Drew
Savant
Obviously, it's you who has no fucking clue.
GGG are making jewgolds, not a balanced game.
they seem to be borderline inept at doing that, as well
Obviously, it's you who has no fucking clue.
GGG are making jewgolds, not a balanced game.
One can argue that GGG went the wrong direction when it comes to "Hardcore" gamer, "closed beta PoE" "Clear speed meta" etc, but from purely money making standpoint, they are doing the best they ever were, breach was consistently beating all concurrent players records with good player retention. And they are also trying to open a new market (Consoles) for their game. You don't do that when you are running out of money.Obviously, it's you who has no fucking clue.
GGG are making jewgolds, not a balanced game.
they seem to be borderline inept at doing that, as well
HOLY FUCKING SHIT 6 NEW ACTS with 3.0 !!!
But how long will the additional acts be ? How much content? I mean, being a realist, I can't see them being as long as acts 1-3, unless GGG managed to pull some unholy magic.
It remains to be seen how exactly the acts are gonna change. I kind of like the assumption I read earlier, where someone imagined the first runthrough of the game to actually differ from the second one. Basically you get to do Acts 1-4 once, then do Acts 1-4 on merciless again with actual consequences (merveil dead, bandit choice mattering etc.) in the gameworld happening, which would explain the different act1 shown in the xbox trailer. It would be one hell of an effort but I'd certainly dig it and it would remove most of the complaints about the repetitive leveling process.
Chris commented here and there on reddit and it at least seems to be more than just "removed cruel, implementing gradual resistance/xp penalty scaling". Who knows, maybe once we clean up Wraeclast in normal the BDSM Nazi-Templars will arrive in merciless and fuck shit up.
Hmm? You have 12 acts now and you are gonna end up with 10. There shouldn't be any need to nerf earlier content.It remains to be seen how exactly the acts are gonna change. I kind of like the assumption I read earlier, where someone imagined the first runthrough of the game to actually differ from the second one. Basically you get to do Acts 1-4 once, then do Acts 1-4 on merciless again with actual consequences (merveil dead, bandit choice mattering etc.) in the gameworld happening, which would explain the different act1 shown in the xbox trailer. It would be one hell of an effort but I'd certainly dig it and it would remove most of the complaints about the repetitive leveling process.
Chris commented here and there on reddit and it at least seems to be more than just "removed cruel, implementing gradual resistance/xp penalty scaling". Who knows, maybe once we clean up Wraeclast in normal the BDSM Nazi-Templars will arrive in merciless and fuck shit up.
Where do I get my wizard hat?
I am kind of intrigued about the balancing of the acts, considering the jump from act3 to 4 was somewhat huge. Unless they significantly nerf most of the earlier content, the later acts are going to be tough as nails.
Hmm? You have 12 acts now and you are gonna end up with 10. There shouldn't be any need to nerf earlier content.
If you want to check some of the "What happened to the zones you always knew"? check Ziggys video. He goes into act 6 and shows how the act 1 and 2 zones changed.Yeah and it seems that PART TWO takes place years after act 6 finish.
So you will probably see what happened to forest encampment in act 2 once you chose side etc.
On other hand Diablo3 added necromacer ....
lol
act 5 hmm yeah cool..
act 6 : hmm wait what
act 7: hold on what what?
act 8: WHAT THE SHIT?!
act 9: WHOA WHAT IS GOING ON
act 10: NOTLIKETHIS WHAT THE FUCK IS GOING ON
One playthrough = YYYYYYYYYYYYEEEEEEEEESSSSSSSSSSS
Yeah, its amazing to see how the previously added content is incorporated into the game. The beacon was for example introduced in Atlas of Worlds as a high tier map. The Shavronne Tower zone is a Tower low tier map.Looking at ZiggyDs preview of Act 6, it is interesting to see how the past few leagues/expansions have all been working towards this. Pretty much every zone shown in that video is already a map, most of them new tiles that have been introduced in atlas. That Brutus+Shavronne fight seems to be somewhat similar to the prophecy chain, I would imagine a couple of other re-appearances from notable gods. The pantheon upgrade paths also are quite similar to both the ascendancies, but what has been shown so far it doesn't look nearly as "power-creepy" as those. More like passive-essences or mastercrafts.