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Path of Exile is a MAJESTIC incline

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
Unsure about how to run Dark Pact.
Option one has Baron, Ironwill, selfcasting on packs, using Skeletons on bosses/rough rares only.
Option two would be to go for totems instead of skeletons. Since no skeletons are around, the totems selfcast on their own life (similar to RF), still benefit from the +4 radius and boosting totem life is less gear-dependant. Not sure what amount of totem-health you could get with the rather large totem-HP nerf in 3.0.
lvl 20 spell totem had 5312 in 2.6 so with 45% less life it is now 2921. Now try to figure out how much you can scale that. You will need Soul Mantle for sure. Also spell totems have reduced cast and spell damage modifiers.
probably better to self cast as a Berserker while stacking lots of life. And unlike RF all the life regen you get will give you more survivability while you life leech with the spell (what you cannot do with RF)
 
Last edited:

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,376
A Beautifully Desolate Campaign
Unsure about how to run Dark Pact.
Option one has Baron, Ironwill, selfcasting on packs, using Skeletons on bosses/rough rares only.
Option two would be to go for totems instead of skeletons. Since no skeletons are around, the totems selfcast on their own life (similar to RF), still benefit from the +4 radius and boosting totem life is less gear-dependant. Not sure what amount of totem-health you could get with the rather large totem-HP nerf in 3.0.
lvl 20 spell totem had 5312 in 2.6 so with 45% less life it is now 2921. Now try to figure out how much you can scale that. You will need Soul Mantle for sure. Also spell totems have reduced cast and spell damage modifiers.
probably better to self cast as a Berserker while stacking lots of life. And unlike RF all the life regen you get will give you more survivability while you life leech with the spell (what you cannot do with RF)
Since I am a firm believer of witch being the master 'race' in PoE, zerker isn't an option. Trickster is the only acceptable non-witch ascendancy for me.

Selfcast might work out as an occultist, easy access to warlords mark for sustaining.

Soul mantle would be mandatory for a non-skeleton totembuild and with the huge nerf to totem life this doesn't feel like the right way to go. Another option that sprang into my mind was going to be CWC Wither/Skeletons/Minionlife in a baron, doon cuebiyari as a weapon, 6L Darkpact Totem in a Covenant. Dualtotem via Ancestral Bond should be enough. You should be able to hit 10k Life on Skeletons with some essence crafts, and you don't have to deal with the downside of having to worry about your own life. Can work as either Hierophant (not a witch) or Occultist.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
Unsure about how to run Dark Pact.
Option one has Baron, Ironwill, selfcasting on packs, using Skeletons on bosses/rough rares only.
Option two would be to go for totems instead of skeletons. Since no skeletons are around, the totems selfcast on their own life (similar to RF), still benefit from the +4 radius and boosting totem life is less gear-dependant. Not sure what amount of totem-health you could get with the rather large totem-HP nerf in 3.0.
lvl 20 spell totem had 5312 in 2.6 so with 45% less life it is now 2921. Now try to figure out how much you can scale that. You will need Soul Mantle for sure. Also spell totems have reduced cast and spell damage modifiers.
probably better to self cast as a Berserker while stacking lots of life. And unlike RF all the life regen you get will give you more survivability while you life leech with the spell (what you cannot do with RF)
Since I am a firm believer of witch being the master 'race' in PoE, zerker isn't an option. Trickster is the only acceptable non-witch ascendancy for me.

Selfcast might work out as an occultist, easy access to warlords mark for sustaining.

Soul mantle would be mandatory for a non-skeleton totembuild and with the huge nerf to totem life this doesn't feel like the right way to go. Another option that sprang into my mind was going to be CWC Wither/Skeletons/Minionlife in a baron, doon cuebiyari as a weapon, 6L Darkpact Totem in a Covenant. Dualtotem via Ancestral Bond should be enough. You should be able to hit 10k Life on Skeletons with some essence crafts, and you don't have to deal with the downside of having to worry about your own life. Can work as either Hierophant (not a witch) or Occultist.
Sounds too complicated. Better to do skele totem and then Wither+cwc+Dark Pact. Skele totem does not reduce skele life while dark pact on totem will have both reduced damage and cast speed.
For skele totem you only need Minion life and maybe faster casting.

EDIT: What I wonder is how do you get to 1000 Str with this build?
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,557
Location
Crait
ok I'm going to check if I have a spare divine to div my Shav's before the patch hits.

Should have kept a lead sprinkler before league ended.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,376
A Beautifully Desolate Campaign
Unsure about how to run Dark Pact.
Option one has Baron, Ironwill, selfcasting on packs, using Skeletons on bosses/rough rares only.
Option two would be to go for totems instead of skeletons. Since no skeletons are around, the totems selfcast on their own life (similar to RF), still benefit from the +4 radius and boosting totem life is less gear-dependant. Not sure what amount of totem-health you could get with the rather large totem-HP nerf in 3.0.
lvl 20 spell totem had 5312 in 2.6 so with 45% less life it is now 2921. Now try to figure out how much you can scale that. You will need Soul Mantle for sure. Also spell totems have reduced cast and spell damage modifiers.
probably better to self cast as a Berserker while stacking lots of life. And unlike RF all the life regen you get will give you more survivability while you life leech with the spell (what you cannot do with RF)
Since I am a firm believer of witch being the master 'race' in PoE, zerker isn't an option. Trickster is the only acceptable non-witch ascendancy for me.

Selfcast might work out as an occultist, easy access to warlords mark for sustaining.

Soul mantle would be mandatory for a non-skeleton totembuild and with the huge nerf to totem life this doesn't feel like the right way to go. Another option that sprang into my mind was going to be CWC Wither/Skeletons/Minionlife in a baron, doon cuebiyari as a weapon, 6L Darkpact Totem in a Covenant. Dualtotem via Ancestral Bond should be enough. You should be able to hit 10k Life on Skeletons with some essence crafts, and you don't have to deal with the downside of having to worry about your own life. Can work as either Hierophant (not a witch) or Occultist.
Sounds too complicated. Better to do skele totem and then Wither+cwc+Dark Pact. Skele totem does not reduce skele life while dark pact on totem will have both reduced damage and cast speed.
For skele totem you only need Minion life and maybe faster casting.

EDIT: What I wonder is how do you get to 1000 Str with this build?
You only need around 800 str for Doon to overtake any regular wand when it comes to damage scaling for your spell. With baron you also significantly increase the basehealth of your skeletons. 800str is 500 more basehealth on skellies, about 1.5k more health after modifiers, resulting in ~90 more basedamage on your dark pact. For a single item that is quite a lot, especially since you can fit your CWC/Wither/Skeletons/Minionlife in there perfectly and any additional strength will increase your damage by improving both the skeletons health, aswell as the scaling from Doon. Using Darkpact with Wither/CWC makes you lose two support gems on your Dark Pact and since the spell already has a pretty great base-casttime (0.5s) having it on CWC instead isn't really gonna do much good.
6L would probably be Dark Pact - Spell totem - Faster Casting - Controlled Destruction - Void Manip - Iron Will/Conc Effect. Swapping out any of those supports for CWC/Wither is going to immensely cut into your damage. It might be worth it to pick up Repentence so you don't have to socket Iron Will, though that is going to move the build into territory where you use too many uniques since I was also planning on running the 6L in a Covenant for Bloodmagic and Added Chaos.
As far as getting 800+ strength is concerned, you can easily get 500 strength on the tree itself with two Efficient Training jewels, and you have 2-4 additional jewel sockets you can pick up along the way. Jewels are going to be cheap since you're looking at minion life instead of damage, strength and res, enabling you to wear more useful uniques. Damage nodes aren't that useful when, for example at 1k strength, you get 325% inc damage from Doon and Iron Will already.

Edit: With enough currency investment you could easily make this work while also sustaining RF, so that would be another huge boost to DPS. You're already pathing by most regen nodes, dropping some life (the build I was planning to do has 230% life which is really not necessary when also sitting at 1k+ strength) to get those regen nodes might certainly be worth it.
 
Last edited:

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,557
Location
Crait
ok I'm going to check if I have a spare divine to div my Shav's before the patch hits.

Should have kept a lead sprinkler before league ended.

What is wrong with Shavs?

Shav is going down to 100-150% ES, so if you want to div your shav (mine was at 171%, div'd to 192%) you need to do it today.

Note if you have a legacy or relic shav, DO NOT div it.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
How much % life increase should a cyclone berserker get from passive tree? I planned to 150% but seems too low for someone who's gonna spin under the boss skirt.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
ok I'm going to check if I have a spare divine to div my Shav's before the patch hits.

Should have kept a lead sprinkler before league ended.

What is wrong with Shavs?

Shav is going down to 100-150% ES, so if you want to div your shav (mine was at 171%, div'd to 192%) you need to do it today.

Note if you have a legacy or relic shav, DO NOT div it.

How would I know if I have one? I traded mine a year ago in Standard.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,557
Location
Crait
ok I'm going to check if I have a spare divine to div my Shav's before the patch hits.i

Should have kept a lead sprinkler before league ended.

What is wrong with Shavs?

Shav is going down to 100-150% ES, so if you want to div your shav (mine was at 171%, div'd to 192%) you need to do it today.

Note if you have a legacy or relic shav, DO NOT div it.

How would I know if I have one? I traded mine a year ago in Standard.

If the Shav is 200%-250%, it is a legacy Shav- DO NOT DIV.
If it is foily, it is a Relic Shav and should also have 200%+ ES- DO NOT DIV.
Otherwise, it should be between 140-200% ES, and its up to you if you think its worth div'ing. If you div a shav right now, it will have between 140-200% ES.
Once 3.0 patch hits, div'ing a Shav will roll 100-150% ES.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,557
Location
Crait
Well mine is 161% so I guess I could give it a try, though I am not sure if I even have any Divs.
Edit: Nope got none so I can forget about it.
Divs are trading at 1:24.5c on standard today. You should definitely try to div yours. I'll put some c and the ex in the guild stash.

I put 41 c and 1 ex in the first standard league guild stash tab in case anyone needs to buy divs or other crafting needs for today.
 
Last edited:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,419
Can't fucking wait. I basically avoided almost every piece of news, stream, video on Fall of Oriath aside from initial trailer.
Just 12,5 hour !
 

Projas

Information Superhighwayman
Patron
Joined
Aug 5, 2016
Messages
1,202
Location
Best Republic
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.
Can someone spoonfeed me on what is gonna be good in 3.0? Haven't played since Perandus and haven't been following on changes. Cyclone still good? What about bows, is LA good? What about GC and FP, are they at least somewhat viable? I'm just looking for something I can run through the new content with in new league (not sure if hc or sc yet), maybe do a few maps, self-found.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
How much % life increase should a cyclone berserker get from passive tree? I planned to 150% but seems too low for someone who's gonna spin under the boss skirt.
If life is your only defense (not going MoM) you should have 200% or more.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
Can someone spoonfeed me on what is gonna be good in 3.0? Haven't played since Perandus and haven't been following on changes. Cyclone still good? What about bows, is LA good? What about GC and FP, are they at least somewhat viable? I'm just looking for something I can run through the new content with in new league (not sure if hc or sc yet), maybe do a few maps, self-found.
For Self found you are kind of limited. Google Sunder Raider 3.0 or Sunder Slayer 3.0, that should give you access to nice self found build that will farm fast and be good and safe. Then if some cool uniques drop you can make new builds around those.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
Unsure about how to run Dark Pact.
Option one has Baron, Ironwill, selfcasting on packs, using Skeletons on bosses/rough rares only.
Option two would be to go for totems instead of skeletons. Since no skeletons are around, the totems selfcast on their own life (similar to RF), still benefit from the +4 radius and boosting totem life is less gear-dependant. Not sure what amount of totem-health you could get with the rather large totem-HP nerf in 3.0.
lvl 20 spell totem had 5312 in 2.6 so with 45% less life it is now 2921. Now try to figure out how much you can scale that. You will need Soul Mantle for sure. Also spell totems have reduced cast and spell damage modifiers.
probably better to self cast as a Berserker while stacking lots of life. And unlike RF all the life regen you get will give you more survivability while you life leech with the spell (what you cannot do with RF)
Since I am a firm believer of witch being the master 'race' in PoE, zerker isn't an option. Trickster is the only acceptable non-witch ascendancy for me.

Selfcast might work out as an occultist, easy access to warlords mark for sustaining.

Soul mantle would be mandatory for a non-skeleton totembuild and with the huge nerf to totem life this doesn't feel like the right way to go. Another option that sprang into my mind was going to be CWC Wither/Skeletons/Minionlife in a baron, doon cuebiyari as a weapon, 6L Darkpact Totem in a Covenant. Dualtotem via Ancestral Bond should be enough. You should be able to hit 10k Life on Skeletons with some essence crafts, and you don't have to deal with the downside of having to worry about your own life. Can work as either Hierophant (not a witch) or Occultist.
Sounds too complicated. Better to do skele totem and then Wither+cwc+Dark Pact. Skele totem does not reduce skele life while dark pact on totem will have both reduced damage and cast speed.
For skele totem you only need Minion life and maybe faster casting.

EDIT: What I wonder is how do you get to 1000 Str with this build?
You only need around 800 str for Doon to overtake any regular wand when it comes to damage scaling for your spell. With baron you also significantly increase the basehealth of your skeletons. 800str is 500 more basehealth on skellies, about 1.5k more health after modifiers, resulting in ~90 more basedamage on your dark pact. For a single item that is quite a lot, especially since you can fit your CWC/Wither/Skeletons/Minionlife in there perfectly and any additional strength will increase your damage by improving both the skeletons health, aswell as the scaling from Doon. Using Darkpact with Wither/CWC makes you lose two support gems on your Dark Pact and since the spell already has a pretty great base-casttime (0.5s) having it on CWC instead isn't really gonna do much good.
6L would probably be Dark Pact - Spell totem - Faster Casting - Controlled Destruction - Void Manip - Iron Will/Conc Effect. Swapping out any of those supports for CWC/Wither is going to immensely cut into your damage. It might be worth it to pick up Repentence so you don't have to socket Iron Will, though that is going to move the build into territory where you use too many uniques since I was also planning on running the 6L in a Covenant for Bloodmagic and Added Chaos.
As far as getting 800+ strength is concerned, you can easily get 500 strength on the tree itself with two Efficient Training jewels, and you have 2-4 additional jewel sockets you can pick up along the way. Jewels are going to be cheap since you're looking at minion life instead of damage, strength and res, enabling you to wear more useful uniques. Damage nodes aren't that useful when, for example at 1k strength, you get 325% inc damage from Doon and Iron Will already.

Edit: With enough currency investment you could easily make this work while also sustaining RF, so that would be another huge boost to DPS. You're already pathing by most regen nodes, dropping some life (the build I was planning to do has 230% life which is really not necessary when also sitting at 1k+ strength) to get those regen nodes might certainly be worth it.
I still think your main skill should not be linked with a spell totem that gives LESS cast speed and Reduced damage. It is a major dps loss. Skele totems recast your skelies all the time. And you cast your Dark Pact with or without Wither+CWC
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,419
Can someone spoonfeed me on what is gonna be good in 3.0? Haven't played since Perandus and haven't been following on changes. Cyclone still good? What about bows, is LA good? What about GC and FP, are they at least somewhat viable? I'm just looking for something I can run through the new content with in new league (not sure if hc or sc yet), maybe do a few maps, self-found.

Major changes:

- solo self found. YUP. You can now ignore trading completely and play in league where no one runs 3 same builds according what is popular on twitch. Finding good unique really now feels good instead of "meh". Hardcore SSF is even better.
- 6 new acts. Yup. Game goes from 4 acts to 10 acts where 5 first acts is one part of story while 5-10 is second part of story that kind of reuses a lot of assets but at the same time delivering a lot new stuff.
- removal of cruel and merciless. There are no longer any diffculty levels in game. Instead of playing game 3 times you now play it once and once you reach act 10 you can already map and stuff
- atlas of world expansion. Basically maps got buffed a lot and got its own mechanic as end game content along with maps ultimate boss (much like Atziri)
- shitload of balance changes, new skills, supports, changes to already existing acts maps (like removal of warehouses area in act 3)
- panteon system. You can find unique bosses kill them and get passive boosts that you can switch on fly. This feature is connected to main game and maps.
 

T. Reich

Arcane
Joined
Apr 15, 2013
Messages
2,714
Location
not even close
Cyclone got better in 3.0.0 (better range AND mechanical QoL changes to it auto-evades obstacles and doesn't stop if you hit them).
LA is still good.
GC got much better due to its damage type composition rework.
FP is ok - awesome threshold jewel, but it's still got shit obstacle collision detection.
Frostbolt is much better than FP - higher damage, similarly strong threshold jewel, but much better long range aoe and no obstacle collision detection problems.

Classical degen is shit because double-dipping is gone, and then degen got shat oupon even more after.
CI+VP doesn't work anymore, so you choose between either life+VP or CI (but ES got hit hard).
Physical to elemental damage conversion followed by stacking phys+ele damage mods is now the best way to deal tons of damage, by far.
Projectiles are still the best way to scale aoe clearing - the global pierce rework (from % chance changed to # of pierces) actually makes it much easier for any class to pick up pierce for great results and small investment.
Barrage is still the most retardedly OP single-target skill in the game.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
Can someone spoonfeed me on what is gonna be good in 3.0? Haven't played since Perandus and haven't been following on changes. Cyclone still good? What about bows, is LA good? What about GC and FP, are they at least somewhat viable? I'm just looking for something I can run through the new content with in new league (not sure if hc or sc yet), maybe do a few maps, self-found.

Major changes:

- solo self found. YUP. You can now ignore trading completely and play in league where no one runs 3 same builds according what is popular on twitch. Finding good unique really now feels good instead of "meh". Hardcore SSF is even better.
- 6 new acts. Yup. Game goes from 4 acts to 10 acts where 5 first acts is one part of story while 5-10 is second part of story that kind of reuses a lot of assets but at the same time delivering a lot new stuff.
- removal of cruel and merciless. There are no longer any diffculty levels in game. Instead of playing game 3 times you now play it once and once you reach act 10 you can already map and stuff
- atlas of world expansion. Basically maps got buffed a lot and got its own mechanic as end game content along with maps ultimate boss (much like Atziri)
- shitload of balance changes, new skills, supports, changes to already existing acts maps (like removal of warehouses area in act 3)
- panteon system. You can find unique bosses kill them and get passive boosts that you can switch on fly. This feature is connected to main game and maps.
You could have done this in normal league as well, nothing prevented you. Only advantage of separate SSF league is if you are into racing as those trading and running in groups are going to be more efficient. So for 99.99% of players this league means nothing.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,419
You could have done this in normal league as well, nothing prevented you. Only advantage of separate SSF league is if you are into racing as those trading and running in groups are going to be more efficient. So for 99.99% of players this league means nothing.

Sorry but your answer in same in vein people who don't play hardcore speak about hardcore addition to game.
"well you could just delete your character !"

Does hardcore looks to you like joke too ?

Hardcore SSF is superior league to rest of modes. It changes completely how you play game and unlike mentioned by you let's pretend game it gives incentives to play it (ladder, gated community).
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,376
A Beautifully Desolate Campaign
I still think your main skill should not be linked with a spell totem that gives LESS cast speed and Reduced damage. It is a major dps loss.
I'm not gonna bother replying after this post, but when you really think that having your main-skill on a totem is generally a bad idea you have no clue whatsoever.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,775
I still think your main skill should not be linked with a spell totem that gives LESS cast speed and Reduced damage. It is a major dps loss.
I'm not gonna bother replying after this post, but when you really think that having your main-skill on a totem is generally a bad idea you have no clue whatsoever.
It is not a bad idea for a dedicated totem build. I have not seen people do that outside those.
 

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