ArchAngel
Arcane
- Joined
- Mar 16, 2015
- Messages
- 21,714
Maybe my English is to blame here but I meant up to Shaper and Uber Atziri as not them but all content before them. Mostly because both fights are more about knowledge of the fight and manual dexterity then some need for awesome and balanced build.Fake edit: this should respond to the upper post as well:
Except you don't. It is very easy to put together a build that can do up to shaper and uber atziri.
You seriously underestimate the skill levels of the bulk of PoE players. I'm probably in that grey area zone where I would be able to beat the Shaper if I had more map drops as you suggest, but I don't think most are. They can't just beef up the bosses unless they want to alienate the players still trying to get at least somewhere with their own wonky builds.
And that's not even speaking to the financial aspect of making the game harder = more hardcore deaths = more players dropping faster. That's just the cold, hard calculation behind the TV meta, I suspect.
And I mean, it's not like I can be totally Codex elite monocle here. I find myself enjoying this game the most when my build starts functioning and I can just mindlessly blow up mobs for the most part and then like once every ½ - 1½ hours be forced to pay attention to something.
As for the rest: Look, right now the way to keep people playing is the massive RNG connected with accessing content. I am just proposing that the hard part is not access to content but beating content.
3.0 didn't bring in new people because it all became easier, it brought people because game has been years in the making, no other big aRPG is in its prime and probably some marketing. Most of these people never played it and didn't know how hard or not the game was.
And now most of those people didn't really come back for 3.2, most streamers played for fews days and went to play something else. They played for 2 leagues and they are smart enough to understand that there is nothing waiting now but the boring map grind. And it is boring because there is not enough challenge compared to amount of time you are grinding.
What is the point of making builds that then faceroll content and cannot access higher content before first doing 50/100/150 same boring maps that you faceroll.
I understand the fun in destroying stuff, that is only fun once you experience it first time. After a while the novelty wears off and it is just boring and any challenge is behind a 25h grind.