T. Reich
Arcane
Summoner builds are notorious for having very little gem slots to spare.
The strongest persistent summoner builds are spectre-centric supported by zombies.
The strongest temp minion summoner build is SRS, supported by tanky zombies.
Animate weapon/zombie-as-main-minion/skeleton builds are possible, but aren't nearly as strong as those two.
It's also normal for a spectre/zombie summoner to go heavy on auras, to the point of going low-life (via shavs) and running tons supped-up of auras.
It's also normal to be able to cast more than one curse, to make your minions/allies even stronger.
The gem slots are usually distributed as follows (with a lot of variation actually):
5-6L for main summon.
4L for secondary summon, if you have it.
4L for auras
4L for support skills (flesh offering, movement skill, convocation, desecrate, though the lwo latter are optional depending on your build)
3L for curses (can also use curse on hit, but then need a 4L for that)
3L for more supports. Can be used for more auras, or more curses, or for some extra minions like skeletotem or golem, or for vaal skills etc.
Here's my staff SRS build links breakdown, I'm using it as my char in 1MSC right now:
2H staff = SRS + 4 support gems in a 5L; 6th socket is flame golem.
Armor = 6S, linked 3L+2L+1S; 3L for arc totem (for proccing EE), 2L for clarity on BM gem, 1S for vaal gem.
Helmet = 4S; 3 auras, 2 of which are linked to generosity gem in a 3L, and 3rd aura is in a separate 4th socket.
Gloves = 4L zombies with tanky support gems; I have 6 zombies total, and they can actually even do some noticeable damage on top of being good distraction for the mobs.
Boots = 4L containing 3x support spells (flesh offer + flame dash + curse) linked to faster casting.
This is a very tight set-up, and I only wish I had a spare socket or two in form of unset rings to put my golem there (when I get a 6L staff) and a simple aoe spell to break urns and such.
The strongest persistent summoner builds are spectre-centric supported by zombies.
The strongest temp minion summoner build is SRS, supported by tanky zombies.
Animate weapon/zombie-as-main-minion/skeleton builds are possible, but aren't nearly as strong as those two.
It's also normal for a spectre/zombie summoner to go heavy on auras, to the point of going low-life (via shavs) and running tons supped-up of auras.
It's also normal to be able to cast more than one curse, to make your minions/allies even stronger.
The gem slots are usually distributed as follows (with a lot of variation actually):
5-6L for main summon.
4L for secondary summon, if you have it.
4L for auras
4L for support skills (flesh offering, movement skill, convocation, desecrate, though the lwo latter are optional depending on your build)
3L for curses (can also use curse on hit, but then need a 4L for that)
3L for more supports. Can be used for more auras, or more curses, or for some extra minions like skeletotem or golem, or for vaal skills etc.
Here's my staff SRS build links breakdown, I'm using it as my char in 1MSC right now:
2H staff = SRS + 4 support gems in a 5L; 6th socket is flame golem.
Armor = 6S, linked 3L+2L+1S; 3L for arc totem (for proccing EE), 2L for clarity on BM gem, 1S for vaal gem.
Helmet = 4S; 3 auras, 2 of which are linked to generosity gem in a 3L, and 3rd aura is in a separate 4th socket.
Gloves = 4L zombies with tanky support gems; I have 6 zombies total, and they can actually even do some noticeable damage on top of being good distraction for the mobs.
Boots = 4L containing 3x support spells (flesh offer + flame dash + curse) linked to faster casting.
This is a very tight set-up, and I only wish I had a spare socket or two in form of unset rings to put my golem there (when I get a 6L staff) and a simple aoe spell to break urns and such.