location
Kelethin
The backers didn't want it to look like that either. The whole thing might fall apart now if everyone starts trying to get their money back or something.

Brad did a lot of offroad dirt biking and I heard he got hooked on painkillers during Vanguard. Not sure if it was from an injury or what. I doubt he used coke but who knows, either way that can screw up your heart. I think he was the guy to keep things on track but he was also the only one anyone would invest any money with because of his track record. Without him I bet they've had nothing but cuck money from backers.

I don't really care what happens with it. I am just sad about Brad and selfishly because I liked his work and knew he was capable and I like what he represented. EQ and Vanguard are amazing.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,168
Location
Nantucket

6 zones to level 40
December 13th 2024 early access date with wipes
$39.99 buy2play (unknown if there will ever be a subscription at release)

Early Access Fact Sheet​


Pantheon: Rise of the Fallen has announced that we are hitting Early Access in December of 2024. This is big news for the team and the community; we are thrilled to share this milestone with you. We know you have questions, and many of those questions will be answered in the coming weeks, starting with this fact sheet. Here you will find an overview of Pantheon Early Access and some of the highlights we are prepared to release at this time. Keep checking back, though, because information will be coming out regularly and you won’t want to miss it.

What is the target content for Early Access?
ZONES:​
  • Thronefast
  • Avendyr’s Pass
  • Halnir’s Cave
  • Silent Plains
  • Eastern Plains
  • Wild’s End
PLAYABLE RACES:​
  • Human
  • Ogre
  • Elf
  • Dark Myr
  • Dwarf
  • Halfing
CLASSES:​
  • Cleric
  • Dire Lord
  • Enchanter
  • Monk
  • Necromancer
  • Paladin
  • Ranger
  • Rogue
  • Shaman
  • Summoner
  • Warrior
  • Wizard
When does Early Access start?
Early Access begins December 2024.

How does Early Access differ from Seasons?
Early Access will be open to the general public with the purchase of a digital copy of Pantheon: Rise of the Fallen. Seasons has only been available to pledges. Early Access will permit all current pledge-holders AND digital copy holders to play full-time, regardless of pledge level.

Will pledge-holders have to purchase Early Access?
No, pledges will receive a digital copy of the game and continue playing through EA, with no additional purchase needed.

What happens with pledges and pledge perks for Early Access?
Pledges may see some of those entitlements roll out during Early Access! Current pledges will be discontinued with EA so many pledge perks may no longer be available after EA starts. If you have your eye on a perk, be sure to grab it while you still can.

Will pledges be able to keep their characters from Seasons?
No. There will be a wipe prior to Early Access, however, VIP and Champion pledges will receive a head start as part of their pledge perks. The details of head start will be announced in the future.

Will EA have character wipes?
There will likely be periodic wipes, as needed.

Will there be multiple servers? Special ruleset servers?
Yes, we will be providing as many servers as needed to suit the population. We do intend to have a partial server list available prior to EA. No, we don’t intend to have special ruleset servers and characters will be locked to their chosen server (no server hopping).

Will the servers have consistent up time, as they do with Seasons VIP access?
Yes. Outside of periodic downtime for updates, maintenance, and other unforeseen outages, we expect consistent up time.

How much content will be available at the start of Early Access?
The playable world listed above will include content up to level 40, 12 of the 14 planned classes, and 6 of the 9 planned races. There will be overland and dungeon content as well as crafting and salvaging.

Can I preorder Pantheon Early Access?
Yes! Pledges will continue to be available up until the start of Early Access. These contain entitlements not available after Early Access Launch. Likewise, the VR Store will contain pre-launch items for sale. Lastly, box pre-sales will receive an in-game title. Pledges purchased before Early Access will permit “Head-Start Access.” This will get you in the game prior to the official Early Access Launch.
 
Last edited:

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
478
Hopped in because I wanted to see it before it's gone.

It has all your typical MMORPG launch problems from interface descriptions to latency issues.

But funnily enough, I feel like this game's biggest problems really stem from the change in art direction.
There is nothing inherently wrong with their chosen art style, but I believe there was some flawed logic when the decision was made.

The art direction change was implemented to make the whole project more manageable, right?
The problem is: Just because something is low-poly with hand-drawn textures doesn't necessarily mean it's more manageable at an MMORPG scale.
You still require thousands of different assets to make a scene look good. An empty scene with little texture/asset variety always looks bland. And that's exactly the problem that Pantheon currently faces - despite the change in art direction. It needs some massive detail passes plus more texture variety, plus more thematically distinct (sub-)areas (i.e. more variety in environment assets).

Interestingly enough, I don't think Everquest had that problem. At least not on that level. It had some bland environments (just think of Queynos Hills), but even then it had far more thematic variety (cities, plains, sewers, forests, deserts, etc).

I believe that there was more to the change in art direction than just project scalability. I think it was a performance decision as well, which calls into question whether those required detail passes will actually happen.
It's currently too early to speculate how their finances look, but at the current pace of the reviews, I think their team probably has to scale down to 10-20 people. Will it survive on that? Maybe, but it will need some very motivated developers and players. At the moment the entire server population is roughly the same as that of EQ: Heroes Journey (a private server).

Aaaanyway, I'll still log in today, because despite it all it's a good game to play on the side (lots of downtime for casters). It's also reasonably challenging.
So I'll play it now because who knows what that player count might look like in two months.
 

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