Why? It is not as powerfull as one may assume. It does not let you get enemies res to under 0. It just removes resistance as a factor in damage calculations. So auras and resistance penetrations will not work. So you wont be able to get mobs to -75% resistance.Inquisitor's Inevitable Judgement will break the game, fun as it sounds, I don't see how that could be feasibly introduced
So you wont be able to get mobs to -75% resistance.
You very much can just pick up stuff that is good for your character and not give a shit about all the other rare items (And you never give a shit about magic items, the blue ones, maybe only at the very start).People still seem to love PoE. I was in the closed beta for this game, and played it pretty extensively for a while.
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Every once in a while (now, for example), I think about trying PoE again. Then, I remember what drove me away (I think I'd hoped it would improve before realizing it wouldn't): this fucking "vendor recipe" system. http://pathofexile.gamepedia.com/Vendor_recipes
Good Christ. Surely you have to be autistic to remember all this shit. This is an aRPG; I just want to shoot shit, pick up loot, and sell it to a vendor for a pile of cash, not have my laptop open running Excel as I play in order to decide what items to pick up, which ones to save, how to arrange them into "vendor recipes," etc.
Someone please give me a sanity check here and tell me whether or not I can, for example, ignore almost all loot and just pick up a few valuables, and still be all right. It's clearly still overcomplicated bullshit, but if it's unnecessary overcomplicated bullshit I'll give the game another go.
Btw, if you are interested in a fresh start in a new economy where everybody is on the same level and trading is more reasonable then there is a new challenge league starting on 11 Dec with some new stuff added too.Yeah, I noticed that the loot filter is so advanced that you can configure it with a custom text file.
That's a new one on me, probably a first in the genre.
Anyway, the build guides, including those aimed at new players, are nearly incomprehensible to me and packed full of obscure jargon and abbreviations, so I'll just dive back in. I don't remember any of this crap anymore.
People still seem to love PoE. I was in the closed beta for this game, and played it pretty extensively for a while.
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Every once in a while (now, for example), I think about trying PoE again. Then, I remember what drove me away (I think I'd hoped it would improve before realizing it wouldn't): this fucking "vendor recipe" system. http://pathofexile.gamepedia.com/Vendor_recipes
Good Christ. Surely you have to be autistic to remember all this shit. This is an aRPG; I just want to shoot shit, pick up loot, and sell it to a vendor for a pile of cash, not have my laptop open running Excel as I play in order to decide what items to pick up, which ones to save, how to arrange them into "vendor recipes," etc.
Someone please give me a sanity check here and tell me whether or not I can, for example, ignore almost all loot and just pick up a few valuables, and still be all right. It's clearly still overcomplicated bullshit, but if it's unnecessary overcomplicated bullshit I'll give the game another go.
I use a stash tab for both the chaos and the regal recipee, as the component fill the height of a tab(boots, gloves, helmets, chests, 3 square weapons) and fill the rows so that i have a 2 wide row remaining for rings, ammys and belts - with loot filters most will have an indicator of which items are appropriate for this(yellow outline for chaos blue for regal, in ziggys filter), I always indentify since I dare not sell unidentified jewelry.
I've deleted all of my old Standard/HC characters and started over in that league thingamabob. I actually do need to pick up some white shit for extra Scrolls of Wisdom, unless I want to constantly run out of them. Problem is, the inventory fills up in moments even just picking up a few daggers and hats, and then the only way back to town is to hoof it (backtracking, complete boring waste of time) or expend a Portal Scroll... which is worth three Scrolls of Wisdom, defeating the entire point, until you already have a nice stockpile.
My biggest problem with PoE is the rapidly diminishing returns as you level.
Once you are in the 90s you might as well reroll because you'll need to spend a month to get a level or a gear upgrade.
People who love hardcore, leagues, or just rerolling in general have no problem with this, but I like to invest in a character and see it grow and subsequently I get attached to that character. I'd probably be happier playing something like WoW used to be, but I don't see anything like that around these days.
Is chaos inoculation good? It sounds hilarious and I want to do a char with it.
Nerfing builds that require a bunch of in-game do$h to gear for in order to run effectively is a balance decision that never makes sense to me.It used to be the best endgame thing as long as you had the wealth to gear for it, but then GGG went and nerfed pretty much every game mechanic that gave CI advantage over life builds and/or buffed their interaction with life builds + nerfed ES + buffed life + never removed the old disadvantages of CI that you had to deal with when choosing it over life.
Basically, now CI is a strictly inferior choice to life for pretty much any build. Don't use CI, really, save yourself from salt.
Any reason to (re)start playing before the talisman league starts?
Nerfing builds that require a bunch of in-game do$h to gear for in order to run effectively is a balance decision that never makes sense to me.
Yeah, I remember being able to make 10k+ Energy Shield CI Incinerate Witch some time ago, before the Energy Shield rebalance and right when Vaal Discipline was introduced too!Any reason to (re)start playing before the talisman league starts?
Not really. Currently there's a "throw it in" Darkshrine league running, but it's on its last legs. I'd rather wait for 2 weeks and get a whole new rebalance + tons of new content + new temp leagues.
Nerfing builds that require a bunch of in-game do$h to gear for in order to run effectively is a balance decision that never makes sense to me.
Not exactly. CI before all those nerfs was hard to run effectively on a budget, but if you had the required budget, it was actually the best choice. Same as low-life and mjolner discharge builds, really - all these builds don't have "poor man's" versions, and they are all also strictly endgame builds in a sense that you usually had to be at least lvl80+ to even have enough passives to pull them off, along with all the pricey gear.
CI in itself was more of a collateral damage victim here actually. Between open beta and 1.3.0 you could pull off a CI build on a moderate budget, and it was a viable alternative to life-based builds due to certain perks and despite the harsh limitations. And it certainly wasn't strictly better than life if you didn't have the resources for the uber-builds.