Nah, we would have same shit game with better graphicsYou'd hate your life playing monk as actual melee... War isn't melee either if you want to clear even remotely decently. They didn't improve shit. If they put the new graphics in PoE1 we would have a 1000x better game atm.
As someone who didn't play PoE 3 years ago. Very insightful.The status of this game is PoE 3 years ago. Anyone that says they like PoE2, but hated PoE1 are exposing themselves hard.
Campaign is fun and experimenting with new characters is fun while waiting until they slow down endgame by 50% and nerf lots of stuff that is breaking it while bringing in wanted QoL stuffThe status of this game is PoE 3 years ago. Anyone that says they like PoE2, but hated PoE1 are exposing themselves hard.
Are you seriously expecting them to slow down the game when they talked 5+ years about it and you mow down screens of enemies starting at least from act2?Campaign is fun and experimenting with new characters is fun while waiting until they slow down endgame by 50% and nerf lots of stuff that is breaking it while bringing in wanted QoL stuff
Nobody is mowing down enemies starting at Act 2. Maybe Rangers with certain skills become a bit faster and Monk does not start getting a bit faster until some point in CruelAre you seriously expecting them to slow down the game when they talked 5+ years about it and you mow down screens of enemies starting at least from act2?Campaign is fun and experimenting with new characters is fun while waiting until they slow down endgame by 50% and nerf lots of stuff that is breaking it while bringing in wanted QoL stuff
The "methodical" gameplay is reserved to early act1, just so they can use it in marketing materials.
Mow down = kill packs in 1-2 hits before they do anything. Both war and monk are doing it and I certainly doubt most specs have weaker clear than wars. And that's with random ass builds I did while learning the game and ssf loot.Nobody is mowing down enemies starting at Act 2. Maybe Rangers with certain skills become a bit faster and Monk does not start getting a bit faster until some point in Cruel
If it has rewards is not optional, if it doesn't, what's the point? People will be sick of campaign in 2-3 leagues tops, anyway.Also there was a good suggestion I heard from someone, they should keep Cruel difficulty even with 6 acts and let mobs scale to same levels as top tier maps so players can have alternative option to random mapping.
Melee isn't garbage, monk invoker is one of the 3 top characters. It is just warrior mace skills that suck.It might as well be the VISION, who knows, but it's definitely not freeform gameplay that POE1 provides, where you can be both a zhp zoom-zoom character or uber tank that is essentially unkillable by almost every attack (i.e. my https://pobb.in/ZtpEcuNOb5k2 latest SSF character). It was one of the biggest allures of PoE1 as compared to D3 or some other games - 'play as you want instead of play as we want'. Also, the trade will always push the community towards zoom-zoom, "press one button, whole screen dies" builds because they allow you to farm the maximum amount of currency / gear (and in poe2 this is compounded by the fact how rarity works atm).I view what players are doing with ES as a kind of loophole where the developers forgot to close, which was exacerbated by bad itemization.
I'd say they just mindlessly copied the old poe1 formula without taking into account that you have more% aura in poe1 (which was nerfed recently) and the other defensive layers that are dependant or tied to armour (molten armour, aegis procs or other things).Its a bit tricky because high percentage reduction actually gets increasing returns from a lot of damage, and you get higher returns the closer you are to hardcap
They did the same thing in PoE 1. Life sucked, ES was OP. It took them like 6~ years to finally fix it. And they didn't do so by buffing life, for the most part. In fact, things like original Kaom's were nerfed for giving too much life.
I think they just like it; like all their dumb design decisions that keep re-emerging despite them making a big fuss about "learning" and "fixing" them. On-death explosions, volatiles, melee being garbage, etc.
You'd hate your life playing monk as actual melee... War isn't melee either if you want to clear even remotely decently. They didn't improve shit. If they put the new graphics in PoE1 we would have a 1000x better game atm.
You'd hate your life playing monk as actual melee... War isn't melee either if you want to clear even remotely decently. They didn't improve shit. If they put the new graphics in PoE1 we would have a 1000x better game atm.
I'm into tier 10+ maps with my SSF melee Acolyte of Chihuahua and yeah...pretty much. I do use more buttons which is fun and all but at its core, melee has the exact same issues as in PoE1 and the same style: blow up the screen or die. Only you are slower, squishier and the game is prettier.
Btw, it's funny how they keep harping on slowing down the game yet they launch with Breach and Delirium, two mechanics that expect you to zoom-zoom.
Answer to breaches is ice strike monk using herald of ice :Dreverted back to ed. Found my answer to breaches and its... demon form. It gives you that flying dash that is like teleport but without cooldown