likaq
Arcane
- Joined
- Dec 28, 2009
- Messages
- 1,198
it will be a disaster like Alpha Protocol was.
No.
it will be a disaster like Alpha Protocol was.
retard
I think even the small possibiltiy of a well done bloodlines 2 is still a waste of IP, I think a VtM CRPG oughta be more sandboxy in nature. Not in the GTA sense mind you, but think something like grotsnik's CYOA.Agree.(but for different reasons I guess)
The problem is that with the way cRPG developers seem to think(what with wasteland 2, PoE and Numenera) and given the critical/popular acclaim of bloodlines we might very well end up witnessing a bunch of hacks tarnishing a legacy.
retard
just stop.stupid Ass Effect-style dialogue system with fucked-up timed decisions
Sandbox doesn't mean hiking sim. A sandbox VtM game would be like all the kindred relationships and events in the domain working independent from player input, and you trying to make do working for people and rising up the ranks, dealing with the vampiric condition and getting involved with whatever main plotline is going on at the same timeI hope that any new WoD crpg will not be a sandbox ( hiking simulator ) but more like BL ( if fpp / tpp ) or fallout 1/ ( if iso / top-down )
fuckWhatever. And fuck you for using my old avatar.
The real question is to which degree Paradox will cut the SJW sickness out of White Wolf.
Does Paradox have money to make a FPP? I mean, DLC milking their map painting simulators doesn't make all that much money, right?Any new WoD (or NWoD) game would focus for on the "action" element, like the previous 2 Masquerade games. Because that's what sells. So it would be FPP.
I personally would love something that more focuses on the politics though.
Anybody does, it's just a camera. It's all a matter of scopeDoes Paradox have money to make a FPP?
Me too.I personally would love something that more focuses on the politics though.
Does Paradox have money to make a FPP? I mean, DLC milking their map painting simulators doesn't make all that much money, right?
Yeah...It would require people who can write to come up with believable characters AND people who can design to make all that meaningful gameplay-wise. Truly a pipe dreamMe too.
But the things is; where the fuck do you actually find someone capable of writing good and strongly interactive vampire politics for a singleplayer RPG ?
That's why the MMO sounded so cool. The politics would have been 'genuine'.
Me too.
But the things is; where the fuck do you actually find someone capable of writing good and strongly interactive vampire politics for a singleplayer RPG ?
(And combat)Yeah, fuck a combat WoD game. WoD oozes with flavor; it needs atmosphere, mystery, and scheming.
They didn't tho.Yeah, sadly I cannot think of a single Development house that *I* personally feel could pull that off. Troika did a decent job of it though.
To be honest, CRPGs have never handled anything but murderhobo from zero to hero kind of gameplay. Consider that not even Shadowrun has been properly realized in a computer format and it's a way more straightforward game.They didn't tho.
Bloodlines were carried hard by atmosphere/writing/characters and a genuinely good linear story.
There was very little of actual 'political' stuff in the game and nothing at all sandboxy or extraordinarily interactive.
To be honest, CRPGs have never handled anything but murderhobo from zero to hero kind of gameplay. Consider that not even Shadowrun has been properly realized in a computer format and it's a way more straightforward game.
I totally expect anyone that gets the franchise to fail at writing, voice acting and facial animation, all three good points of Bloodlines so at least a political sandboxy game could have interesting gameplay.They didn't tho.
Bloodlines were carried hard by atmosphere/writing/characters and a genuinely good linear story.
There was very little of actual 'political' stuff in the game and nothing at all sandboxy or extraordinarily interactive.