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Incline Path of Exile 2 - now available on Early Access

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
721
Are there any tools like PoE planner/PoE builder but for PoE2?

I've found this - https://maxroll.gg/poe2/planner/. It's usable, though it's missing some features from PoE planner/builder.
 
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Joined
Jun 13, 2019
Messages
795
The honor mechanic for ascendancy is a dumb mechanic. I built my character up around tanking damage so far (focused on energy shield initially but I am now working towards making it to +melee damage nodes), but suddenly I'm no longer allowed to tank damage when trying to ascend even if my character has no issue actually surviving the damage since they are specialized in it.

Retarded.
100%. and ascendancy is very important

my advice is superpower your offense by spending some currency, if everything dies near-instantly you're not gonna be taking damage. thats how i got my third ascendancy today, dunno what the 4th is gonna be like as i haven't played a character long enough to do it yet. my current build has like 70% armor and 80% evasion which is awesome, the only things that kill me in maps is shit like melee slams by big nigger mobs :deadhorse:

 

TedNugent

Arcane
Joined
Dec 16, 2013
Messages
6,764
Wow, I just walked through the last boss of Act 3 cruel by slapping him repeatedly with my mace. Invigorating gameplay. Probably went down in about a minute. Didn't use a potion.

Fortunately, or unfortunately, I finally decided to cap my block and simultaneously found an advanced mace with +150% physical and some life leech, and now I can just stand in front of things holding down my mouse button. I don't know if I have great DPS for 67, it was about 12k with full rage stacks. My resistances aren't capped and frankly kind of suck.

Cruel really was vastly easier than the first playthrough, and I don't think a single boss presented a challenge other than the forgemaster, and that's just because I'm melee, frankly.

Titan +50% to minor passives, I think, is a bit overpowered for late game and only increases in value the more passives you pick up. +7% block nodes, +18% armor nodes, +15% damage nodes everywhere.

Dreading endgame, I've heard it sucks. Might take a break.

Which mitigates like 20% of big hits even with full armour stacking :lol:
This is clearly a deliberate design choice, similar to Dark Souls, they want you to dodge big hits, which is why they are unblockable, unavoidable, and basically ignore armor. You're not supposed to be able to build your way through it, at least not for a while. Stacking defenses is only really supposed to prevent you from getting oneshot so you can make a mistake and pop a consumable potion.

He makes a good point here about the relative value of energy shield since it's literally just there to eat big hits and give a big EHP pool.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,168
Location
Nantucket
Why would you use linux for gaming?
Because Windows is such a bloated piece of shit, quite a few Windows games run better through Linux and Proton's compatibility layer than they do on Windows natively. Also with Linux you have gaming specific low level optimizations. Valve is fully invested in PC gaming on Linux and I trust them and hobbyists to take things as far as they can go way more than I do Microsoft.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,349
This is clearly a deliberate design choice, similar to Dark Souls, they want you to dodge big hits, which is why they are unblockable, unavoidable, and basically ignore armor. You're not supposed to be able to build your way through it, at least not for a while. Stacking defenses is only really supposed to prevent you from getting oneshot so you can make a mistake and pop a consumable potion.

He makes a good point here about the relative value of energy shield since it's literally just there to eat big hits and give a big EHP pool.

As I mentioned before, it won't apply to just big boss attacks. Having to dodge telegraphed boss attacks is fine. But the way it's implemented it works on any high dmg. In high tier maps with some mods most damage falls in that category. There is a reason people were stacking multiple layers of defense in PoE1. But they gutted hp and removed a bunch of those layers, meanwhile dmg from enemies is very high and their ehp not quite. Which means clearing screens before even actually fighting is a lot easier to achieve than making a char that can get engaged in actual gameplay.
 

jasonwh

Barely Literate
Joined
Dec 12, 2024
Messages
3
As I mentioned before, it won't apply to just big boss attacks. Having to dodge telegraphed boss attacks is fine. But the way it's implemented it works on any high dmg. In high tier maps with some mods most damage falls in that category. There is a reason people were stacking multiple layers of defense in PoE1. But they gutted hp and removed a bunch of those layers, meanwhile dmg from enemies is very high and their ehp not quite. Which means clearing screens before even actually fighting is a lot easier to achieve than making a char that can get engaged in actual gameplay.
It's like the game force it to prioritize clearing over engagement in proper combat.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,859
This is clearly a deliberate design choice, similar to Dark Souls, they want you to dodge big hits, which is why they are unblockable, unavoidable, and basically ignore armor. You're not supposed to be able to build your way through it, at least not for a while. Stacking defenses is only really supposed to prevent you from getting oneshot so you can make a mistake and pop a consumable potion.
Did you actually watch the video? It's only armour that behaves like this, ES and evasion are not affected (and you can easily stack close to 10k ES if you are not warrior, monks get both evasion and armour with one ascendancy node and they have aura that gives pure 'more evasion' which is not there for str spirit gems), you get more phys DR by equipping just one fairly common item (cloak of flame) as compared to fully armour packed character that sacrifices everything else to stack armour to the max. So if you start in the left bottom part of the tree, you basically have no defense at all as compared to deadeye (which is ridiculous if you played poe1). Not only they've reverted formula to where it was in PoE1 ages ago, but also there is no extra defensive layers (like molten armour, es on block procs from Aegis - maybe it's there but since you have no int at all, you won't be able to stack ES to sizable levels, lel) that make armour competitive in PoE1 as compared to pure evasion.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,273
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
This is clearly a deliberate design choice, similar to Dark Souls, they want you to dodge big hits, which is why they are unblockable, unavoidable, and basically ignore armor. You're not supposed to be able to build your way through it, at least not for a while. Stacking defenses is only really supposed to prevent you from getting oneshot so you can make a mistake and pop a consumable potion.
Did you actually watch the video? It's only armour that behaves like this, ES and evasion are not affected (and you can easily stack close to 10k ES if you are not warrior, monks get both evasion and armour with one ascendancy node and they have aura that gives pure 'more evasion' which is not there for str spirit gems), you get more phys DR by equipping just one fairly common item (cloak of flame) as compared to fully armour packed character that sacrifices everything else to stack armour to the max. So if you start in the left bottom part of the tree, you basically have no defense at all as compared to deadeye (which is ridiculous if you played poe1). Not only they've reverted formula to where it was in PoE1 ages ago, but also there is no extra defensive layers (like molten armour, es on block procs from Aegis - maybe it's there but since you have no int at all, you won't be able to stack ES to sizable levels, lel) that make armour competitive in PoE1 as compared to pure evasion.

He is not wrong though, it's a design choice to make it more "action". ES, evasion and passive block will be gutted mark my word. Retards wanted to play PoE Dark Souls and they got it, problem is that gameplay sucks for anyone that actually likes ARPGs. Hope now they all fuck off to PoE2 and stop butchering PoE1 with all their beta testing mechanics for PoE2.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,794
This is clearly a deliberate design choice, similar to Dark Souls, they want you to dodge big hits, which is why they are unblockable, unavoidable, and basically ignore armor. You're not supposed to be able to build your way through it, at least not for a while. Stacking defenses is only really supposed to prevent you from getting oneshot so you can make a mistake and pop a consumable potion.
Did you actually watch the video? It's only armour that behaves like this, ES and evasion are not affected (and you can easily stack close to 10k ES if you are not warrior, monks get both evasion and armour with one ascendancy node and they have aura that gives pure 'more evasion' which is not there for str spirit gems), you get more phys DR by equipping just one fairly common item (cloak of flame) as compared to fully armour packed character that sacrifices everything else to stack armour to the max. So if you start in the left bottom part of the tree, you basically have no defense at all as compared to deadeye (which is ridiculous if you played poe1). Not only they've reverted formula to where it was in PoE1 ages ago, but also there is no extra defensive layers (like molten armour, es on block procs from Aegis - maybe it's there but since you have no int at all, you won't be able to stack ES to sizable levels, lel) that make armour competitive in PoE1 as compared to pure evasion.
Cloak of flame was buffed relatively recently in 1. Lightning coil was too by +20% . Meanwhile minion don't get shit except meme spectre's
I suppose it was for hc trade league and noone plays minion there for long.
It's broken and equivalent of endurance charge stack (too tedious to maintain).
You can make infinite money in 1 by selling 2passive Endurance stack cluster and trigger wands to minion builds and it's nowhere enough. But hey someone still puts up with this shit.
maxresdefault.jpg


"Insane" 10% lmao
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,529
Fucking Trial of Sekhema, I give up on my 3rd ascedancy through that shit and wait until this shit is nerfed. I would have tried trial of chaos instead but got no invites that say I would get anything. Got 7 trial ones, they say I get nothing. Not sure how I will be able to do 10 trial ones since those are lvl 75+ but anything is better than this shit with honor system.

I hate that endgame is same shit as poe1, still being swarmed by fast hard hiting enemies that best way to deal with is clear with one button broken skill. Bonestorm is decent but it is channeling and if I stay in one place 1s too long "hello, you just lost 500 honor" even with 65% resistance.

I give up and I have made a sorceress in SSF and going to play campaign again where the game is fun (ssf because that gives me empty stash and gives me closest to that first run experience).
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,859
Armour would require a tool similar to acrobatics to be on par. Block already has such a tool, at least for Warbringer.
No? Evasion chance does not depend on the potential amount of the incoming damage, it just a flat percentage of avoided hits. Armour gets weaker with the intensity of incoming damage, so anything dangerous will still one shot you (as Kripp shows, some pinnacle bosses slam would still hit for 70%+ of its raw damage even if you pack max possible armour). On the other hand, shit like "Phys damage taken as X" is non-conditional and universal, so if you convert all of your incoming phys damage into some elemental (or even better chaos) damage, you'll get flat 75% reduction or more depending on +maxres, and double dip that on the other defensive layers. So with CI you can have like flat 30% less damage taken on top of something like cloak of flame that is immune to dangerous overwhelm / pen mods that some pinnacle bosses in PoE1 have.
 

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