RedScum
Arbiter
Had to make an alt for that post? Fo'shame.
Or maybe the swedish like making games about the norse.
Can't blame them, if me and the Codex BR/PT squad did a RPG, I'm pretty sure we would do something with:
1. Bandeirantes
2. Sailing across the world, Portuguese-style
3. Post-Apoc, on the jungle
4. Something fantasy, involving one of the these elements
5. A mix of these (Post-Apoc Neo-Brazilian Sailors and Bandeirantes rediscovering the rest of the world?)
6. Something else
Don't get me wrong, I'm liking the way that finally there's an outlet for the substantial customer demand for TB gaming - demand that never disappeared, but was simply discarded by publishers and developers who declared it obsolete - and am looking forward to many of these games.
...but I'm also looking forward to some of the Codexers who were to young to experience TB crpgs other than by virtue of playing the very cream of the crop that have carved out lasting fandom, and consequently thinking that any TB crpg must also be tactical and better than any phase-based or rtw/p combat, will now have the opportunity that we had to experience the horror that is really badly designed TB combat
I think this could be the greatest era of simultaneous glee and rage the Codex has ever experienced - a whole new world of bad game design they never knew existed.
King's Bounty qualifies as an RPG in my book - surely I'm not alone in thinking thus.
I'm genuinely new around here.Had to make an alt for that post? Fo'shame.
Not sure why they call it RPG,it's strategy game like King's Bounty and HMM
Agreed.King's Bounty qualifies as an RPG in my book - surely I'm not alone in thinking thus.
You can qualify a lot of things as RPG ,but when core game mechanics are tactical battles between hundreds of nameless units it's not RPG in my book.
When I hear of a "TRPG", I am immediately suspicious. Goldbox series weren't referred to as "tactical RPGs", Natuk or Wizard's Crown or KOTC weren't referred to as "tactical RPGs", ToEE and Dark Sun weren't referred to as "tactical RPGs". For all of their superb tactically controlled combat, they were always just RPGs, and the genre's posterboys at that, without any silly sublabels attached. Fuck, even JA2, for all the arguments about "the dude behind laptop" surrounding it, was still an RPG for those who considered it as such, without any silly T's attached.
"TRPG" usually means either "let's add some combat movement to our shitty Final Faggotry clone and pretend it is now even deerper than before", or "let's take out the castle from our HoMM clone and pretend it's a different kind of game altogether". Or, in a more oldschool way, "let's add some fancy fictional bells and whistles into our BSB mission-based railroaded squad tactics and try to peddle it to the starving RPG fandom". None of which is acceptable in my book.
Paradox aren't actually calling it a tactical RPG though. OP says just "RPG".
And great many rejoiced.Paradox aren't actually calling it a tactical RPG though. OP says just "RPG".
It refers to "leading troops" a number of times, which likely implies the "HoMM without a castle" group.
Tags: Paradox Interactive; Runemaster
Paradox Interactive, the famous grand strategy game developer/publisher, has decided to hop onto the Viking-themed turn-based retro RPG bandwagon, with a new title called Runemaster. Here's the official announcement on their site:
Don't get me wrong, I'm liking the way that finally there's an outlet for the substantial customer demand for TB gaming - demand that never disappeared, but was simply discarded by publishers and developers who declared it obsolete - and am looking forward to many of these games.
...but I'm also looking forward to some of the Codexers who were to young to experience TB crpgs other than by virtue of playing the very cream of the crop that have carved out lasting fandom, and consequently thinking that any TB crpg must also be tactical and better than any phase-based or rtw/p combat, will now have the opportunity that we had to experience the horror that is really badly designed TB combat
I think this could be the greatest era of simultaneous glee and rage the Codex has ever experienced - a whole new world of bad game design they never knew existed.
And great many rejoiced.Paradox aren't actually calling it a tactical RPG though. OP says just "RPG".
It refers to "leading troops" a number of times, which likely implies the "HoMM without a castle" group.