That's just gonna make it nice and spammy. Did I look at it wrong? Because it seems to create an AoE around every skeleton with each cast, not 1 at a time.From what I seen I think each cast of the spell only reduces life of one skeleton.
Perfect agony is a thing in 3.0Crit multi wont even do any for poison. So it's shit then. GG.
Perfect agony is a thing in 3.0Crit multi wont even do any for poison. So it's shit then. GG.
The problem with this mod is that when you play saboteur and/or sunblast, which almost every single trapper does, you do not get 4*150 life. As saboteur your first trap gets triggered by an enemy, you get the life once, and then all your other traps trigger automatically, not granting life (or ES). For Sunblast its even worse, since traps expire automatically without any enemy triggering them, thus not granting any life/es. Trappers generally are pretty safe already, the biggest problem with them is their mana-cost which this chest does not adress at all and the fact that even the dedicated trapper/miner ascendancy is fairly shit for a trapper. You pretty much only pick saboteur for the cooldown recovery, which is the only good stat on the chest.Not convinced myself that 4*150 per throw is enough.
Cyberarmy talking about the lore... it took over two months on the forums before someone mentioned the Ranger's dialogue was suggestive. I think GGG significantly diverged from their original intentions and focus on the game's lore