Rincewind
Magister
Let's collect all recommendations, tips and gotchas regarding party transfers in RPG series! This is only about objective, tangible differences that affect gameplay -— people who like to "roleplay" would of course want to keep the same characters throughout a series whenever possible. Let's try to keep it as spoiler-free as possible. Information about this most likely already exists in those 300+ page mega-threads, but who's gonna find that when they need it... Plus it makes for an interesting discussion
Here's my attempt at coming up with a set of criteria for categorisation. Of course, for many games these criteria could overlap somewhat.
I will keep updating this list as new recommendations are coming in:
Alternate Reality
The City → The Dungeon
Baldur’s Gate
I → II
Banner Saga, The
I → II → III
Bard’s Tale, The
I → II → III
I → III
Can also import from:
Centauri Alliance
Apple II version can import from:
Dark Designs
I → II → III
IV → V → VI
Dark Sun
I → II
Deathlord
Apple II version can import from:
Dragon Wars
Apple II & C64 versions can import from:
Dungeon Master
Dungeon Master → Chaos Strikes Back
Dragon Age
Origins → II
Eternal Dagger, The
Can import from Wizard’s Crown
Eye of the Beholder
I → II → III
Gold Box
PoR → CotAB → SotSB → PoD
CoK → DKoK → DQoK
GttSF → TotSS
Hillsfar → CotAB
CotAB → Hillsfar
PoR → Hillsfar
Buck Rogers: Countdown to Doomsday → Matrix Cubed
Ishar
I → II → III
Legend of Faerghail
Amiga version can import from:
Knights of the Old Republic
I → II
Mass Effect
I → II
Magic Candle
I → The Keys to Maramon → II → III
Might & Magic
I → II
Neverwinter Nights
Phantasie
I → II → III
I → III
Pillars of Eternity
I → II
Ravenloft
I → II
Menzoberranzan → II
Quest for Glory
I → II → III → IV → V
Realms of Arkania
I → II → III
Temple of Apshai
Temple of Apshai → Upper Reaches of Apshai
Temple of Apshai → Curse of Ra
Ultima
IV → V → VI
IV → VI
Warrior of Ras
I → II → III → IV
Witcher, The
Wizardry
I → II → III
I → III
VI → VII → VIII
Here's my attempt at coming up with a set of criteria for categorisation. Of course, for many games these criteria could overlap somewhat.
- Game series where transferring the party is rewarding, resulting in a superior experience, thus highly recommended (e.g. a victorious party is recognised by NPCs, pathways that can only be unlocked with items found in earlier instalments, overarching C&C, etc.)
- Games where party transfers are necessary (or at least recommended) because subsequent games expect a sufficiently levelled-up party (e.g. Secret of Silver Blades to Pools of Darkness)
- Games where transfers are viable, but you need to exercise caution because it's possible to seriously gimp your progress in unexpected ways (e.g. aging mechanic in Phantasie games, picking a merry band of demi-humans in Pool of Radiance with the intent of taking them through the whole series)
- Games where transferring the party is not recommended because it either lessens the experience (e.g. by making the game too easy), is outright buggy, or the way it's implemented is just "meh" in general
I will keep updating this list as new recommendations are coming in:
Alternate Reality
The City → The Dungeon
- There are almost no benefit to importing as you are basically "reborn".
Baldur’s Gate
I → II
- Baldur's Gate transfer is a good example of how to do character transfer well, but sadly, one of the last series to do so, as for some reason most games decided to stop doing that at the start of the century. You start out a few levels higher in BG2, but will quickly make that up with a new party. You also get to keep a few good items from the first game, but only some of them and nothing too overpowering. Importing gives you an advantage, but not too much of one
Banner Saga, The
I → II → III
Bard’s Tale, The
I → II → III
I → III
Can also import from:
- Wizardry I, II, III
- Ultima III
- I → II: Definitely not recommended since it makes the game too easy. And the beginner dungeon is the best one in II. Also, Spectre Snare, best sword in the game, gets transferred too, which makes the game laughable.
Centauri Alliance
Apple II version can import from:
- Bard’s Tale I, II, III
- Wizardry I, II, III
- Ultima III
- Might & Magic I
- Bard’s Tale I, II, III
- Ultima III
Dark Designs
I → II → III
IV → V → VI
Dark Sun
I → II
- Transferring allows you to have two El's Drinkers.
Deathlord
Apple II version can import from:
- Bard’s Tale I
- Wizardry I
- Ultima III
- Bard’s Tale I
- Ultima III
Dragon Wars
Apple II & C64 versions can import from:
- Bard’s Tale I, II, III
- Bard’s Tale I, II
- Importing is not recommended
Dungeon Master
Dungeon Master → Chaos Strikes Back
- No equipment or other items are transferred with characters imported from Dungeon Master, and the new pre-generated champions available in Chaos Strikes Back have better stats than your imported characters (unless, perhaps, you have engaged in a great deal of grinding that is completely unnecessary to win the earlier game). Nonetheless, it's entirely possible to win Chaos Strikes Back using the same characters with which you completed Dungeon Master, so I recommend importing them for role-playing reasons (and because their portraits look better than the new characters, anyway).
Dragon Age
Origins → II
- Dragon Age: Origins has some decent modules that come with it that are worth playing. Your character from the main campaign is exported to play those, works like NWN. Leliana's Song is one of them, which is meant to be played before the main campaign.
Eternal Dagger, The
Can import from Wizard’s Crown
Eye of the Beholder
I → II → III
- I → II: Importing all the overpowered +4/+5 items from EoB I nullifies the excitement of finding upgrades in the second instalment, therefore not recommended. Alternatively, you can drop these items at the start in the entrance hall of the temple, and then pick them up before making a final save at the end if you wish to transfer them to EoB III to make the combat less tedious.
Platform restrictions: I to II party transfer is not implemented in the Amiga AGA version (probably works with the original floppy and non-AGA WHDLoad versions, haven't tried). There's no Amiga to PC savegame transfer tool either, so only the DOS version is viable for a run through the whole series.
- II → III: Great idea, because some levelcaps in the third part were lower than in the second.
Gold Box
PoR → CotAB → SotSB → PoD
CoK → DKoK → DQoK
GttSF → TotSS
Hillsfar → CotAB
CotAB → Hillsfar
PoR → Hillsfar
Buck Rogers: Countdown to Doomsday → Matrix Cubed
- Pools: Some reorganisation is needed in Curse when transferring a party through the series. Multi-Class Elves rule in PoR, but soon become obsolete in CotAB. You don't need minmaxed characters in Pools of Darkness. It's enough to have 18 Dex to get Initiative.
- GttSF → TotSS: Treasures of the Savage Frontier refers to the imported party as the Heroes of Ascore, the characters who finished Gateway.
- CotAB ↔ Hillsfar: It was possible to transfer a character from the C64 version of with an ion stone of dexterity equipped. This would keep the +1 dexterity increase for Hillsfar, but there were no such items in Hillsfar so the fact it was granted by the ion stone was ignored. When you transferred the character back into Curse, it would keep the dexterity boost, but put the ion stone bonus back on as well. You could keep importing back and forth until the character's dexterity hit 24.
Ishar
I → II → III
- II: Transferring your characters makes the beginning of the game easier. But it's not very satisfying because the psychology system is even more annoying than in the first game. The fact that your characters have faced countless dangers together in the first game should logically make them a united team in the sequel, but it's absolutely not the case: they'll engage in so much infighting that it'll be better to fire half of them and replace them with more compatible newcomers.
Legend of Faerghail
Amiga version can import from:
- Bard’s Tale I, II
- Phantasie I, III
Knights of the Old Republic
I → II
- (Participation award): You can "import" your KOTOR 1 character's gender and LS/DS alignment via a conversation early on, which affects a few events throughout the game.
Mass Effect
I → II
Magic Candle
I → The Keys to Maramon → II → III
Might & Magic
I → II
- II assumes an imported party; even the first town is really too brutal for a new party.
- IV and V: Not only could you transfer from the end of one game to the other, the games combine to allow crossing back and forth, simultaneously playing both adventures. Darkside content will eventually render Clouds as very easy.
- III, VI, VII and VIII are completely standalone, and so is the fan-made Swords of Xeen
Neverwinter Nights
- The main campaign and expansion campaigns for NWN1 were structured around either creating a new character for each chapter or importing a character exported from the previous chapter.
Phantasie
I → II → III
I → III
- Like Wizardy, later games acknowledge victorious characters, and as long as you use the right races and/or don't waste too much time (use Vision spell to explore, cast Transportation to avoid too much overland travel, and rest at Inns as little as possible) it should be doable without having to retire characters. And the extra HP from an extra level will help a lot at the start of II and III.
Pillars of Eternity
I → II
- By importing the saves from the original game and the White March DLC all of your previous choices will be included into the new storyline.
- Alternatively, you can select predefined plot outcomes from the first game.
Ravenloft
I → II
Menzoberranzan → II
- I: For best results, run a two man party. You get more experience with two people. Running with full four party splits the experience; that and also the companions from the first game can't get imported.
- I → II: Transferring the party is not recommended as it makes the second game too easy. Only the original two characters you created can be imported. So it's not really worth it to use companions in the first game. Additionally, special items such as Symbol of Ravenkind, or Bags of Holding, don't get carried over. Plus you'll be robbing yourself of that cool gypsy character creator in each game.
Quest for Glory
I → II → III → IV → V
- If you want the true zero-to-hero experience, you really do need to start with I and take him all the way through the series, possibly even 3-4 times if you're a completionist (4th time is for the paladin class introduced in II). The games have different unique areas for each class, and would give references to previous games.
- Your skills and attributes will probably start out higher than making a new character (but might actually be lower since it's a level by use system), but, more importantly, it's the only way to keep certain attributes, such as having certain spells as a non-wizard with magic or starting as a paladin in III-V.
Realms of Arkania
I → II → III
Temple of Apshai
Temple of Apshai → Upper Reaches of Apshai
Temple of Apshai → Curse of Ra
Ultima
IV → V → VI
IV → VI
Warrior of Ras
I → II → III → IV
Witcher, The
- II → III (participation award): Rather than import data from a save file, The Witcher 3 allows you to alter the world according to the decisions you made in the preceding game by having you answer a series of questions.
Wizardry
I → II → III
I → III
VI → VII → VIII
- II, III: Could not be started without transferring the party (at least in the DOS version).
- III: Later games acknowledge victorious characters, but in III stats will be capped at 15 (you start getting bonuses at 16, so 4 and 15 is in practise the same), so a new party may actually be easier in that game, which is very hard in the beginning. This is especially true for the DOS port, as any stat below 18 has a 33% chance of dropping on level up. Generating a new party is highly recommended, or alternatively, boosting the core ability scores for each class to 18.
- VII → VIII: Characters are reset to Level 5. And if you did a lot of class changing in Crusaders, you probably settled on a party composition to stick with throughout Wizardry 8. Of course, there is a special incentive for a player who takes characters through the entire Cosmic Forge trilogy.
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