Dwemer Puzzle Box
Arcane
Oh, nice arc totem you have there, templar faggot. Here, have this It that fled possessed by cutthroat.
Oh, you ripped at 82? :^)
Oh, you ripped at 82? :^)
vs. in PoE thread?Talk to Jun and ask her about Zana
No life, no exalts...
Finally got a good drop, according to price check thingy it should be somewhere around 3 exalts.
No life, no exalts...
>"We need some extra time to integrate Incursion into the main game."
>nothing's changed
They needed to rework the entire master system to fit it in. That's not nothing.>"We need some extra time to integrate Incursion into the main game."
>nothing's changed
and Delve too>"We need some extra time to integrate Incursion into the main game."
>nothing's changed
I am not sure how you are struggling with maps, I am easily sustaining T14s and T15s.and Delve too>"We need some extra time to integrate Incursion into the main game."
>nothing's changed
but they did some changes to Incursion - now rare monsters are way more powerful than Architects, don't know why they did this
oh and map drops are even worse, this time with yellow maps drops being scarce
I took vacations from this league, it sounds promising and full of potential but overall - it was boring and disappointing. Unless you enjoy spam of AOE all over the screen and dying a lot.
Added Incursion is OK, added Bestiary content is cool, Devle content is a bit worse than in Delve, main league content is hilariously bad. Battles are 3x harder than normal map content, especially Fortification and rewards are pathetic.and Delve too>"We need some extra time to integrate Incursion into the main game."
>nothing's changed
but they did some changes to Incursion - now rare monsters are way more powerful than Architects, don't know why they did this
oh and map drops are even worse, this time with yellow maps drops being scarce
I took vacations from this league, it sounds promising and full of potential but overall - it was boring and disappointing. Unless you enjoy spam of AOE all over the screen and dying a lot.
I agree on this. When 3 syndicate members show up at the same time it is many times harder than act bosses and the like. In theory the rewards could be nice but it seems really hard to manage the investigation so that the safehouses are staffed by high ranking members.Battles are 3x harder than normal map content, especially Fortification and rewards are pathetic.
I had few safehouse fights now. Some with higher level members as well. Fights are way easier than most Fort battles. I never got anything good from it. Some scarabs once, I sold one for 7c. That was by far the best reward.I agree on this. When 3 syndicate members show up at the same time it is many times harder than act bosses and the like. In theory the rewards could be nice but it seems really hard to manage the investigation so that the safehouses are staffed by high ranking members.Battles are 3x harder than normal map content, especially Fortification and rewards are pathetic.
Safehouse fights seem on the easier side since the enemies spawn staggered and spread out, so you can actually kill the main enemy before the others even appear.I had few safehouse fights now. Some with higher level members as well. Fights are way easier than most Fort battles. I never got anything good from it. Some scarabs once, I sold one for 7c. That was by far the best reward.I agree on this. When 3 syndicate members show up at the same time it is many times harder than act bosses and the like. In theory the rewards could be nice but it seems really hard to manage the investigation so that the safehouses are staffed by high ranking members.Battles are 3x harder than normal map content, especially Fortification and rewards are pathetic.
It is a design choice for a few reasons.tried to play this, why is the camera so zoomed in?
is that a euphemism for "go install a zoomhack"?you quickly get used to it